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Diffstat (limited to 'intern/cycles/kernel/split/kernel_indirect_subsurface.h')
-rw-r--r--intern/cycles/kernel/split/kernel_indirect_subsurface.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/intern/cycles/kernel/split/kernel_indirect_subsurface.h b/intern/cycles/kernel/split/kernel_indirect_subsurface.h
new file mode 100644
index 00000000000..a56e85abeb9
--- /dev/null
+++ b/intern/cycles/kernel/split/kernel_indirect_subsurface.h
@@ -0,0 +1,77 @@
+/*
+ * Copyright 2011-2017 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+ccl_device void kernel_indirect_subsurface(KernelGlobals *kg)
+{
+ int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
+ if(thread_index == 0) {
+ /* We will empty both queues in this kernel. */
+ kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0;
+ kernel_split_params.queue_index[QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS] = 0;
+ }
+
+ int ray_index;
+ get_ray_index(kg, thread_index,
+ QUEUE_ACTIVE_AND_REGENERATED_RAYS,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 1);
+ ray_index = get_ray_index(kg, thread_index,
+ QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
+ kernel_split_state.queue_data,
+ kernel_split_params.queue_size,
+ 1);
+
+#ifdef __SUBSURFACE__
+
+ if(ray_index == QUEUE_EMPTY_SLOT) {
+ return;
+ }
+
+ ccl_global char *ray_state = kernel_split_state.ray_state;
+ ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
+ PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
+ ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
+ ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
+
+ if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
+ ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
+ kernel_path_subsurface_accum_indirect(ss_indirect, L);
+
+ /* Trace indirect subsurface rays by restarting the loop. this uses less
+ * stack memory than invoking kernel_path_indirect.
+ */
+ if(ss_indirect->num_rays) {
+ kernel_path_subsurface_setup_indirect(kg,
+ ss_indirect,
+ state,
+ ray,
+ L,
+ throughput);
+ ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
+ }
+ else {
+ ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
+ }
+ }
+
+#endif /* __SUBSURFACE__ */
+
+}
+
+CCL_NAMESPACE_END