diff options
Diffstat (limited to 'intern/cycles/kernel/svm/hsv.h')
-rw-r--r-- | intern/cycles/kernel/svm/hsv.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/hsv.h b/intern/cycles/kernel/svm/hsv.h new file mode 100644 index 00000000000..fdb266883fa --- /dev/null +++ b/intern/cycles/kernel/svm/hsv.h @@ -0,0 +1,61 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +CCL_NAMESPACE_BEGIN + +ccl_device_noinline void svm_node_hsv(KernelGlobals kg, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint4 node) +{ + uint in_color_offset, fac_offset, out_color_offset; + uint hue_offset, sat_offset, val_offset; + svm_unpack_node_uchar3(node.y, &in_color_offset, &fac_offset, &out_color_offset); + svm_unpack_node_uchar3(node.z, &hue_offset, &sat_offset, &val_offset); + + float fac = stack_load_float(stack, fac_offset); + float3 in_color = stack_load_float3(stack, in_color_offset); + float3 color = in_color; + + float hue = stack_load_float(stack, hue_offset); + float sat = stack_load_float(stack, sat_offset); + float val = stack_load_float(stack, val_offset); + + color = rgb_to_hsv(color); + + /* Remember: `fmodf` doesn't work for negative numbers here. */ + color.x = fmodf(color.x + hue + 0.5f, 1.0f); + color.y = saturatef(color.y * sat); + color.z *= val; + + color = hsv_to_rgb(color); + + color.x = fac * color.x + (1.0f - fac) * in_color.x; + color.y = fac * color.y + (1.0f - fac) * in_color.y; + color.z = fac * color.z + (1.0f - fac) * in_color.z; + + /* Clamp color to prevent negative values caused by over saturation. */ + color.x = max(color.x, 0.0f); + color.y = max(color.y, 0.0f); + color.z = max(color.z, 0.0f); + + if (stack_valid(out_color_offset)) + stack_store_float3(stack, out_color_offset, color); +} + +CCL_NAMESPACE_END |