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Diffstat (limited to 'intern/cycles/kernel/split/kernel_lamp_emission.h')
-rw-r--r--intern/cycles/kernel/split/kernel_lamp_emission.h67
1 files changed, 0 insertions, 67 deletions
diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h
deleted file mode 100644
index 7ecb099208d..00000000000
--- a/intern/cycles/kernel/split/kernel_lamp_emission.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Copyright 2011-2015 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* This kernel operates on QUEUE_ACTIVE_AND_REGENERATED_RAYS.
- * It processes rays of state RAY_ACTIVE and RAY_HIT_BACKGROUND.
- * We will empty QUEUE_ACTIVE_AND_REGENERATED_RAYS queue in this kernel.
- */
-ccl_device void kernel_lamp_emission(KernelGlobals *kg)
-{
-#ifndef __VOLUME__
- /* We will empty this queue in this kernel. */
- if (ccl_global_id(0) == 0 && ccl_global_id(1) == 0) {
- kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0;
- }
-#endif
- /* Fetch use_queues_flag. */
- char local_use_queues_flag = *kernel_split_params.use_queues_flag;
- ccl_barrier(CCL_LOCAL_MEM_FENCE);
-
- int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
- if (local_use_queues_flag) {
- ray_index = get_ray_index(kg,
- ray_index,
- QUEUE_ACTIVE_AND_REGENERATED_RAYS,
- kernel_split_state.queue_data,
- kernel_split_params.queue_size,
-#ifndef __VOLUME__
- 1
-#else
- 0
-#endif
- );
- if (ray_index == QUEUE_EMPTY_SLOT) {
- return;
- }
- }
-
- if (IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE) ||
- IS_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND)) {
- PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
- ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
-
- float3 throughput = kernel_split_state.throughput[ray_index];
- Ray ray = kernel_split_state.ray[ray_index];
- ccl_global Intersection *isect = &kernel_split_state.isect[ray_index];
- ShaderData *sd = kernel_split_sd(sd, ray_index);
-
- kernel_path_lamp_emission(kg, state, &ray, throughput, isect, sd, L);
- }
-}
-
-CCL_NAMESPACE_END