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Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 01dede3fff5..6ea2539c543 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -277,6 +277,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
float3 color = stack_load_float3(stack, color_offset);
color = 2.0f*make_float3(color.x - 0.5f, color.y - 0.5f, color.z - 0.5f);
+ bool is_backfacing = (ccl_fetch(sd, flag) & SD_BACKFACING) != 0;
float3 N;
if(space == NODE_NORMAL_MAP_TANGENT) {
@@ -306,6 +307,12 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
}
else {
normal = ccl_fetch(sd, Ng);
+
+ /* the normal is already inverted, which is too soon for the math here */
+ if(is_backfacing) {
+ normal = -normal;
+ }
+
object_inverse_normal_transform(kg, sd, &normal);
}
@@ -332,6 +339,11 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
N = safe_normalize(N);
}
+ /* invert normal for backfacing polygons */
+ if(is_backfacing) {
+ N = -N;
+ }
+
float strength = stack_load_float(stack, strength_offset);
if(strength != 1.0f) {