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Diffstat (limited to 'intern/cycles/kernel/svm/svm_ao.h')
-rw-r--r--intern/cycles/kernel/svm/svm_ao.h53
1 files changed, 38 insertions, 15 deletions
diff --git a/intern/cycles/kernel/svm/svm_ao.h b/intern/cycles/kernel/svm/svm_ao.h
index 4cb986b897a..34ac2cb8fbf 100644
--- a/intern/cycles/kernel/svm/svm_ao.h
+++ b/intern/cycles/kernel/svm/svm_ao.h
@@ -14,20 +14,25 @@
* limitations under the License.
*/
+#include "kernel/bvh/bvh.h"
+
CCL_NAMESPACE_BEGIN
#ifdef __SHADER_RAYTRACE__
-ccl_device_noinline float svm_ao(KernelGlobals *kg,
- ShaderData *sd,
- float3 N,
- ccl_addr_space PathState *state,
- float max_dist,
- int num_samples,
- int flags)
+# ifdef __KERNEL_OPTIX__
+extern "C" __device__ float __direct_callable__svm_node_ao(INTEGRATOR_STATE_CONST_ARGS,
+# else
+ccl_device float svm_ao(INTEGRATOR_STATE_CONST_ARGS,
+# endif
+ ShaderData *sd,
+ float3 N,
+ float max_dist,
+ int num_samples,
+ int flags)
{
if (flags & NODE_AO_GLOBAL_RADIUS) {
- max_dist = kernel_data.background.ao_distance;
+ max_dist = kernel_data.integrator.ao_bounces_distance;
}
/* Early out if no sampling needed. */
@@ -47,11 +52,14 @@ ccl_device_noinline float svm_ao(KernelGlobals *kg,
float3 T, B;
make_orthonormals(N, &T, &B);
+ /* TODO: support ray-tracing in shadow shader evaluation? */
+ RNGState rng_state;
+ path_state_rng_load(INTEGRATOR_STATE_PASS, &rng_state);
+
int unoccluded = 0;
for (int sample = 0; sample < num_samples; sample++) {
float disk_u, disk_v;
- path_branched_rng_2D(
- kg, state->rng_hash, state, sample, num_samples, PRNG_BEVEL_U, &disk_u, &disk_v);
+ path_branched_rng_2D(kg, &rng_state, sample, num_samples, PRNG_BEVEL_U, &disk_u, &disk_v);
float2 d = concentric_sample_disk(disk_u, disk_v);
float3 D = make_float3(d.x, d.y, safe_sqrtf(1.0f - dot(d, d)));
@@ -62,8 +70,8 @@ ccl_device_noinline float svm_ao(KernelGlobals *kg,
ray.D = D.x * T + D.y * B + D.z * N;
ray.t = max_dist;
ray.time = sd->time;
- ray.dP = sd->dP;
- ray.dD = differential3_zero();
+ ray.dP = differential_zero_compact();
+ ray.dD = differential_zero_compact();
if (flags & NODE_AO_ONLY_LOCAL) {
if (!scene_intersect_local(kg, &ray, NULL, sd->object, NULL, 0)) {
@@ -81,8 +89,14 @@ ccl_device_noinline float svm_ao(KernelGlobals *kg,
return ((float)unoccluded) / num_samples;
}
-ccl_device void svm_node_ao(
- KernelGlobals *kg, ShaderData *sd, ccl_addr_space PathState *state, float *stack, uint4 node)
+template<uint node_feature_mask>
+# if defined(__KERNEL_OPTIX__)
+ccl_device_inline
+# else
+ccl_device_noinline
+# endif
+ void
+ svm_node_ao(INTEGRATOR_STATE_CONST_ARGS, ShaderData *sd, float *stack, uint4 node)
{
uint flags, dist_offset, normal_offset, out_ao_offset;
svm_unpack_node_uchar4(node.y, &flags, &dist_offset, &normal_offset, &out_ao_offset);
@@ -92,7 +106,16 @@ ccl_device void svm_node_ao(
float dist = stack_load_float_default(stack, dist_offset, node.w);
float3 normal = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) : sd->N;
- float ao = svm_ao(kg, sd, normal, state, dist, samples, flags);
+
+ float ao = 1.0f;
+
+ if (KERNEL_NODES_FEATURE(RAYTRACE)) {
+# ifdef __KERNEL_OPTIX__
+ ao = optixDirectCall<float>(0, INTEGRATOR_STATE_PASS, sd, normal, dist, samples, flags);
+# else
+ ao = svm_ao(INTEGRATOR_STATE_PASS, sd, normal, dist, samples, flags);
+# endif
+ }
if (stack_valid(out_ao_offset)) {
stack_store_float(stack, out_ao_offset, ao);