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Diffstat (limited to 'intern/cycles/kernel/split/kernel_indirect_subsurface.h')
-rw-r--r--intern/cycles/kernel/split/kernel_indirect_subsurface.h67
1 files changed, 0 insertions, 67 deletions
diff --git a/intern/cycles/kernel/split/kernel_indirect_subsurface.h b/intern/cycles/kernel/split/kernel_indirect_subsurface.h
deleted file mode 100644
index 3f48f8d6f56..00000000000
--- a/intern/cycles/kernel/split/kernel_indirect_subsurface.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Copyright 2011-2017 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-ccl_device void kernel_indirect_subsurface(KernelGlobals *kg)
-{
- int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
- if (thread_index == 0) {
- /* We will empty both queues in this kernel. */
- kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0;
- kernel_split_params.queue_index[QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS] = 0;
- }
-
- int ray_index;
- get_ray_index(kg,
- thread_index,
- QUEUE_ACTIVE_AND_REGENERATED_RAYS,
- kernel_split_state.queue_data,
- kernel_split_params.queue_size,
- 1);
- ray_index = get_ray_index(kg,
- thread_index,
- QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
- kernel_split_state.queue_data,
- kernel_split_params.queue_size,
- 1);
-
-#ifdef __SUBSURFACE__
- if (ray_index == QUEUE_EMPTY_SLOT) {
- return;
- }
-
- ccl_global char *ray_state = kernel_split_state.ray_state;
- ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
- PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
- ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
- ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index];
-
- if (IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
- ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
-
- /* Trace indirect subsurface rays by restarting the loop. this uses less
- * stack memory than invoking kernel_path_indirect.
- */
- if (ss_indirect->num_rays) {
- kernel_path_subsurface_setup_indirect(kg, ss_indirect, state, ray, L, throughput);
- ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
- }
- }
-#endif /* __SUBSURFACE__ */
-}
-
-CCL_NAMESPACE_END