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Diffstat (limited to 'intern/cycles/kernel/split/kernel_shadow_blocked.h')
-rw-r--r--intern/cycles/kernel/split/kernel_shadow_blocked.h85
1 files changed, 0 insertions, 85 deletions
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked.h b/intern/cycles/kernel/split/kernel_shadow_blocked.h
deleted file mode 100644
index 6153af47f96..00000000000
--- a/intern/cycles/kernel/split/kernel_shadow_blocked.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * Copyright 2011-2015 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "kernel_split_common.h"
-
-/* Note on kernel_shadow_blocked kernel.
- * This is the ninth kernel in the ray tracing logic. This is the eighth
- * of the path iteration kernels. This kernel takes care of "shadow ray cast"
- * logic of the direct lighting and AO part of ray tracing.
- *
- * The input and output are as follows,
- *
- * PathState_coop ----------------------------------|--- kernel_shadow_blocked --|
- * LightRay_dl_coop --------------------------------| |--- LightRay_dl_coop
- * LightRay_ao_coop --------------------------------| |--- LightRay_ao_coop
- * ray_state ---------------------------------------| |--- ray_state
- * Queue_data(QUEUE_SHADOW_RAY_CAST_AO_RAYS & | |--- Queue_data (QUEUE_SHADOW_RAY_CAST_AO_RAYS & QUEUE_SHADOW_RAY_CAST_AO_RAYS)
- QUEUE_SHADOW_RAY_CAST_DL_RAYS) -------| |
- * Queue_index(QUEUE_SHADOW_RAY_CAST_AO_RAYS&
- QUEUE_SHADOW_RAY_CAST_DL_RAYS) -------| |
- * kg (globals) ------------------------------------| |
- * queuesize ---------------------------------------| |
- *
- * Note on sd_shadow : sd_shadow is neither input nor output to this kernel. sd_shadow is filled and consumed in this kernel itself.
- * Note on queues :
- * The kernel fetches from QUEUE_SHADOW_RAY_CAST_AO_RAYS and QUEUE_SHADOW_RAY_CAST_DL_RAYS queues. We will empty
- * these queues this kernel.
- * State of queues when this kernel is called :
- * state of queues QUEUE_ACTIVE_AND_REGENERATED_RAYS and QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be same
- * before and after this kernel call.
- * QUEUE_SHADOW_RAY_CAST_AO_RAYS & QUEUE_SHADOW_RAY_CAST_DL_RAYS will be filled with rays marked with flags RAY_SHADOW_RAY_CAST_AO
- * and RAY_SHADOW_RAY_CAST_DL respectively, during kernel entry.
- * QUEUE_SHADOW_RAY_CAST_AO_RAYS and QUEUE_SHADOW_RAY_CAST_DL_RAYS will be empty at kernel exit.
- */
-ccl_device void kernel_shadow_blocked(
- KernelGlobals *kg,
- ccl_global PathState *PathState_coop, /* Required for shadow blocked */
- ccl_global Ray *LightRay_dl_coop, /* Required for direct lighting's shadow blocked */
- ccl_global Ray *LightRay_ao_coop, /* Required for AO's shadow blocked */
- ccl_global char *ray_state,
- char shadow_blocked_type,
- int ray_index)
-{
- /* Flag determining if we need to update L. */
- char update_path_radiance = 0;
-
- if(IS_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_DL) ||
- IS_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_AO))
- {
- ccl_global PathState *state = &PathState_coop[ray_index];
- ccl_global Ray *light_ray_dl_global = &LightRay_dl_coop[ray_index];
- ccl_global Ray *light_ray_ao_global = &LightRay_ao_coop[ray_index];
-
- ccl_global Ray *light_ray_global =
- shadow_blocked_type == RAY_SHADOW_RAY_CAST_AO
- ? light_ray_ao_global
- : light_ray_dl_global;
-
- float3 shadow;
- update_path_radiance = !(shadow_blocked(kg,
- kg->sd_input,
- state,
- light_ray_global,
- &shadow));
-
- /* We use light_ray_global's P and t to store shadow and
- * update_path_radiance.
- */
- light_ray_global->P = shadow;
- light_ray_global->t = update_path_radiance;
- }
-}