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Diffstat (limited to 'intern/cycles/kernel/svm/svm_geometry.h')
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
new file mode 100644
index 00000000000..77fe26c809e
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Geometry Node */
+
+__device void svm_node_geometry(ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+ float3 data;
+
+ switch(type) {
+ case NODE_GEOM_P: data = sd->P; break;
+ case NODE_GEOM_N: data = sd->N; break;
+#ifdef __DPDU__
+ case NODE_GEOM_T: data = normalize(sd->dPdu); break;
+#endif
+ case NODE_GEOM_I: data = sd->I; break;
+ case NODE_GEOM_Ng: data = sd->Ng; break;
+#ifdef __UV__
+ case NODE_GEOM_uv: data = make_float3(sd->u, sd->v, 0.0f); break;
+#endif
+ }
+
+ stack_store_float3(stack, out_offset, data);
+}
+
+__device void svm_node_geometry_bump_dx(ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+#ifdef __RAY_DIFFERENTIALS__
+ float3 data;
+
+ switch(type) {
+ case NODE_GEOM_P: data = sd->P + sd->dP.dx; break;
+ case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f); break;
+ default: svm_node_geometry(sd, stack, type, out_offset); return;
+ }
+
+ stack_store_float3(stack, out_offset, data);
+#else
+ svm_node_geometry(sd, stack, type, out_offset);
+#endif
+}
+
+__device void svm_node_geometry_bump_dy(ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+#ifdef __RAY_DIFFERENTIALS__
+ float3 data;
+
+ switch(type) {
+ case NODE_GEOM_P: data = sd->P + sd->dP.dy; break;
+ case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f); break;
+ default: svm_node_geometry(sd, stack, type, out_offset); return;
+ }
+
+ stack_store_float3(stack, out_offset, data);
+#else
+ svm_node_geometry(sd, stack, type, out_offset);
+#endif
+}
+
+CCL_NAMESPACE_END
+