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Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_bsdf.h10
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h9
-rw-r--r--intern/cycles/kernel/svm/svm_hsv.h2
-rw-r--r--intern/cycles/kernel/svm/svm_math.h17
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h19
5 files changed, 40 insertions, 17 deletions
diff --git a/intern/cycles/kernel/svm/svm_bsdf.h b/intern/cycles/kernel/svm/svm_bsdf.h
index 373710446e5..07927fe5691 100644
--- a/intern/cycles/kernel/svm/svm_bsdf.h
+++ b/intern/cycles/kernel/svm/svm_bsdf.h
@@ -24,7 +24,7 @@
#include "../closure/bsdf_reflection.h"
#include "../closure/bsdf_refraction.h"
#include "../closure/bsdf_transparent.h"
-#ifdef __DPDU__
+#ifdef __ANISOTROPIC__
#include "../closure/bsdf_ward.h"
#endif
#include "../closure/bsdf_westin.h"
@@ -75,7 +75,7 @@ __device int svm_bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, floa
label = bsdf_microfacet_beckmann_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
-#ifdef __DPDU__
+#ifdef __ANISOTROPIC__
case CLOSURE_BSDF_WARD_ID:
label = bsdf_ward_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
@@ -138,7 +138,7 @@ __device float3 svm_bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, con
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
eval = bsdf_microfacet_beckmann_eval_reflect(sc, sd->I, omega_in, pdf);
break;
-#ifdef __DPDU__
+#ifdef __ANISOTROPIC__
case CLOSURE_BSDF_WARD_ID:
eval = bsdf_ward_eval_reflect(sc, sd->I, omega_in, pdf);
break;
@@ -187,7 +187,7 @@ __device float3 svm_bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, con
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
eval = bsdf_microfacet_beckmann_eval_transmit(sc, sd->I, omega_in, pdf);
break;
-#ifdef __DPDU__
+#ifdef __ANISOTROPIC__
case CLOSURE_BSDF_WARD_ID:
eval = bsdf_ward_eval_transmit(sc, sd->I, omega_in, pdf);
break;
@@ -244,7 +244,7 @@ __device void svm_bsdf_blur(ShaderClosure *sc, float roughness)
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
bsdf_microfacet_beckmann_blur(sc, roughness);
break;
-#ifdef __DPDU__
+#ifdef __ANISOTROPIC__
case CLOSURE_BSDF_WARD_ID:
bsdf_ward_blur(sc, roughness);
break;
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index f378d24463d..a4f8546f62b 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -225,7 +225,6 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
break;
}
-#ifdef __DPDU__
case CLOSURE_BSDF_WARD_ID: {
#ifdef __CAUSTICS_TRICKS__
if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE))
@@ -233,9 +232,11 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
#endif
ShaderClosure *sc = svm_node_closure_get(sd);
sc->N = N;
- sc->T = stack_load_float3(stack, data_node.z);
svm_node_closure_set_mix_weight(sc, mix_weight);
+#ifdef __ANISOTROPIC__
+ sc->T = stack_load_float3(stack, data_node.z);
+
/* rotate tangent */
float rotation = stack_load_float(stack, data_node.w);
@@ -256,9 +257,11 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
}
sd->flag |= bsdf_ward_setup(sc);
+#else
+ sd->flag |= bsdf_diffuse_setup(sc);
+#endif
break;
}
-#endif
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
ShaderClosure *sc = svm_node_closure_get(sd);
sc->N = N;
diff --git a/intern/cycles/kernel/svm/svm_hsv.h b/intern/cycles/kernel/svm/svm_hsv.h
index bce11d62923..26b6141ee3f 100644
--- a/intern/cycles/kernel/svm/svm_hsv.h
+++ b/intern/cycles/kernel/svm/svm_hsv.h
@@ -110,7 +110,7 @@ __device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint
color = rgb_to_hsv(color);
- // remember: fmod doesn't work for negative numbers
+ /* remember: fmod doesn't work for negative numbers here */
color.x += hue + 0.5f;
color.x = fmod(color.x, 1.0f);
color.y *= sat;
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h
index e39c7a4ba6c..db3b8d3f763 100644
--- a/intern/cycles/kernel/svm/svm_math.h
+++ b/intern/cycles/kernel/svm/svm_math.h
@@ -38,6 +38,21 @@ __device float safe_acosf(float a)
return acosf(a);
}
+__device float compatible_powf(float x, float y)
+{
+ /* GPU pow doesn't accept negative x, do manual checks here */
+ if(x < 0.0f) {
+ if(fmod(-y, 2.0f) == 0.0f)
+ return powf(-x, y);
+ else
+ return -powf(-x, y);
+ }
+ else if(x == 0.0f)
+ return 0.0f;
+
+ return powf(x, y);
+}
+
__device float safe_powf(float a, float b)
{
if(b == 0.0f)
@@ -47,7 +62,7 @@ __device float safe_powf(float a, float b)
if(a < 0.0f && b != (int)b)
return 0.0f;
- return powf(a, b);
+ return compatible_powf(a, b);
}
__device float safe_logf(float a, float b)
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 8ca7dff3970..9f2d3367420 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -20,17 +20,19 @@ CCL_NAMESPACE_BEGIN
/* Texture Coordinate Node */
-__device_inline float3 svm_background_offset(KernelGlobals *kg)
+__device_inline float3 svm_background_position(KernelGlobals *kg, float3 P)
{
Transform cameratoworld = kernel_data.cam.cameratoworld;
- return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
+ float3 camP = make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
+
+ return camP + P;
}
__device_inline float3 svm_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P)
{
if(kernel_data.cam.type != CAMERA_PANORAMA) {
if(sd->object == ~0)
- P += svm_background_offset(kg);
+ P = svm_background_position(kg, P);
Transform tfm = kernel_data.cam.worldtondc;
return transform_perspective(&tfm, P);
@@ -78,11 +80,12 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack
if(sd->object != ~0)
data = transform_point(&tfm, sd->P);
else
- data = transform_point(&tfm, sd->P + svm_background_offset(kg));
+ data = transform_point(&tfm, svm_background_position(kg, sd->P));
break;
}
case NODE_TEXCO_WINDOW: {
data = svm_world_to_ndc(kg, sd, sd->P);
+ data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -135,11 +138,12 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa
if(sd->object != ~0)
data = transform_point(&tfm, sd->P + sd->dP.dx);
else
- data = transform_point(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
+ data = transform_point(&tfm, svm_background_position(kg, sd->P + sd->dP.dx));
break;
}
case NODE_TEXCO_WINDOW: {
data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dx);
+ data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -195,11 +199,12 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa
if(sd->object != ~0)
data = transform_point(&tfm, sd->P + sd->dP.dy);
else
- data = transform_point(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
+ data = transform_point(&tfm, svm_background_position(kg, sd->P + sd->dP.dy));
break;
}
case NODE_TEXCO_WINDOW: {
data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dy);
+ data.z = 0.0f;
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -278,7 +283,7 @@ __device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *stac
N = normalize(sd->N + (N - sd->N)*strength);
}
- stack_store_float3(stack, normal_offset, normalize(N));
+ stack_store_float3(stack, normal_offset, N);
}
__device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)