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Diffstat (limited to 'intern/cycles/render/graph.cpp')
-rw-r--r--intern/cycles/render/graph.cpp56
1 files changed, 53 insertions, 3 deletions
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index 4767bbb4806..e0537101247 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -33,7 +33,7 @@ ShaderInput::ShaderInput(ShaderNode *parent_, const char *name_, ShaderSocketTyp
name = name_;
type = type_;
link = NULL;
- value = make_float3(0, 0, 0);
+ value = make_float3(0.0f, 0.0f, 0.0f);
stack_offset = SVM_STACK_INVALID;
default_value = NONE;
usage = USE_ALL;
@@ -404,6 +404,36 @@ void ShaderGraph::remove_unneeded_nodes()
}
}
}
+ else if(node->special_type == SHADER_SPECIAL_TYPE_EMISSION) {
+ EmissionNode *em = static_cast<EmissionNode*>(node);
+
+ if(em->outputs[0]->links.size()) {
+ /* Black color or zero strength, remove node */
+ if((!em->inputs[0]->link && em->inputs[0]->value == make_float3(0.0f, 0.0f, 0.0f)) ||
+ (!em->inputs[1]->link && em->inputs[1]->value.x == 0.0f)) {
+ vector<ShaderInput*> inputs = em->outputs[0]->links;
+
+ relink(em->inputs, inputs, NULL);
+ removed[em->id] = true;
+ any_node_removed = true;
+ }
+ }
+ }
+ else if(node->special_type == SHADER_SPECIAL_TYPE_BUMP) {
+ BumpNode *bump = static_cast<BumpNode*>(node);
+
+ if(bump->outputs[0]->links.size()) {
+ /* Height input not connected */
+ /* ToDo: Strength zero? */
+ if(!bump->inputs[0]->link) {
+ vector<ShaderInput*> inputs = bump->outputs[0]->links;
+
+ relink(bump->inputs, inputs, NULL);
+ removed[bump->id] = true;
+ any_node_removed = true;
+ }
+ }
+ }
else if(node->special_type == SHADER_SPECIAL_TYPE_MIX_CLOSURE) {
MixClosureNode *mix = static_cast<MixClosureNode*>(node);
@@ -545,7 +575,7 @@ void ShaderGraph::clean()
else
delete node;
}
-
+
nodes = newnodes;
}
@@ -833,6 +863,26 @@ void ShaderGraph::transform_multi_closure(ShaderNode *node, ShaderOutput *weight
}
}
+int ShaderGraph::get_num_closures()
+{
+ int num_closures = 0;
+ foreach(ShaderNode *node, nodes) {
+ if(node->special_type == SHADER_SPECIAL_TYPE_CLOSURE) {
+ BsdfNode *bsdf_node = static_cast<BsdfNode*>(node);
+ /* TODO(sergey): Make it more generic approach, maybe some utility
+ * macros like CLOSURE_IS_FOO()?
+ */
+ if(CLOSURE_IS_BSSRDF(bsdf_node->closure))
+ num_closures = num_closures + 3;
+ else if(CLOSURE_IS_GLASS(bsdf_node->closure))
+ num_closures = num_closures + 2;
+ else
+ num_closures = num_closures + 1;
+ }
+ }
+ return num_closures;
+}
+
void ShaderGraph::dump_graph(const char *filename)
{
FILE *fd = fopen(filename, "w");
@@ -892,7 +942,7 @@ void ShaderGraph::dump_graph(const char *filename)
input,
output->name, input->name);
fprintf(fd,
- "\"\%p\":\"OUT_%p\":e -> \"%p\":\"IN_%p\":w [label=\"\"]\n",
+ "\"%p\":\"OUT_%p\":e -> \"%p\":\"IN_%p\":w [label=\"\"]\n",
output->parent,
output,
input->parent,