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Diffstat (limited to 'intern/cycles/render/light.cpp')
-rw-r--r--intern/cycles/render/light.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 72450e2c546..5290d68e75a 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -129,6 +129,7 @@ NODE_DEFINE(Light)
SOCKET_VECTOR(axisv, "Axis V", zero_float3());
SOCKET_FLOAT(sizev, "Size V", 1.0f);
SOCKET_BOOLEAN(round, "Round", false);
+ SOCKET_FLOAT(spread, "Spread", M_PI_F);
SOCKET_INT(map_resolution, "Map Resolution", 0);
@@ -158,6 +159,7 @@ NODE_DEFINE(Light)
Light::Light() : Node(get_node_type())
{
+ dereference_all_used_nodes();
}
void Light::tag_update(Scene *scene)
@@ -858,6 +860,15 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc
float invarea = (area != 0.0f) ? 1.0f / area : 1.0f;
float3 dir = light->dir;
+ /* Convert from spread angle 0..180 to 90..0, clamping to a minimum
+ * angle to avoid excessive noise. */
+ const float min_spread_angle = 1.0f * M_PI_F / 180.0f;
+ const float spread_angle = 0.5f * (M_PI_F - max(light->spread, min_spread_angle));
+ /* Normalization computed using:
+ * integrate cos(x) * (1 - tan(x) * tan(a)) * sin(x) from x = 0 to pi/2 - a. */
+ const float tan_spread = tanf(spread_angle);
+ const float normalize_spread = 2.0f / (2.0f + (2.0f * spread_angle - M_PI_F) * tan_spread);
+
dir = safe_normalize(dir);
if (light->use_mis && area != 0.0f)
@@ -877,6 +888,8 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc
klights[light_index].area.dir[0] = dir.x;
klights[light_index].area.dir[1] = dir.y;
klights[light_index].area.dir[2] = dir.z;
+ klights[light_index].area.tan_spread = tan_spread;
+ klights[light_index].area.normalize_spread = normalize_spread;
}
else if (light->light_type == LIGHT_SPOT) {
shader_id &= ~SHADER_AREA_LIGHT;