diff options
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/color_util.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/mix.h | 86 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/node_types_template.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/types.h | 2 |
5 files changed, 110 insertions, 6 deletions
diff --git a/intern/cycles/kernel/svm/color_util.h b/intern/cycles/kernel/svm/color_util.h index 41f44378ff0..96adb6fd64c 100644 --- a/intern/cycles/kernel/svm/color_util.h +++ b/intern/cycles/kernel/svm/color_util.h @@ -247,10 +247,8 @@ ccl_device float3 svm_mix_clamp(float3 col) return saturate(col); } -ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float fac, float3 c1, float3 c2) +ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float t, float3 c1, float3 c2) { - float t = saturatef(fac); - switch (type) { case NODE_MIX_BLEND: return svm_mix_blend(t, c1, c2); @@ -282,7 +280,7 @@ ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float fac, float3 c1, float return svm_mix_sat(t, c1, c2); case NODE_MIX_VAL: return svm_mix_val(t, c1, c2); - case NODE_MIX_COLOR: + case NODE_MIX_COL: return svm_mix_color(t, c1, c2); case NODE_MIX_SOFT: return svm_mix_soft(t, c1, c2); @@ -295,6 +293,12 @@ ccl_device_noinline_cpu float3 svm_mix(NodeMix type, float fac, float3 c1, float return make_float3(0.0f, 0.0f, 0.0f); } +ccl_device_noinline_cpu float3 svm_mix_clamped_factor(NodeMix type, float t, float3 c1, float3 c2) +{ + float fac = saturatef(t); + return svm_mix(type, fac, c1, c2); +} + ccl_device_inline float3 svm_brightness_contrast(float3 color, float brightness, float contrast) { float a = 1.0f + contrast; diff --git a/intern/cycles/kernel/svm/mix.h b/intern/cycles/kernel/svm/mix.h index a9796096410..ead2fc44685 100644 --- a/intern/cycles/kernel/svm/mix.h +++ b/intern/cycles/kernel/svm/mix.h @@ -21,10 +21,94 @@ ccl_device_noinline int svm_node_mix(KernelGlobals kg, float fac = stack_load_float(stack, fac_offset); float3 c1 = stack_load_float3(stack, c1_offset); float3 c2 = stack_load_float3(stack, c2_offset); - float3 result = svm_mix((NodeMix)node1.y, fac, c1, c2); + float3 result = svm_mix_clamped_factor((NodeMix)node1.y, fac, c1, c2); stack_store_float3(stack, node1.z, result); return offset; } +ccl_device_noinline void svm_node_mix_color(ccl_private ShaderData *sd, + ccl_private float *stack, + uint options, + uint input_offset, + uint result_offset) +{ + uint use_clamp, blend_type, use_clamp_result; + uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset; + svm_unpack_node_uchar3(options, &use_clamp, &blend_type, &use_clamp_result); + svm_unpack_node_uchar3( + input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset); + + float t = stack_load_float(stack, fac_in_stack_offset); + if (use_clamp > 0) { + t = saturatef(t); + } + float3 a = stack_load_float3(stack, a_in_stack_offset); + float3 b = stack_load_float3(stack, b_in_stack_offset); + float3 result = svm_mix((NodeMix)blend_type, t, a, b); + if (use_clamp_result) { + result = saturate(result); + } + stack_store_float3(stack, result_offset, result); +} + +ccl_device_noinline void svm_node_mix_float(ccl_private ShaderData *sd, + ccl_private float *stack, + uint use_clamp, + uint input_offset, + uint result_offset) +{ + uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset; + svm_unpack_node_uchar3( + input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset); + + float t = stack_load_float(stack, fac_in_stack_offset); + if (use_clamp > 0) { + t = saturatef(t); + } + float a = stack_load_float(stack, a_in_stack_offset); + float b = stack_load_float(stack, b_in_stack_offset); + float result = a * (1 - t) + b * t; + + stack_store_float(stack, result_offset, result); +} + +ccl_device_noinline void svm_node_mix_vector(ccl_private ShaderData *sd, + ccl_private float *stack, + uint input_offset, + uint result_offset) +{ + uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset; + svm_unpack_node_uchar4( + input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset); + + float t = stack_load_float(stack, fac_in_stack_offset); + if (use_clamp > 0) { + t = saturatef(t); + } + float3 a = stack_load_float3(stack, a_in_stack_offset); + float3 b = stack_load_float3(stack, b_in_stack_offset); + float3 result = a * (one_float3() - t) + b * t; + stack_store_float3(stack, result_offset, result); +} + +ccl_device_noinline void svm_node_mix_vector_non_uniform(ccl_private ShaderData *sd, + ccl_private float *stack, + uint input_offset, + uint result_offset) +{ + uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset; + svm_unpack_node_uchar4( + input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset); + + float3 t = stack_load_float3(stack, fac_in_stack_offset); + if (use_clamp > 0) { + t = saturate(t); + } + float3 a = stack_load_float3(stack, a_in_stack_offset); + float3 b = stack_load_float3(stack, b_in_stack_offset); + float3 result = a * (one_float3() - t) + b * t; + stack_store_float3(stack, result_offset, result); +} + CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/node_types_template.h b/intern/cycles/kernel/svm/node_types_template.h index 39d279be4cb..aab9b9f1158 100644 --- a/intern/cycles/kernel/svm/node_types_template.h +++ b/intern/cycles/kernel/svm/node_types_template.h @@ -103,6 +103,10 @@ SHADER_NODE_TYPE(NODE_AOV_START) SHADER_NODE_TYPE(NODE_AOV_COLOR) SHADER_NODE_TYPE(NODE_AOV_VALUE) SHADER_NODE_TYPE(NODE_FLOAT_CURVE) +SHADER_NODE_TYPE(NODE_MIX_COLOR) +SHADER_NODE_TYPE(NODE_MIX_FLOAT) +SHADER_NODE_TYPE(NODE_MIX_VECTOR) +SHADER_NODE_TYPE(NODE_MIX_VECTOR_NON_UNIFORM) /* Padding for struct alignment. */ SHADER_NODE_TYPE(NODE_PAD1) diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 9d6d3e9222c..3ca632c5f0b 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -585,6 +585,18 @@ ccl_device void svm_eval_nodes(KernelGlobals kg, SVM_CASE(NODE_AOV_VALUE) svm_node_aov_value<node_feature_mask>(kg, state, sd, stack, node, render_buffer); break; + SVM_CASE(NODE_MIX_COLOR) + svm_node_mix_color(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_MIX_FLOAT) + svm_node_mix_float(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_MIX_VECTOR) + svm_node_mix_vector(sd, stack, node.y, node.z); + break; + SVM_CASE(NODE_MIX_VECTOR_NON_UNIFORM) + svm_node_mix_vector_non_uniform(sd, stack, node.y, node.z); + break; default: kernel_assert(!"Unknown node type was passed to the SVM machine"); return; diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h index 98dfe6a4375..9dd8f196e0f 100644 --- a/intern/cycles/kernel/svm/types.h +++ b/intern/cycles/kernel/svm/types.h @@ -133,7 +133,7 @@ typedef enum NodeMix { NODE_MIX_HUE, NODE_MIX_SAT, NODE_MIX_VAL, - NODE_MIX_COLOR, + NODE_MIX_COL, NODE_MIX_SOFT, NODE_MIX_LINEAR, NODE_MIX_CLAMP /* used for the clamp UI option */ |