diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_lamp_emission.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_lamp_emission.h | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h deleted file mode 100644 index 7ecb099208d..00000000000 --- a/intern/cycles/kernel/split/kernel_lamp_emission.h +++ /dev/null @@ -1,67 +0,0 @@ -/* - * Copyright 2011-2015 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -/* This kernel operates on QUEUE_ACTIVE_AND_REGENERATED_RAYS. - * It processes rays of state RAY_ACTIVE and RAY_HIT_BACKGROUND. - * We will empty QUEUE_ACTIVE_AND_REGENERATED_RAYS queue in this kernel. - */ -ccl_device void kernel_lamp_emission(KernelGlobals *kg) -{ -#ifndef __VOLUME__ - /* We will empty this queue in this kernel. */ - if (ccl_global_id(0) == 0 && ccl_global_id(1) == 0) { - kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0; - } -#endif - /* Fetch use_queues_flag. */ - char local_use_queues_flag = *kernel_split_params.use_queues_flag; - ccl_barrier(CCL_LOCAL_MEM_FENCE); - - int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - if (local_use_queues_flag) { - ray_index = get_ray_index(kg, - ray_index, - QUEUE_ACTIVE_AND_REGENERATED_RAYS, - kernel_split_state.queue_data, - kernel_split_params.queue_size, -#ifndef __VOLUME__ - 1 -#else - 0 -#endif - ); - if (ray_index == QUEUE_EMPTY_SLOT) { - return; - } - } - - if (IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE) || - IS_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND)) { - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; - - float3 throughput = kernel_split_state.throughput[ray_index]; - Ray ray = kernel_split_state.ray[ray_index]; - ccl_global Intersection *isect = &kernel_split_state.isect[ray_index]; - ShaderData *sd = kernel_split_sd(sd, ray_index); - - kernel_path_lamp_emission(kg, state, &ray, throughput, isect, sd, L); - } -} - -CCL_NAMESPACE_END |