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Diffstat (limited to 'intern/cycles/kernel/svm/vector_transform.h')
-rw-r--r--intern/cycles/kernel/svm/vector_transform.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/vector_transform.h b/intern/cycles/kernel/svm/vector_transform.h
new file mode 100644
index 00000000000..d7a51078cea
--- /dev/null
+++ b/intern/cycles/kernel/svm/vector_transform.h
@@ -0,0 +1,109 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Vector Transform */
+
+ccl_device_noinline void svm_node_vector_transform(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint4 node)
+{
+ uint itype, ifrom, ito;
+ uint vector_in, vector_out;
+
+ svm_unpack_node_uchar3(node.y, &itype, &ifrom, &ito);
+ svm_unpack_node_uchar2(node.z, &vector_in, &vector_out);
+
+ float3 in = stack_load_float3(stack, vector_in);
+
+ NodeVectorTransformType type = (NodeVectorTransformType)itype;
+ NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom;
+ NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito;
+
+ Transform tfm;
+ bool is_object = (sd->object != OBJECT_NONE);
+ bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR ||
+ type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
+
+ /* From world */
+ if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
+ if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
+ tfm = kernel_data.cam.worldtocamera;
+ if (is_direction)
+ in = transform_direction(&tfm, in);
+ else
+ in = transform_point(&tfm, in);
+ }
+ else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
+ if (is_direction)
+ object_inverse_dir_transform(kg, sd, &in);
+ else
+ object_inverse_position_transform(kg, sd, &in);
+ }
+ }
+
+ /* From camera */
+ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
+ if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
+ to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
+ tfm = kernel_data.cam.cameratoworld;
+ if (is_direction)
+ in = transform_direction(&tfm, in);
+ else
+ in = transform_point(&tfm, in);
+ }
+ if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
+ if (is_direction)
+ object_inverse_dir_transform(kg, sd, &in);
+ else
+ object_inverse_position_transform(kg, sd, &in);
+ }
+ }
+
+ /* From object */
+ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) {
+ if ((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
+ to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) &&
+ is_object) {
+ if (is_direction)
+ object_dir_transform(kg, sd, &in);
+ else
+ object_position_transform(kg, sd, &in);
+ }
+ if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
+ tfm = kernel_data.cam.worldtocamera;
+ if (is_direction)
+ in = transform_direction(&tfm, in);
+ else
+ in = transform_point(&tfm, in);
+ }
+ }
+
+ /* Normalize Normal */
+ if (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
+ in = normalize(in);
+
+ /* Output */
+ if (stack_valid(vector_out)) {
+ stack_store_float3(stack, vector_out, in);
+ }
+}
+
+CCL_NAMESPACE_END