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Diffstat (limited to 'intern/cycles/kernel/svm/svm_sky.h')
-rw-r--r--intern/cycles/kernel/svm/svm_sky.h333
1 files changed, 0 insertions, 333 deletions
diff --git a/intern/cycles/kernel/svm/svm_sky.h b/intern/cycles/kernel/svm/svm_sky.h
deleted file mode 100644
index 3ab7bc89c66..00000000000
--- a/intern/cycles/kernel/svm/svm_sky.h
+++ /dev/null
@@ -1,333 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Sky texture */
-
-ccl_device float sky_angle_between(float thetav, float phiv, float theta, float phi)
-{
- float cospsi = sinf(thetav) * sinf(theta) * cosf(phi - phiv) + cosf(thetav) * cosf(theta);
- return safe_acosf(cospsi);
-}
-
-/*
- * "A Practical Analytic Model for Daylight"
- * A. J. Preetham, Peter Shirley, Brian Smits
- */
-ccl_device float sky_perez_function(ccl_private float *lam, float theta, float gamma)
-{
- float ctheta = cosf(theta);
- float cgamma = cosf(gamma);
-
- return (1.0f + lam[0] * expf(lam[1] / ctheta)) *
- (1.0f + lam[2] * expf(lam[3] * gamma) + lam[4] * cgamma * cgamma);
-}
-
-ccl_device float3 sky_radiance_preetham(KernelGlobals kg,
- float3 dir,
- float sunphi,
- float suntheta,
- float radiance_x,
- float radiance_y,
- float radiance_z,
- ccl_private float *config_x,
- ccl_private float *config_y,
- ccl_private float *config_z)
-{
- /* convert vector to spherical coordinates */
- float2 spherical = direction_to_spherical(dir);
- float theta = spherical.x;
- float phi = spherical.y;
-
- /* angle between sun direction and dir */
- float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
-
- /* clamp theta to horizon */
- theta = min(theta, M_PI_2_F - 0.001f);
-
- /* compute xyY color space values */
- float x = radiance_y * sky_perez_function(config_y, theta, gamma);
- float y = radiance_z * sky_perez_function(config_z, theta, gamma);
- float Y = radiance_x * sky_perez_function(config_x, theta, gamma);
-
- /* convert to RGB */
- float3 xyz = xyY_to_xyz(x, y, Y);
- return xyz_to_rgb(kg, xyz);
-}
-
-/*
- * "An Analytic Model for Full Spectral Sky-Dome Radiance"
- * Lukas Hosek, Alexander Wilkie
- */
-ccl_device float sky_radiance_internal(ccl_private float *configuration, float theta, float gamma)
-{
- float ctheta = cosf(theta);
- float cgamma = cosf(gamma);
-
- float expM = expf(configuration[4] * gamma);
- float rayM = cgamma * cgamma;
- float mieM = (1.0f + rayM) / powf((1.0f + configuration[8] * configuration[8] -
- 2.0f * configuration[8] * cgamma),
- 1.5f);
- float zenith = sqrtf(ctheta);
-
- return (1.0f + configuration[0] * expf(configuration[1] / (ctheta + 0.01f))) *
- (configuration[2] + configuration[3] * expM + configuration[5] * rayM +
- configuration[6] * mieM + configuration[7] * zenith);
-}
-
-ccl_device float3 sky_radiance_hosek(KernelGlobals kg,
- float3 dir,
- float sunphi,
- float suntheta,
- float radiance_x,
- float radiance_y,
- float radiance_z,
- ccl_private float *config_x,
- ccl_private float *config_y,
- ccl_private float *config_z)
-{
- /* convert vector to spherical coordinates */
- float2 spherical = direction_to_spherical(dir);
- float theta = spherical.x;
- float phi = spherical.y;
-
- /* angle between sun direction and dir */
- float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
-
- /* clamp theta to horizon */
- theta = min(theta, M_PI_2_F - 0.001f);
-
- /* compute xyz color space values */
- float x = sky_radiance_internal(config_x, theta, gamma) * radiance_x;
- float y = sky_radiance_internal(config_y, theta, gamma) * radiance_y;
- float z = sky_radiance_internal(config_z, theta, gamma) * radiance_z;
-
- /* convert to RGB and adjust strength */
- return xyz_to_rgb(kg, make_float3(x, y, z)) * (M_2PI_F / 683);
-}
-
-/* Nishita improved sky model */
-ccl_device float3 geographical_to_direction(float lat, float lon)
-{
- return make_float3(cos(lat) * cos(lon), cos(lat) * sin(lon), sin(lat));
-}
-
-ccl_device float3 sky_radiance_nishita(KernelGlobals kg,
- float3 dir,
- ccl_private float *nishita_data,
- uint texture_id)
-{
- /* definitions */
- float sun_elevation = nishita_data[6];
- float sun_rotation = nishita_data[7];
- float angular_diameter = nishita_data[8];
- float sun_intensity = nishita_data[9];
- bool sun_disc = (angular_diameter >= 0.0f);
- float3 xyz;
- /* convert dir to spherical coordinates */
- float2 direction = direction_to_spherical(dir);
-
- /* render above the horizon */
- if (dir.z >= 0.0f) {
- /* definitions */
- float3 sun_dir = geographical_to_direction(sun_elevation, sun_rotation + M_PI_2_F);
- float sun_dir_angle = precise_angle(dir, sun_dir);
- float half_angular = angular_diameter / 2.0f;
- float dir_elevation = M_PI_2_F - direction.x;
-
- /* if ray inside sun disc render it, otherwise render sky */
- if (sun_disc && sun_dir_angle < half_angular) {
- /* get 2 pixels data */
- float3 pixel_bottom = make_float3(nishita_data[0], nishita_data[1], nishita_data[2]);
- float3 pixel_top = make_float3(nishita_data[3], nishita_data[4], nishita_data[5]);
- float y;
-
- /* sun interpolation */
- if (sun_elevation - half_angular > 0.0f) {
- if (sun_elevation + half_angular > 0.0f) {
- y = ((dir_elevation - sun_elevation) / angular_diameter) + 0.5f;
- xyz = interp(pixel_bottom, pixel_top, y) * sun_intensity;
- }
- }
- else {
- if (sun_elevation + half_angular > 0.0f) {
- y = dir_elevation / (sun_elevation + half_angular);
- xyz = interp(pixel_bottom, pixel_top, y) * sun_intensity;
- }
- }
- /* limb darkening, coefficient is 0.6f */
- float limb_darkening = (1.0f -
- 0.6f * (1.0f - sqrtf(1.0f - sqr(sun_dir_angle / half_angular))));
- xyz *= limb_darkening;
- }
- /* sky */
- else {
- /* sky interpolation */
- float x = (direction.y + M_PI_F + sun_rotation) / M_2PI_F;
- /* more pixels toward horizon compensation */
- float y = safe_sqrtf(dir_elevation / M_PI_2_F);
- if (x > 1.0f) {
- x -= 1.0f;
- }
- xyz = float4_to_float3(kernel_tex_image_interp(kg, texture_id, x, y));
- }
- }
- /* ground */
- else {
- if (dir.z < -0.4f) {
- xyz = make_float3(0.0f, 0.0f, 0.0f);
- }
- else {
- /* black ground fade */
- float fade = 1.0f + dir.z * 2.5f;
- fade = sqr(fade) * fade;
- /* interpolation */
- float x = (direction.y + M_PI_F + sun_rotation) / M_2PI_F;
- if (x > 1.0f) {
- x -= 1.0f;
- }
- xyz = float4_to_float3(kernel_tex_image_interp(kg, texture_id, x, -0.5)) * fade;
- }
- }
-
- /* convert to RGB */
- return xyz_to_rgb(kg, xyz);
-}
-
-ccl_device_noinline int svm_node_tex_sky(
- KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
-{
- /* Load data */
- uint dir_offset = node.y;
- uint out_offset = node.z;
- int sky_model = node.w;
-
- float3 dir = stack_load_float3(stack, dir_offset);
- float3 f;
-
- /* Preetham and Hosek share the same data */
- if (sky_model == 0 || sky_model == 1) {
- /* Define variables */
- float sunphi, suntheta, radiance_x, radiance_y, radiance_z;
- float config_x[9], config_y[9], config_z[9];
-
- float4 data = read_node_float(kg, &offset);
- sunphi = data.x;
- suntheta = data.y;
- radiance_x = data.z;
- radiance_y = data.w;
-
- data = read_node_float(kg, &offset);
- radiance_z = data.x;
- config_x[0] = data.y;
- config_x[1] = data.z;
- config_x[2] = data.w;
-
- data = read_node_float(kg, &offset);
- config_x[3] = data.x;
- config_x[4] = data.y;
- config_x[5] = data.z;
- config_x[6] = data.w;
-
- data = read_node_float(kg, &offset);
- config_x[7] = data.x;
- config_x[8] = data.y;
- config_y[0] = data.z;
- config_y[1] = data.w;
-
- data = read_node_float(kg, &offset);
- config_y[2] = data.x;
- config_y[3] = data.y;
- config_y[4] = data.z;
- config_y[5] = data.w;
-
- data = read_node_float(kg, &offset);
- config_y[6] = data.x;
- config_y[7] = data.y;
- config_y[8] = data.z;
- config_z[0] = data.w;
-
- data = read_node_float(kg, &offset);
- config_z[1] = data.x;
- config_z[2] = data.y;
- config_z[3] = data.z;
- config_z[4] = data.w;
-
- data = read_node_float(kg, &offset);
- config_z[5] = data.x;
- config_z[6] = data.y;
- config_z[7] = data.z;
- config_z[8] = data.w;
-
- /* Compute Sky */
- if (sky_model == 0) {
- f = sky_radiance_preetham(kg,
- dir,
- sunphi,
- suntheta,
- radiance_x,
- radiance_y,
- radiance_z,
- config_x,
- config_y,
- config_z);
- }
- else {
- f = sky_radiance_hosek(kg,
- dir,
- sunphi,
- suntheta,
- radiance_x,
- radiance_y,
- radiance_z,
- config_x,
- config_y,
- config_z);
- }
- }
- /* Nishita */
- else {
- /* Define variables */
- float nishita_data[10];
-
- float4 data = read_node_float(kg, &offset);
- nishita_data[0] = data.x;
- nishita_data[1] = data.y;
- nishita_data[2] = data.z;
- nishita_data[3] = data.w;
-
- data = read_node_float(kg, &offset);
- nishita_data[4] = data.x;
- nishita_data[5] = data.y;
- nishita_data[6] = data.z;
- nishita_data[7] = data.w;
-
- data = read_node_float(kg, &offset);
- nishita_data[8] = data.x;
- nishita_data[9] = data.y;
- uint texture_id = __float_as_uint(data.z);
-
- /* Compute Sky */
- f = sky_radiance_nishita(kg, dir, nishita_data, texture_id);
- }
-
- stack_store_float3(stack, out_offset, f);
- return offset;
-}
-
-CCL_NAMESPACE_END