diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_indirect_background.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_indirect_background.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/intern/cycles/kernel/split/kernel_indirect_background.h b/intern/cycles/kernel/split/kernel_indirect_background.h new file mode 100644 index 00000000000..8192528622e --- /dev/null +++ b/intern/cycles/kernel/split/kernel_indirect_background.h @@ -0,0 +1,82 @@ +/* + * Copyright 2011-2017 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +CCL_NAMESPACE_BEGIN + +ccl_device void kernel_indirect_background(KernelGlobals *kg) +{ + ccl_global char *ray_state = kernel_split_state.ray_state; + + int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); + int ray_index; + + if(kernel_data.integrator.ao_bounces) { + ray_index = get_ray_index(kg, thread_index, + QUEUE_ACTIVE_AND_REGENERATED_RAYS, + kernel_split_state.queue_data, + kernel_split_params.queue_size, + 0); + + if(ray_index != QUEUE_EMPTY_SLOT) { + if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) { + ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; + if(state->bounce > kernel_data.integrator.ao_bounces) { + ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER); + } + } + } + } + + ray_index = get_ray_index(kg, thread_index, + QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS, + kernel_split_state.queue_data, + kernel_split_params.queue_size, + 0); + + if(ray_index == QUEUE_EMPTY_SLOT) { + return; + } + + ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; + PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; + ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; + ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index]; + ccl_global float *L_transparent = &kernel_split_state.L_transparent[ray_index]; + + if(IS_STATE(ray_state, ray_index, RAY_HIT_BACKGROUND)) { + /* eval background shader if nothing hit */ + if(kernel_data.background.transparent && (state->flag & PATH_RAY_CAMERA)) { + *L_transparent = (*L_transparent) + average((*throughput)); +#ifdef __PASSES__ + if(!(kernel_data.film.pass_flag & PASS_BACKGROUND)) +#endif + ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER); + } + + if(IS_STATE(ray_state, ray_index, RAY_HIT_BACKGROUND)) { +#ifdef __BACKGROUND__ + /* sample background shader */ + float3 L_background = indirect_background(kg, &kernel_split_state.sd_DL_shadow[ray_index], state, ray); + path_radiance_accum_background(L, state, (*throughput), L_background); +#endif + ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER); + } + } + + +} + +CCL_NAMESPACE_END |