diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_next_iteration_setup.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_next_iteration_setup.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h index 71017fed19e..4e0c966cca9 100644 --- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h +++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h @@ -126,7 +126,6 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg, if(active) { ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index]; ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; - RNG rng = kernel_split_state.rng[ray_index]; ShaderData *sd = &kernel_split_state.sd[ray_index]; ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; @@ -135,7 +134,7 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg, if(!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) { #endif /* Compute direct lighting and next bounce. */ - if(!kernel_path_surface_bounce(kg, &rng, sd, throughput, state, L, ray)) { + if(!kernel_path_surface_bounce(kg, sd, throughput, state, L, ray)) { kernel_split_path_end(kg, ray_index); } #ifdef __BRANCHED_PATH__ @@ -147,6 +146,7 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg, ray_index, 1.0f, &kernel_split_state.branched_state[ray_index].sd, + true, true)) { ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED); @@ -156,8 +156,6 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg, } } #endif /* __BRANCHED_PATH__ */ - - kernel_split_state.rng[ray_index] = rng; } /* Enqueue RAY_UPDATE_BUFFER rays. */ @@ -193,6 +191,7 @@ ccl_device void kernel_next_iteration_setup(KernelGlobals *kg, ray_index, 1.0f, &kernel_split_state.branched_state[ray_index].sd, + true, true)) { ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED); |