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Diffstat (limited to 'intern/cycles/kernel/svm/bsdf_transparent.h')
-rw-r--r--intern/cycles/kernel/svm/bsdf_transparent.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/bsdf_transparent.h b/intern/cycles/kernel/svm/bsdf_transparent.h
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+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef __BSDF_TRANSPARENT_H__
+#define __BSDF_TRANSPARENT_H__
+
+CCL_NAMESPACE_BEGIN
+
+__device void bsdf_transparent_setup(ShaderData *sd, ShaderClosure *sc)
+{
+ sc->type = CLOSURE_BSDF_TRANSPARENT_ID;
+ sd->flag |= SD_BSDF;
+}
+
+__device void bsdf_transparent_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device float3 bsdf_transparent_eval_reflect(const ShaderData *sd, const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float3 bsdf_transparent_eval_transmit(const ShaderData *sd, const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float bsdf_transparent_albedo(const ShaderData *sd, const ShaderClosure *sc, const float3 I)
+{
+ return 1.0f;
+}
+
+__device int bsdf_transparent_sample(const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+ // only one direction is possible
+ *omega_in = -sd->I;
+#ifdef __RAY_DIFFERENTIALS__
+ *domega_in_dx = -sd->dI.dx;
+ *domega_in_dy = -sd->dI.dy;
+#endif
+ *pdf = 1;
+ *eval = make_float3(1, 1, 1);
+ return LABEL_TRANSMIT|LABEL_TRANSPARENT;
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __BSDF_TRANSPARENT_H__ */
+