diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_shader_eval.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_shader_eval.h | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h deleted file mode 100644 index c760a2b2049..00000000000 --- a/intern/cycles/kernel/split/kernel_shader_eval.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - * Copyright 2011-2017 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -/* This kernel evaluates ShaderData structure from the values computed - * by the previous kernels. - */ -ccl_device void kernel_shader_eval(KernelGlobals *kg) -{ - - int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - /* Sorting on cuda split is not implemented */ -#ifdef __KERNEL_CUDA__ - int queue_index = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS]; -#else - int queue_index = kernel_split_params.queue_index[QUEUE_SHADER_SORTED_RAYS]; -#endif - if (ray_index >= queue_index) { - return; - } - ray_index = get_ray_index(kg, - ray_index, -#ifdef __KERNEL_CUDA__ - QUEUE_ACTIVE_AND_REGENERATED_RAYS, -#else - QUEUE_SHADER_SORTED_RAYS, -#endif - kernel_split_state.queue_data, - kernel_split_params.queue_size, - 0); - - if (ray_index == QUEUE_EMPTY_SLOT) { - return; - } - - ccl_global char *ray_state = kernel_split_state.ray_state; - if (IS_STATE(ray_state, ray_index, RAY_ACTIVE)) { - ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; - uint buffer_offset = kernel_split_state.buffer_offset[ray_index]; - ccl_global float *buffer = kernel_split_params.tile.buffer + buffer_offset; - - shader_eval_surface(kg, kernel_split_sd(sd, ray_index), state, buffer, state->flag); -#ifdef __BRANCHED_PATH__ - if (kernel_data.integrator.branched) { - shader_merge_closures(kernel_split_sd(sd, ray_index)); - } - else -#endif - { - shader_prepare_closures(kernel_split_sd(sd, ray_index), state); - } - } -} - -CCL_NAMESPACE_END |