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Diffstat (limited to 'intern/cycles/kernel/types.h')
-rw-r--r--intern/cycles/kernel/types.h471
1 files changed, 135 insertions, 336 deletions
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index ad022716207..bd3791594e0 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -19,10 +19,6 @@
#include "kernel/svm/types.h"
-#ifndef __KERNEL_GPU__
-# define __KERNEL_CPU__
-#endif
-
CCL_NAMESPACE_BEGIN
/* Constants */
@@ -51,57 +47,40 @@ CCL_NAMESPACE_BEGIN
#define INTEGRATOR_SHADOW_ISECT_SIZE_CPU 1024U
#define INTEGRATOR_SHADOW_ISECT_SIZE_GPU 4U
-#ifdef __KERNEL_CPU__
-# define INTEGRATOR_SHADOW_ISECT_SIZE INTEGRATOR_SHADOW_ISECT_SIZE_CPU
-#else
+#ifdef __KERNEL_GPU__
# define INTEGRATOR_SHADOW_ISECT_SIZE INTEGRATOR_SHADOW_ISECT_SIZE_GPU
+#else
+# define INTEGRATOR_SHADOW_ISECT_SIZE INTEGRATOR_SHADOW_ISECT_SIZE_CPU
#endif
/* Kernel features */
-#define __SOBOL__
-#define __DPDU__
-#define __BACKGROUND__
+#define __AO__
#define __CAUSTICS_TRICKS__
-#define __VISIBILITY_FLAG__
-#define __RAY_DIFFERENTIALS__
-#define __CAMERA_CLIPPING__
-#define __INTERSECTION_REFINE__
#define __CLAMP_SAMPLE__
-#define __PATCH_EVAL__
-#define __SHADOW_CATCHER__
#define __DENOISING_FEATURES__
-#define __SHADER_RAYTRACE__
-#define __AO__
-#define __PASSES__
+#define __DPDU__
#define __HAIR__
+#define __OBJECT_MOTION__
+#define __PASSES__
+#define __PATCH_EVAL__
#define __POINTCLOUD__
+#define __RAY_DIFFERENTIALS__
+#define __SHADER_RAYTRACE__
+#define __SHADOW_CATCHER__
+#define __SHADOW_RECORD_ALL__
+#define __SUBSURFACE__
#define __SVM__
-#define __EMISSION__
-#define __HOLDOUT__
#define __TRANSPARENT_SHADOWS__
-#define __BACKGROUND_MIS__
-#define __LAMP_MIS__
-#define __CAMERA_MOTION__
-#define __OBJECT_MOTION__
-#define __BAKING__
-#define __PRINCIPLED__
-#define __SUBSURFACE__
+#define __VISIBILITY_FLAG__
#define __VOLUME__
-#define __CMJ__
-#define __SHADOW_RECORD_ALL__
-#define __BRANCHED_PATH__
/* Device specific features */
-#ifdef __KERNEL_CPU__
+#ifndef __KERNEL_GPU__
# ifdef WITH_OSL
# define __OSL__
# endif
# define __VOLUME_RECORD_ALL__
-#endif /* __KERNEL_CPU__ */
-
-#ifdef __KERNEL_GPU_RAYTRACING__
-# undef __BAKING__
-#endif /* __KERNEL_GPU_RAYTRACING__ */
+#endif /* !__KERNEL_GPU__ */
/* MNEE currently causes "Compute function exceeds available temporary registers"
* on Metal, disabled for now. */
@@ -111,9 +90,6 @@ CCL_NAMESPACE_BEGIN
/* Scene-based selective features compilation. */
#ifdef __KERNEL_FEATURES__
-# if !(__KERNEL_FEATURES & KERNEL_FEATURE_CAMERA_MOTION)
-# undef __CAMERA_MOTION__
-# endif
# if !(__KERNEL_FEATURES & KERNEL_FEATURE_OBJECT_MOTION)
# undef __OBJECT_MOTION__
# endif
@@ -129,9 +105,6 @@ CCL_NAMESPACE_BEGIN
# if !(__KERNEL_FEATURES & KERNEL_FEATURE_SUBSURFACE)
# undef __SUBSURFACE__
# endif
-# if !(__KERNEL_FEATURES & KERNEL_FEATURE_BAKING)
-# undef __BAKING__
-# endif
# if !(__KERNEL_FEATURES & KERNEL_FEATURE_PATCH_EVALUATION)
# undef __PATCH_EVAL__
# endif
@@ -141,9 +114,6 @@ CCL_NAMESPACE_BEGIN
# if !(__KERNEL_FEATURES & KERNEL_FEATURE_SHADOW_CATCHER)
# undef __SHADOW_CATCHER__
# endif
-# if !(__KERNEL_FEATURES & KERNEL_FEATURE_PRINCIPLED)
-# undef __PRINCIPLED__
-# endif
# if !(__KERNEL_FEATURES & KERNEL_FEATURE_DENOISING)
# undef __DENOISING_FEATURES__
# endif
@@ -159,36 +129,48 @@ CCL_NAMESPACE_BEGIN
# define __BVH_LOCAL__
#endif
-/* Path Tracing
- * note we need to keep the u/v pairs at even values */
+/* Sampling Patterns */
+/* Unique numbers for sampling patterns in each bounce. */
enum PathTraceDimension {
- PRNG_FILTER_U = 0,
- PRNG_FILTER_V = 1,
- PRNG_LENS_U = 2,
- PRNG_LENS_V = 3,
- PRNG_TIME = 4,
- PRNG_UNUSED_0 = 5,
- PRNG_UNUSED_1 = 6, /* for some reason (6, 7) is a bad sobol pattern */
- PRNG_UNUSED_2 = 7, /* with a low number of samples (< 64) */
- PRNG_BASE_NUM = 10,
-
- PRNG_BSDF_U = 0,
- PRNG_BSDF_V = 1,
- PRNG_LIGHT_U = 2,
- PRNG_LIGHT_V = 3,
- PRNG_LIGHT_TERMINATE = 4,
- PRNG_TERMINATE = 5,
- PRNG_PHASE_CHANNEL = 6,
- PRNG_SCATTER_DISTANCE = 7,
- PRNG_BOUNCE_NUM = 8,
-
- PRNG_BEVEL_U = 6, /* reuse volume dimension, correlation won't harm */
- PRNG_BEVEL_V = 7,
+ /* Init bounce */
+ PRNG_FILTER = 0,
+ PRNG_LENS = 1,
+ PRNG_TIME = 2,
+
+ /* Shade bounce */
+ PRNG_TERMINATE = 0,
+ PRNG_LIGHT = 1,
+ PRNG_LIGHT_TERMINATE = 2,
+ /* Surface */
+ PRNG_SURFACE_BSDF = 3,
+ PRNG_SURFACE_AO = 4,
+ PRNG_SURFACE_BEVEL = 5,
+ /* Volume */
+ PRNG_VOLUME_PHASE = 3,
+ PRNG_VOLUME_PHASE_CHANNEL = 4,
+ PRNG_VOLUME_SCATTER_DISTANCE = 5,
+ PRNG_VOLUME_OFFSET = 6,
+ PRNG_VOLUME_SHADE_OFFSET = 7,
+
+ /* Subsurface random walk bounces */
+ PRNG_SUBSURFACE_BSDF = 0,
+ PRNG_SUBSURFACE_PHASE_CHANNEL = 1,
+ PRNG_SUBSURFACE_SCATTER_DISTANCE = 2,
+ PRNG_SUBSURFACE_GUIDE_STRATEGY = 3,
+ PRNG_SUBSURFACE_GUIDE_DIRECTION = 4,
+
+ /* Subsurface disk bounce */
+ PRNG_SUBSURFACE_DISK = 0,
+ PRNG_SUBSURFACE_DISK_RESAMPLE = 1,
+
+ /* High enough number so we don't need to change it when adding new dimensions,
+ * low enough so there is no uint16_t overflow with many bounces. */
+ PRNG_BOUNCE_NUM = 16,
};
enum SamplingPattern {
- SAMPLING_PATTERN_SOBOL = 0,
+ SAMPLING_PATTERN_SOBOL_BURLEY = 0,
SAMPLING_PATTERN_PMJ = 1,
SAMPLING_NUM_PATTERNS,
@@ -425,9 +407,9 @@ typedef enum CryptomatteType {
} CryptomatteType;
typedef struct BsdfEval {
- float3 diffuse;
- float3 glossy;
- float3 sum;
+ Spectrum diffuse;
+ Spectrum glossy;
+ Spectrum sum;
} BsdfEval;
/* Closure Filter */
@@ -535,7 +517,8 @@ typedef struct RaySelfPrimitives {
typedef struct Ray {
float3 P; /* origin */
float3 D; /* direction */
- float t; /* length of the ray */
+ float tmin; /* start distance */
+ float tmax; /* end distance */
float time; /* time (for motion blur) */
RaySelfPrimitives self;
@@ -672,12 +655,11 @@ typedef struct AttributeDescriptor {
/* For looking up attributes on objects and geometry. */
typedef struct AttributeMap {
- uint id; /* Global unique identifier. */
- uint element; /* AttributeElement. */
- int offset; /* Offset into __attributes global arrays. */
- uint8_t type; /* NodeAttributeType. */
- uint8_t flags; /* AttributeFlag. */
- uint8_t pad[2];
+ uint64_t id; /* Global unique identifier. */
+ int offset; /* Offset into __attributes global arrays. */
+ uint16_t element; /* AttributeElement. */
+ uint8_t type; /* NodeAttributeType. */
+ uint8_t flags; /* AttributeFlag. */
} AttributeMap;
/* Closure data */
@@ -720,7 +702,7 @@ typedef struct AttributeMap {
* padded to be 16 bytes, while it's only 12 bytes on the GPU. */
#define SHADER_CLOSURE_BASE \
- float3 weight; \
+ Spectrum weight; \
ClosureType type; \
float sample_weight; \
float3 N
@@ -729,10 +711,9 @@ typedef struct ccl_align(16) ShaderClosure
{
SHADER_CLOSURE_BASE;
-#ifdef __KERNEL_CPU__
- float pad[2];
-#endif
- float data[10];
+ /* Extra space for closures to store data, somewhat arbitrary but closures
+ * assert that their size fits. */
+ char pad[sizeof(Spectrum) * 2 + sizeof(float) * 4];
}
ShaderClosure;
@@ -885,10 +866,10 @@ typedef struct ccl_align(16) ShaderData
float ray_length;
#ifdef __RAY_DIFFERENTIALS__
- /* differential of P. these are orthogonal to Ng, not N */
- differential3 dP;
- /* differential of I */
- differential3 dI;
+ /* Radius of differential of P. */
+ float dP;
+ /* Radius of differential of I. */
+ float dI;
/* differential of u, v */
differential du;
differential dv;
@@ -923,12 +904,12 @@ typedef struct ccl_align(16) ShaderData
/* Closure data, we store a fixed array of closures */
int num_closure;
int num_closure_left;
- float3 svm_closure_weight;
+ Spectrum svm_closure_weight;
/* Closure weights summed directly, so we can evaluate
* emission and shadow transparency with MAX_CLOSURE 0. */
- float3 closure_emission_background;
- float3 closure_transparent_extinction;
+ Spectrum closure_emission_background;
+ Spectrum closure_transparent_extinction;
/* At the end so we can adjust size in ShaderDataTinyStorage. */
struct ShaderClosure closure[MAX_CLOSURE];
@@ -959,7 +940,7 @@ ShaderDataCausticsStorage;
* Used for decoupled direct/indirect light closure storage. */
typedef struct ShaderVolumeClosure {
- float3 weight;
+ Spectrum weight;
float sample_weight;
float g;
} ShaderVolumeClosure;
@@ -1072,94 +1053,6 @@ typedef struct KernelCamera {
} KernelCamera;
static_assert_align(KernelCamera, 16);
-typedef struct KernelFilm {
- float exposure;
- int pass_flag;
-
- int light_pass_flag;
- int pass_stride;
-
- int pass_combined;
- int pass_depth;
- int pass_position;
- int pass_normal;
- int pass_roughness;
- int pass_motion;
-
- int pass_motion_weight;
- int pass_uv;
- int pass_object_id;
- int pass_material_id;
-
- int pass_diffuse_color;
- int pass_glossy_color;
- int pass_transmission_color;
-
- int pass_diffuse_indirect;
- int pass_glossy_indirect;
- int pass_transmission_indirect;
- int pass_volume_indirect;
-
- int pass_diffuse_direct;
- int pass_glossy_direct;
- int pass_transmission_direct;
- int pass_volume_direct;
-
- int pass_emission;
- int pass_background;
- int pass_ao;
- float pass_alpha_threshold;
-
- int pass_shadow;
- float pass_shadow_scale;
-
- int pass_shadow_catcher;
- int pass_shadow_catcher_sample_count;
- int pass_shadow_catcher_matte;
-
- int filter_table_offset;
-
- int cryptomatte_passes;
- int cryptomatte_depth;
- int pass_cryptomatte;
-
- int pass_adaptive_aux_buffer;
- int pass_sample_count;
-
- int pass_mist;
- float mist_start;
- float mist_inv_depth;
- float mist_falloff;
-
- int pass_denoising_normal;
- int pass_denoising_albedo;
- int pass_denoising_depth;
-
- int pass_aov_color;
- int pass_aov_value;
- int pass_lightgroup;
-
- /* XYZ to rendering color space transform. float4 instead of float3 to
- * ensure consistent padding/alignment across devices. */
- float4 xyz_to_r;
- float4 xyz_to_g;
- float4 xyz_to_b;
- float4 rgb_to_y;
- /* Rec709 to rendering color space. */
- float4 rec709_to_r;
- float4 rec709_to_g;
- float4 rec709_to_b;
- int is_rec709;
-
- int pass_bake_primitive;
- int pass_bake_differential;
-
- int use_approximate_shadow_catcher;
-
- int pad1;
-} KernelFilm;
-static_assert_align(KernelFilm, 16);
-
typedef struct KernelFilmConvert {
int pass_offset;
int pass_stride;
@@ -1201,108 +1094,6 @@ typedef struct KernelFilmConvert {
} KernelFilmConvert;
static_assert_align(KernelFilmConvert, 16);
-typedef struct KernelBackground {
- /* only shader index */
- int surface_shader;
- int volume_shader;
- float volume_step_size;
- int transparent;
- float transparent_roughness_squared_threshold;
-
- /* portal sampling */
- float portal_weight;
- int num_portals;
- int portal_offset;
-
- /* sun sampling */
- float sun_weight;
- /* xyz store direction, w the angle. float4 instead of float3 is used
- * to ensure consistent padding/alignment across devices. */
- float4 sun;
-
- /* map sampling */
- float map_weight;
- int map_res_x;
- int map_res_y;
-
- int use_mis;
-
- int lightgroup;
-
- /* Padding */
- int pad1, pad2;
-} KernelBackground;
-static_assert_align(KernelBackground, 16);
-
-typedef struct KernelIntegrator {
- /* emission */
- int use_direct_light;
- int num_distribution;
- int num_all_lights;
- float pdf_triangles;
- float pdf_lights;
- float light_inv_rr_threshold;
-
- /* bounces */
- int min_bounce;
- int max_bounce;
-
- int max_diffuse_bounce;
- int max_glossy_bounce;
- int max_transmission_bounce;
- int max_volume_bounce;
-
- /* AO bounces */
- int ao_bounces;
- float ao_bounces_distance;
- float ao_bounces_factor;
- float ao_additive_factor;
-
- /* transparent */
- int transparent_min_bounce;
- int transparent_max_bounce;
- int transparent_shadows;
-
- /* caustics */
- int caustics_reflective;
- int caustics_refractive;
- float filter_glossy;
-
- /* seed */
- int seed;
-
- /* clamp */
- float sample_clamp_direct;
- float sample_clamp_indirect;
-
- /* mis */
- int use_lamp_mis;
-
- /* caustics */
- int use_caustics;
-
- /* sampler */
- int sampling_pattern;
-
- /* volume render */
- int use_volumes;
- int volume_max_steps;
- float volume_step_rate;
-
- int has_shadow_catcher;
- float scrambling_distance;
-
- /* Closure filter. */
- int filter_closures;
-
- /* MIS debugging. */
- int direct_light_sampling_type;
-
- /* padding */
- int pad1;
-} KernelIntegrator;
-static_assert_align(KernelIntegrator, 16);
-
typedef enum KernelBVHLayout {
BVH_LAYOUT_NONE = 0,
@@ -1320,36 +1111,25 @@ typedef enum KernelBVHLayout {
BVH_LAYOUT_ALL = BVH_LAYOUT_BVH2 | BVH_LAYOUT_EMBREE | BVH_LAYOUT_OPTIX | BVH_LAYOUT_METAL,
} KernelBVHLayout;
-typedef struct KernelBVH {
- /* Own BVH */
- int root;
- int have_motion;
- int have_curves;
- int bvh_layout;
- int use_bvh_steps;
- int curve_subdivisions;
+/* Specialized struct that can become constants in dynamic compilation. */
+#define KERNEL_STRUCT_BEGIN(name, parent) struct name {
+#define KERNEL_STRUCT_END(name) \
+ } \
+ ; \
+ static_assert_align(name, 16);
- /* Custom BVH */
-#ifdef __KERNEL_OPTIX__
- OptixTraversableHandle scene;
-#elif defined __METALRT__
- metalrt_as_type scene;
+#ifdef __KERNEL_USE_DATA_CONSTANTS__
+# define KERNEL_STRUCT_MEMBER(parent, type, name) type __unused_##name;
#else
-# ifdef __EMBREE__
- RTCScene scene;
-# ifndef __KERNEL_64_BIT__
- int pad2;
-# endif
-# else
- int scene, pad2;
-# endif
+# define KERNEL_STRUCT_MEMBER(parent, type, name) type name;
#endif
-} KernelBVH;
-static_assert_align(KernelBVH, 16);
+
+#include "kernel/data_template.h"
typedef struct KernelTables {
int beckmann_offset;
- int pad1, pad2, pad3;
+ int filter_table_offset;
+ int pad1, pad2;
} KernelTables;
static_assert_align(KernelTables, 16);
@@ -1362,18 +1142,37 @@ typedef struct KernelBake {
static_assert_align(KernelBake, 16);
typedef struct KernelData {
+ /* Features and limits. */
uint kernel_features;
uint max_closures;
uint max_shaders;
uint volume_stack_size;
+ /* Always dynamic data members. */
KernelCamera cam;
- KernelFilm film;
- KernelBackground background;
- KernelIntegrator integrator;
- KernelBVH bvh;
- KernelTables tables;
KernelBake bake;
+ KernelTables tables;
+
+ /* Potentially specialized data members. */
+#define KERNEL_STRUCT_BEGIN(name, parent) name parent;
+#include "kernel/data_template.h"
+
+ /* Device specific BVH. */
+#ifdef __KERNEL_OPTIX__
+ OptixTraversableHandle device_bvh;
+#elif defined __METALRT__
+ metalrt_as_type device_bvh;
+#else
+# ifdef __EMBREE__
+ RTCScene device_bvh;
+# ifndef __KERNEL_64_BIT__
+ int pad1;
+# endif
+# else
+ int device_bvh, pad1;
+# endif
+#endif
+ int pad2, pad3;
} KernelData;
static_assert_align(KernelData, 16);
@@ -1557,10 +1356,14 @@ typedef struct KernelShaderEvalInput {
} KernelShaderEvalInput;
static_assert_align(KernelShaderEvalInput, 16);
-/* Pre-computed sample table sizes for PMJ02 sampler. */
+/* Pre-computed sample table sizes for PMJ02 sampler.
+ *
+ * NOTE: divisions *must* be a power of two, and patterns
+ * ideally should be as well.
+ */
#define NUM_PMJ_DIVISIONS 32
#define NUM_PMJ_SAMPLES ((NUM_PMJ_DIVISIONS) * (NUM_PMJ_DIVISIONS))
-#define NUM_PMJ_PATTERNS 1
+#define NUM_PMJ_PATTERNS 64
/* Device kernels.
*
@@ -1571,7 +1374,7 @@ static_assert_align(KernelShaderEvalInput, 16);
* If the kernel uses shared CUDA memory, `CUDADeviceQueue::enqueue` is to be modified.
* The path iteration kernels are handled in `PathTraceWorkGPU::enqueue_path_iteration`. */
-typedef enum DeviceKernel {
+typedef enum DeviceKernel : int {
DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA = 0,
DEVICE_KERNEL_INTEGRATOR_INIT_FROM_BAKE,
DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST,
@@ -1667,42 +1470,38 @@ enum KernelFeatureFlag : uint32_t {
KERNEL_FEATURE_HAIR = (1U << 12U),
KERNEL_FEATURE_HAIR_THICK = (1U << 13U),
KERNEL_FEATURE_OBJECT_MOTION = (1U << 14U),
- KERNEL_FEATURE_CAMERA_MOTION = (1U << 15U),
/* Denotes whether baking functionality is needed. */
- KERNEL_FEATURE_BAKING = (1U << 16U),
+ KERNEL_FEATURE_BAKING = (1U << 15U),
/* Use subsurface scattering materials. */
- KERNEL_FEATURE_SUBSURFACE = (1U << 17U),
+ KERNEL_FEATURE_SUBSURFACE = (1U << 16U),
/* Use volume materials. */
- KERNEL_FEATURE_VOLUME = (1U << 18U),
+ KERNEL_FEATURE_VOLUME = (1U << 17U),
/* Use OpenSubdiv patch evaluation */
- KERNEL_FEATURE_PATCH_EVALUATION = (1U << 19U),
+ KERNEL_FEATURE_PATCH_EVALUATION = (1U << 18U),
/* Use Transparent shadows */
- KERNEL_FEATURE_TRANSPARENT = (1U << 20U),
+ KERNEL_FEATURE_TRANSPARENT = (1U << 19U),
/* Use shadow catcher. */
- KERNEL_FEATURE_SHADOW_CATCHER = (1U << 21U),
-
- /* Per-uber shader usage flags. */
- KERNEL_FEATURE_PRINCIPLED = (1U << 22U),
+ KERNEL_FEATURE_SHADOW_CATCHER = (1U << 29U),
/* Light render passes. */
- KERNEL_FEATURE_LIGHT_PASSES = (1U << 23U),
+ KERNEL_FEATURE_LIGHT_PASSES = (1U << 21U),
/* Shadow render pass. */
- KERNEL_FEATURE_SHADOW_PASS = (1U << 24U),
+ KERNEL_FEATURE_SHADOW_PASS = (1U << 22U),
/* AO. */
- KERNEL_FEATURE_AO_PASS = (1U << 25U),
- KERNEL_FEATURE_AO_ADDITIVE = (1U << 26U),
+ KERNEL_FEATURE_AO_PASS = (1U << 23U),
+ KERNEL_FEATURE_AO_ADDITIVE = (1U << 24U),
KERNEL_FEATURE_AO = (KERNEL_FEATURE_AO_PASS | KERNEL_FEATURE_AO_ADDITIVE),
/* MNEE. */
- KERNEL_FEATURE_MNEE = (1U << 27U),
+ KERNEL_FEATURE_MNEE = (1U << 25U),
};
/* Shader node feature mask, to specialize shader evaluation for kernels. */
@@ -1729,15 +1528,15 @@ enum KernelFeatureFlag : uint32_t {
/* Must be constexpr on the CPU to avoid compile errors because the state types
* are different depending on the main, shadow or null path. For GPU we don't have
* C++17 everywhere so can't use it. */
-#ifdef __KERNEL_CPU__
+#ifdef __KERNEL_GPU__
+# define IF_KERNEL_FEATURE(feature) if ((node_feature_mask & (KERNEL_FEATURE_##feature)) != 0U)
+# define IF_KERNEL_NODES_FEATURE(feature) \
+ if ((node_feature_mask & (KERNEL_FEATURE_NODE_##feature)) != 0U)
+#else
# define IF_KERNEL_FEATURE(feature) \
if constexpr ((node_feature_mask & (KERNEL_FEATURE_##feature)) != 0U)
# define IF_KERNEL_NODES_FEATURE(feature) \
if constexpr ((node_feature_mask & (KERNEL_FEATURE_NODE_##feature)) != 0U)
-#else
-# define IF_KERNEL_FEATURE(feature) if ((node_feature_mask & (KERNEL_FEATURE_##feature)) != 0U)
-# define IF_KERNEL_NODES_FEATURE(feature) \
- if ((node_feature_mask & (KERNEL_FEATURE_NODE_##feature)) != 0U)
#endif
CCL_NAMESPACE_END