diff options
Diffstat (limited to 'intern/cycles/kernel/split/kernel_split_data_types.h')
-rw-r--r-- | intern/cycles/kernel/split/kernel_split_data_types.h | 100 |
1 files changed, 88 insertions, 12 deletions
diff --git a/intern/cycles/kernel/split/kernel_split_data_types.h b/intern/cycles/kernel/split/kernel_split_data_types.h index 748197b7183..4bb2f0d3d80 100644 --- a/intern/cycles/kernel/split/kernel_split_data_types.h +++ b/intern/cycles/kernel/split/kernel_split_data_types.h @@ -43,6 +43,9 @@ typedef struct SplitParams { ccl_global char *use_queues_flag; ccl_global float *buffer; + + /* Place for storing sd->flag. AMD GPU OpenCL compiler workaround */ + int dummy_sd_flag; } SplitParams; /* Global memory variables [porting]; These memory is used for @@ -59,7 +62,64 @@ typedef struct SplitParams { SPLIT_DATA_ENTRY(DebugData, debug_data, 1) #else # define SPLIT_DATA_DEBUG_ENTRIES -#endif +#endif /* DEBUG */ + +#ifdef __BRANCHED_PATH__ + +typedef ccl_global struct SplitBranchedState { + /* various state that must be kept and restored after an indirect loop */ + PathState path_state; + float3 throughput; + Ray ray; + + struct ShaderData sd; + Intersection isect; + + char ray_state; + + /* indirect loop state */ + int next_closure; + int next_sample; + int num_samples; + +#ifdef __SUBSURFACE__ + int ss_next_closure; + int ss_next_sample; + int next_hit; + int num_hits; + + uint lcg_state; + SubsurfaceIntersection ss_isect; + +# ifdef __VOLUME__ + VolumeStack volume_stack[VOLUME_STACK_SIZE]; +# endif /* __VOLUME__ */ +#endif /*__SUBSURFACE__ */ + + int shared_sample_count; /* number of branched samples shared with other threads */ + int original_ray; /* index of original ray when sharing branched samples */ + bool waiting_on_shared_samples; +} SplitBranchedState; + +#define SPLIT_DATA_BRANCHED_ENTRIES \ + SPLIT_DATA_ENTRY( SplitBranchedState, branched_state, 1) +#else +#define SPLIT_DATA_BRANCHED_ENTRIES +#endif /* __BRANCHED_PATH__ */ + +#ifdef __SUBSURFACE__ +# define SPLIT_DATA_SUBSURFACE_ENTRIES \ + SPLIT_DATA_ENTRY(ccl_global SubsurfaceIndirectRays, ss_rays, 1) +#else +# define SPLIT_DATA_SUBSURFACE_ENTRIES +#endif /* __SUBSURFACE__ */ + +#ifdef __VOLUME__ +# define SPLIT_DATA_VOLUME_ENTRIES \ + SPLIT_DATA_ENTRY(ccl_global PathState, state_shadow, 1) +#else +# define SPLIT_DATA_VOLUME_ENTRIES +#endif /* __VOLUME__ */ #define SPLIT_DATA_ENTRIES \ SPLIT_DATA_ENTRY(ccl_global RNG, rng, 1) \ @@ -69,9 +129,6 @@ typedef struct SplitParams { SPLIT_DATA_ENTRY(ccl_global Ray, ray, 1) \ SPLIT_DATA_ENTRY(ccl_global PathState, path_state, 1) \ SPLIT_DATA_ENTRY(ccl_global Intersection, isect, 1) \ - SPLIT_DATA_ENTRY(ccl_global float3, ao_alpha, 1) \ - SPLIT_DATA_ENTRY(ccl_global float3, ao_bsdf, 1) \ - SPLIT_DATA_ENTRY(ccl_global Ray, ao_light_ray, 1) \ SPLIT_DATA_ENTRY(ccl_global BsdfEval, bsdf_eval, 1) \ SPLIT_DATA_ENTRY(ccl_global int, is_lamp, 1) \ SPLIT_DATA_ENTRY(ccl_global Ray, light_ray, 1) \ @@ -79,6 +136,28 @@ typedef struct SplitParams { SPLIT_DATA_ENTRY(ccl_global uint, work_array, 1) \ SPLIT_DATA_ENTRY(ShaderData, sd, 1) \ SPLIT_DATA_ENTRY(ShaderData, sd_DL_shadow, 1) \ + SPLIT_DATA_SUBSURFACE_ENTRIES \ + SPLIT_DATA_VOLUME_ENTRIES \ + SPLIT_DATA_BRANCHED_ENTRIES \ + SPLIT_DATA_DEBUG_ENTRIES \ + +/* entries to be copied to inactive rays when sharing branched samples (TODO: which are actually needed?) */ +#define SPLIT_DATA_ENTRIES_BRANCHED_SHARED \ + SPLIT_DATA_ENTRY(ccl_global RNG, rng, 1) \ + SPLIT_DATA_ENTRY(ccl_global float3, throughput, 1) \ + SPLIT_DATA_ENTRY(ccl_global float, L_transparent, 1) \ + SPLIT_DATA_ENTRY(PathRadiance, path_radiance, 1) \ + SPLIT_DATA_ENTRY(ccl_global Ray, ray, 1) \ + SPLIT_DATA_ENTRY(ccl_global PathState, path_state, 1) \ + SPLIT_DATA_ENTRY(ccl_global Intersection, isect, 1) \ + SPLIT_DATA_ENTRY(ccl_global BsdfEval, bsdf_eval, 1) \ + SPLIT_DATA_ENTRY(ccl_global int, is_lamp, 1) \ + SPLIT_DATA_ENTRY(ccl_global Ray, light_ray, 1) \ + SPLIT_DATA_ENTRY(ShaderData, sd, 1) \ + SPLIT_DATA_ENTRY(ShaderData, sd_DL_shadow, 1) \ + SPLIT_DATA_SUBSURFACE_ENTRIES \ + SPLIT_DATA_VOLUME_ENTRIES \ + SPLIT_DATA_BRANCHED_ENTRIES \ SPLIT_DATA_DEBUG_ENTRIES \ /* struct that holds pointers to data in the shared state buffer */ @@ -87,14 +166,6 @@ typedef struct SplitData { SPLIT_DATA_ENTRIES #undef SPLIT_DATA_ENTRY -#ifdef __SUBSURFACE__ - ccl_global SubsurfaceIndirectRays *ss_rays; -#endif - -#ifdef __VOLUME__ - ccl_global PathState *state_shadow; -#endif - /* this is actually in a separate buffer from the rest of the split state data (so it can be read back from * the host easily) but is still used the same as the other data so we have it here in this struct as well */ @@ -122,6 +193,11 @@ typedef struct BackgroundAOLocals { uint queue_atomics_ao; } BackgroundAOLocals; +typedef struct ShaderSortLocals { + uint local_value[SHADER_SORT_BLOCK_SIZE]; + ushort local_index[SHADER_SORT_BLOCK_SIZE]; +} ShaderSortLocals; + CCL_NAMESPACE_END #endif /* __KERNEL_SPLIT_DATA_TYPES_H__ */ |