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Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h121
1 files changed, 62 insertions, 59 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index bbe8d72edf0..e2f6dde4ace 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -57,13 +57,9 @@ ccl_device void svm_node_glass_setup(
}
}
-ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
- ShaderData *sd,
- float *stack,
- uint4 node,
- ShaderType shader_type,
- int path_flag,
- int *offset)
+template<uint node_feature_mask, ShaderType shader_type>
+ccl_device_noinline int svm_node_closure_bsdf(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int path_flag, int offset)
{
uint type, param1_offset, param2_offset;
@@ -73,19 +69,19 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
1.0f);
/* note we read this extra node before weight check, so offset is added */
- uint4 data_node = read_node(kg, offset);
+ uint4 data_node = read_node(kg, &offset);
/* Only compute BSDF for surfaces, transparent variable is shared with volume extinction. */
- if (mix_weight == 0.0f || shader_type != SHADER_TYPE_SURFACE) {
+ if ((!KERNEL_NODES_FEATURE(BSDF) || shader_type != SHADER_TYPE_SURFACE) || mix_weight == 0.0f) {
if (type == CLOSURE_BSDF_PRINCIPLED_ID) {
/* Read all principled BSDF extra data to get the right offset. */
- read_node(kg, offset);
- read_node(kg, offset);
- read_node(kg, offset);
- read_node(kg, offset);
+ read_node(kg, &offset);
+ read_node(kg, &offset);
+ read_node(kg, &offset);
+ read_node(kg, &offset);
}
- return;
+ return offset;
}
float3 N = stack_valid(data_node.x) ? stack_load_float3(stack, data_node.x) : sd->N;
@@ -102,7 +98,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
sheen_offset, sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset,
eta_offset, transmission_offset, anisotropic_rotation_offset,
transmission_roughness_offset;
- uint4 data_node2 = read_node(kg, offset);
+ uint4 data_node2 = read_node(kg, &offset);
float3 T = stack_load_float3(stack, data_node.y);
svm_unpack_node_uchar4(data_node.z,
@@ -158,7 +154,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
float specular_weight = (1.0f - final_transmission);
// get the base color
- uint4 data_base_color = read_node(kg, offset);
+ uint4 data_base_color = read_node(kg, &offset);
float3 base_color = stack_valid(data_base_color.x) ?
stack_load_float3(stack, data_base_color.x) :
make_float3(__uint_as_float(data_base_color.y),
@@ -166,16 +162,21 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
__uint_as_float(data_base_color.w));
// get the additional clearcoat normal and subsurface scattering radius
- uint4 data_cn_ssr = read_node(kg, offset);
+ uint4 data_cn_ssr = read_node(kg, &offset);
float3 clearcoat_normal = stack_valid(data_cn_ssr.x) ?
stack_load_float3(stack, data_cn_ssr.x) :
sd->N;
float3 subsurface_radius = stack_valid(data_cn_ssr.y) ?
stack_load_float3(stack, data_cn_ssr.y) :
make_float3(1.0f, 1.0f, 1.0f);
+ float subsurface_ior = stack_valid(data_cn_ssr.z) ? stack_load_float(stack, data_cn_ssr.z) :
+ 1.4f;
+ float subsurface_anisotropy = stack_valid(data_cn_ssr.w) ?
+ stack_load_float(stack, data_cn_ssr.w) :
+ 0.0f;
// get the subsurface color
- uint4 data_subsurface_color = read_node(kg, offset);
+ uint4 data_subsurface_color = read_node(kg, &offset);
float3 subsurface_color = stack_valid(data_subsurface_color.x) ?
stack_load_float3(stack, data_subsurface_color.x) :
make_float3(__uint_as_float(data_subsurface_color.y),
@@ -222,16 +223,16 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
if (bssrdf) {
bssrdf->radius = subsurface_radius * subsurface;
- bssrdf->albedo = (subsurface_method == CLOSURE_BSSRDF_PRINCIPLED_ID) ?
- subsurface_color :
- mixed_ss_base_color;
- bssrdf->texture_blur = 0.0f;
- bssrdf->sharpness = 0.0f;
+ bssrdf->albedo = mixed_ss_base_color;
bssrdf->N = N;
bssrdf->roughness = roughness;
+ /* Clamps protecting against bad/extreme and non physical values. */
+ subsurface_ior = clamp(subsurface_ior, 1.01f, 3.8f);
+ bssrdf->anisotropy = clamp(subsurface_anisotropy, 0.0f, 0.9f);
+
/* setup bsdf */
- sd->flag |= bssrdf_setup(sd, bssrdf, subsurface_method);
+ sd->flag |= bssrdf_setup(sd, bssrdf, subsurface_method, subsurface_ior);
}
}
}
@@ -733,9 +734,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
}
#ifdef __HAIR__
case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: {
- uint4 data_node2 = read_node(kg, offset);
- uint4 data_node3 = read_node(kg, offset);
- uint4 data_node4 = read_node(kg, offset);
+ uint4 data_node2 = read_node(kg, &offset);
+ uint4 data_node3 = read_node(kg, &offset);
+ uint4 data_node4 = read_node(kg, &offset);
float3 weight = sd->svm_closure_weight * mix_weight;
@@ -878,10 +879,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
#endif /* __HAIR__ */
#ifdef __SUBSURFACE__
- case CLOSURE_BSSRDF_CUBIC_ID:
- case CLOSURE_BSSRDF_GAUSSIAN_ID:
- case CLOSURE_BSSRDF_BURLEY_ID:
- case CLOSURE_BSSRDF_RANDOM_WALK_ID: {
+ case CLOSURE_BSSRDF_RANDOM_WALK_ID:
+ case CLOSURE_BSSRDF_RANDOM_WALK_FIXED_RADIUS_ID: {
float3 weight = sd->svm_closure_weight * mix_weight;
Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
@@ -894,11 +893,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
bssrdf->radius = stack_load_float3(stack, data_node.z) * param1;
bssrdf->albedo = sd->svm_closure_weight;
- bssrdf->texture_blur = param2;
- bssrdf->sharpness = stack_load_float(stack, data_node.w);
bssrdf->N = N;
- bssrdf->roughness = 0.0f;
- sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
+ bssrdf->roughness = FLT_MAX;
+
+ const float subsurface_ior = clamp(param2, 1.01f, 3.8f);
+ const float subsurface_anisotropy = stack_load_float(stack, data_node.w);
+ bssrdf->anisotropy = clamp(subsurface_anisotropy, 0.0f, 0.9f);
+
+ sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type, subsurface_ior);
}
break;
@@ -907,10 +909,15 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
default:
break;
}
+
+ return offset;
}
-ccl_device void svm_node_closure_volume(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ShaderType shader_type)
+template<ShaderType shader_type>
+ccl_device_noinline void svm_node_closure_volume(const KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint4 node)
{
#ifdef __VOLUME__
/* Only sum extinction for volumes, variable is shared with surface transparency. */
@@ -961,21 +968,17 @@ ccl_device void svm_node_closure_volume(
#endif
}
-ccl_device void svm_node_principled_volume(KernelGlobals *kg,
- ShaderData *sd,
- float *stack,
- uint4 node,
- ShaderType shader_type,
- int path_flag,
- int *offset)
+template<ShaderType shader_type>
+ccl_device_noinline int svm_node_principled_volume(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int path_flag, int offset)
{
#ifdef __VOLUME__
- uint4 value_node = read_node(kg, offset);
- uint4 attr_node = read_node(kg, offset);
+ uint4 value_node = read_node(kg, &offset);
+ uint4 attr_node = read_node(kg, &offset);
/* Only sum extinction for volumes, variable is shared with surface transparency. */
if (shader_type != SHADER_TYPE_VOLUME) {
- return;
+ return offset;
}
uint density_offset, anisotropy_offset, absorption_color_offset, mix_weight_offset;
@@ -985,7 +988,7 @@ ccl_device void svm_node_principled_volume(KernelGlobals *kg,
1.0f);
if (mix_weight == 0.0f) {
- return;
+ return offset;
}
/* Compute density. */
@@ -1034,7 +1037,7 @@ ccl_device void svm_node_principled_volume(KernelGlobals *kg,
/* Compute emission. */
if (path_flag & PATH_RAY_SHADOW) {
/* Don't need emission for shadows. */
- return;
+ return offset;
}
uint emission_offset, emission_color_offset, blackbody_offset, temperature_offset;
@@ -1074,9 +1077,10 @@ ccl_device void svm_node_principled_volume(KernelGlobals *kg,
}
}
#endif
+ return offset;
}
-ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
+ccl_device_noinline void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
{
uint mix_weight_offset = node.y;
float3 weight = sd->svm_closure_weight;
@@ -1093,7 +1097,7 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no
emission_setup(sd, weight);
}
-ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
+ccl_device_noinline void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
{
uint mix_weight_offset = node.y;
float3 weight = sd->svm_closure_weight;
@@ -1110,7 +1114,7 @@ ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4
background_setup(sd, weight);
}
-ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)
+ccl_device_noinline void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)
{
uint mix_weight_offset = node.y;
@@ -1145,14 +1149,13 @@ ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint
ccl_device void svm_node_closure_weight(ShaderData *sd, float *stack, uint weight_offset)
{
float3 weight = stack_load_float3(stack, weight_offset);
-
svm_node_closure_store_weight(sd, weight);
}
-ccl_device void svm_node_emission_weight(KernelGlobals *kg,
- ShaderData *sd,
- float *stack,
- uint4 node)
+ccl_device_noinline void svm_node_emission_weight(const KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint4 node)
{
uint color_offset = node.y;
uint strength_offset = node.z;
@@ -1163,7 +1166,7 @@ ccl_device void svm_node_emission_weight(KernelGlobals *kg,
svm_node_closure_store_weight(sd, weight);
}
-ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node)
+ccl_device_noinline void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node)
{
/* fetch weight from blend input, previous mix closures,
* and write to stack to be used by closure nodes later */
@@ -1186,7 +1189,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node)
/* (Bump) normal */
ccl_device void svm_node_set_normal(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
{
float3 normal = stack_load_float3(stack, in_direction);
sd->N = normal;