Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/svm/sepcomb_vector.h')
-rw-r--r--intern/cycles/kernel/svm/sepcomb_vector.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/sepcomb_vector.h b/intern/cycles/kernel/svm/sepcomb_vector.h
new file mode 100644
index 00000000000..acdea741aed
--- /dev/null
+++ b/intern/cycles/kernel/svm/sepcomb_vector.h
@@ -0,0 +1,53 @@
+/*
+ * Copyright 2011-2014 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Vector combine / separate, used for the RGB and XYZ nodes */
+
+ccl_device void svm_node_combine_vector(ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint in_offset,
+ uint vector_index,
+ uint out_offset)
+{
+ float vector = stack_load_float(stack, in_offset);
+
+ if (stack_valid(out_offset))
+ stack_store_float(stack, out_offset + vector_index, vector);
+}
+
+ccl_device void svm_node_separate_vector(ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint ivector_offset,
+ uint vector_index,
+ uint out_offset)
+{
+ float3 vector = stack_load_float3(stack, ivector_offset);
+
+ if (stack_valid(out_offset)) {
+ if (vector_index == 0)
+ stack_store_float(stack, out_offset, vector.x);
+ else if (vector_index == 1)
+ stack_store_float(stack, out_offset, vector.y);
+ else
+ stack_store_float(stack, out_offset, vector.z);
+ }
+}
+
+CCL_NAMESPACE_END