diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_math.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_math.h | 90 |
1 files changed, 1 insertions, 89 deletions
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h index 1ce9386e40e..d633e54ed8d 100644 --- a/intern/cycles/kernel/svm/svm_math.h +++ b/intern/cycles/kernel/svm/svm_math.h @@ -11,99 +11,11 @@ * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and - * limitations under the License + * limitations under the License. */ CCL_NAMESPACE_BEGIN -ccl_device float svm_math(NodeMath type, float Fac1, float Fac2) -{ - float Fac; - - if(type == NODE_MATH_ADD) - Fac = Fac1 + Fac2; - else if(type == NODE_MATH_SUBTRACT) - Fac = Fac1 - Fac2; - else if(type == NODE_MATH_MULTIPLY) - Fac = Fac1*Fac2; - else if(type == NODE_MATH_DIVIDE) - Fac = safe_divide(Fac1, Fac2); - else if(type == NODE_MATH_SINE) - Fac = sinf(Fac1); - else if(type == NODE_MATH_COSINE) - Fac = cosf(Fac1); - else if(type == NODE_MATH_TANGENT) - Fac = tanf(Fac1); - else if(type == NODE_MATH_ARCSINE) - Fac = safe_asinf(Fac1); - else if(type == NODE_MATH_ARCCOSINE) - Fac = safe_acosf(Fac1); - else if(type == NODE_MATH_ARCTANGENT) - Fac = atanf(Fac1); - else if(type == NODE_MATH_POWER) - Fac = safe_powf(Fac1, Fac2); - else if(type == NODE_MATH_LOGARITHM) - Fac = safe_logf(Fac1, Fac2); - else if(type == NODE_MATH_MINIMUM) - Fac = fminf(Fac1, Fac2); - else if(type == NODE_MATH_MAXIMUM) - Fac = fmaxf(Fac1, Fac2); - else if(type == NODE_MATH_ROUND) - Fac = floorf(Fac1 + 0.5f); - else if(type == NODE_MATH_LESS_THAN) - Fac = Fac1 < Fac2; - else if(type == NODE_MATH_GREATER_THAN) - Fac = Fac1 > Fac2; - else if(type == NODE_MATH_MODULO) - Fac = safe_modulo(Fac1, Fac2); - else if(type == NODE_MATH_ABSOLUTE) - Fac = fabsf(Fac1); - else if(type == NODE_MATH_CLAMP) - Fac = clamp(Fac1, 0.0f, 1.0f); - else - Fac = 0.0f; - - return Fac; -} - -ccl_device float average_fac(float3 v) -{ - return (fabsf(v.x) + fabsf(v.y) + fabsf(v.z))/3.0f; -} - -ccl_device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, float3 Vector1, float3 Vector2) -{ - if(type == NODE_VECTOR_MATH_ADD) { - *Vector = Vector1 + Vector2; - *Fac = average_fac(*Vector); - } - else if(type == NODE_VECTOR_MATH_SUBTRACT) { - *Vector = Vector1 - Vector2; - *Fac = average_fac(*Vector); - } - else if(type == NODE_VECTOR_MATH_AVERAGE) { - *Fac = len(Vector1 + Vector2); - *Vector = normalize(Vector1 + Vector2); - } - else if(type == NODE_VECTOR_MATH_DOT_PRODUCT) { - *Fac = dot(Vector1, Vector2); - *Vector = make_float3(0.0f, 0.0f, 0.0f); - } - else if(type == NODE_VECTOR_MATH_CROSS_PRODUCT) { - float3 c = cross(Vector1, Vector2); - *Fac = len(c); - *Vector = normalize(c); - } - else if(type == NODE_VECTOR_MATH_NORMALIZE) { - *Fac = len(Vector1); - *Vector = normalize(Vector1); - } - else { - *Fac = 0.0f; - *Vector = make_float3(0.0f, 0.0f, 0.0f); - } -} - /* Nodes */ ccl_device void svm_node_math(KernelGlobals *kg, ShaderData *sd, float *stack, uint itype, uint f1_offset, uint f2_offset, int *offset) |