diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_shadow_blocked_dl.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_shadow_blocked_dl.h | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h b/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h deleted file mode 100644 index 5e46d300bca..00000000000 --- a/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h +++ /dev/null @@ -1,98 +0,0 @@ -/* - * Copyright 2011-2015 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -/* Shadow ray cast for direct visible light. */ -ccl_device void kernel_shadow_blocked_dl(KernelGlobals *kg) -{ - unsigned int dl_queue_length = kernel_split_params.queue_index[QUEUE_SHADOW_RAY_CAST_DL_RAYS]; - ccl_barrier(CCL_LOCAL_MEM_FENCE); - - int ray_index = QUEUE_EMPTY_SLOT; - int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); - if (thread_index < dl_queue_length) { - ray_index = get_ray_index(kg, - thread_index, - QUEUE_SHADOW_RAY_CAST_DL_RAYS, - kernel_split_state.queue_data, - kernel_split_params.queue_size, - 1); - } - -#ifdef __BRANCHED_PATH__ - /* TODO(mai): move this somewhere else? */ - if (thread_index == 0) { - /* Clear QUEUE_INACTIVE_RAYS before next kernel. */ - kernel_split_params.queue_index[QUEUE_INACTIVE_RAYS] = 0; - } -#endif /* __BRANCHED_PATH__ */ - - if (ray_index == QUEUE_EMPTY_SLOT) - return; - - ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; - Ray ray = kernel_split_state.light_ray[ray_index]; - PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; - ShaderData *sd = kernel_split_sd(sd, ray_index); - float3 throughput = kernel_split_state.throughput[ray_index]; - - BsdfEval L_light = kernel_split_state.bsdf_eval[ray_index]; - ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]); - bool is_lamp = kernel_split_state.is_lamp[ray_index]; - -#if defined(__BRANCHED_PATH__) || defined(__SHADOW_TRICKS__) - bool use_branched = false; - int all = 0; - - if (state->flag & PATH_RAY_SHADOW_CATCHER) { - use_branched = true; - all = 1; - } -# if defined(__BRANCHED_PATH__) - else if (kernel_data.integrator.branched) { - use_branched = true; - - if (IS_FLAG(kernel_split_state.ray_state, ray_index, RAY_BRANCHED_INDIRECT)) { - all = (kernel_data.integrator.sample_all_lights_indirect); - } - else { - all = (kernel_data.integrator.sample_all_lights_direct); - } - } -# endif /* __BRANCHED_PATH__ */ - - if (use_branched) { - kernel_branched_path_surface_connect_light( - kg, sd, emission_sd, state, throughput, 1.0f, L, all); - } - else -#endif /* defined(__BRANCHED_PATH__) || defined(__SHADOW_TRICKS__)*/ - { - /* trace shadow ray */ - float3 shadow; - - if (!shadow_blocked(kg, sd, emission_sd, state, &ray, &shadow)) { - /* accumulate */ - path_radiance_accum_light(kg, L, state, throughput, &L_light, shadow, 1.0f, is_lamp); - } - else { - path_radiance_accum_total_light(L, state, throughput, &L_light); - } - } -} - -CCL_NAMESPACE_END |