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Diffstat (limited to 'intern/cycles/render/mesh.cpp')
-rw-r--r--intern/cycles/render/mesh.cpp812
1 files changed, 0 insertions, 812 deletions
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
deleted file mode 100644
index 9c93f6f881c..00000000000
--- a/intern/cycles/render/mesh.cpp
+++ /dev/null
@@ -1,812 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "bvh/bvh.h"
-#include "bvh/bvh_build.h"
-
-#include "device/device.h"
-
-#include "render/graph.h"
-#include "render/hair.h"
-#include "render/mesh.h"
-#include "render/object.h"
-#include "render/scene.h"
-
-#include "subd/subd_patch_table.h"
-#include "subd/subd_split.h"
-
-#include "util/util_foreach.h"
-#include "util/util_logging.h"
-#include "util/util_progress.h"
-#include "util/util_set.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* Triangle */
-
-void Mesh::Triangle::bounds_grow(const float3 *verts, BoundBox &bounds) const
-{
- bounds.grow(verts[v[0]]);
- bounds.grow(verts[v[1]]);
- bounds.grow(verts[v[2]]);
-}
-
-void Mesh::Triangle::motion_verts(const float3 *verts,
- const float3 *vert_steps,
- size_t num_verts,
- size_t num_steps,
- float time,
- float3 r_verts[3]) const
-{
- /* Figure out which steps we need to fetch and their interpolation factor. */
- const size_t max_step = num_steps - 1;
- const size_t step = min((int)(time * max_step), max_step - 1);
- const float t = time * max_step - step;
- /* Fetch vertex coordinates. */
- float3 curr_verts[3];
- float3 next_verts[3];
- verts_for_step(verts, vert_steps, num_verts, num_steps, step, curr_verts);
- verts_for_step(verts, vert_steps, num_verts, num_steps, step + 1, next_verts);
- /* Interpolate between steps. */
- r_verts[0] = (1.0f - t) * curr_verts[0] + t * next_verts[0];
- r_verts[1] = (1.0f - t) * curr_verts[1] + t * next_verts[1];
- r_verts[2] = (1.0f - t) * curr_verts[2] + t * next_verts[2];
-}
-
-void Mesh::Triangle::verts_for_step(const float3 *verts,
- const float3 *vert_steps,
- size_t num_verts,
- size_t num_steps,
- size_t step,
- float3 r_verts[3]) const
-{
- const size_t center_step = ((num_steps - 1) / 2);
- if (step == center_step) {
- /* Center step: regular vertex location. */
- r_verts[0] = verts[v[0]];
- r_verts[1] = verts[v[1]];
- r_verts[2] = verts[v[2]];
- }
- else {
- /* Center step not stored in the attribute array array. */
- if (step > center_step) {
- step--;
- }
- size_t offset = step * num_verts;
- r_verts[0] = vert_steps[offset + v[0]];
- r_verts[1] = vert_steps[offset + v[1]];
- r_verts[2] = vert_steps[offset + v[2]];
- }
-}
-
-float3 Mesh::Triangle::compute_normal(const float3 *verts) const
-{
- const float3 &v0 = verts[v[0]];
- const float3 &v1 = verts[v[1]];
- const float3 &v2 = verts[v[2]];
- const float3 norm = cross(v1 - v0, v2 - v0);
- const float normlen = len(norm);
- if (normlen == 0.0f) {
- return make_float3(1.0f, 0.0f, 0.0f);
- }
- return norm / normlen;
-}
-
-bool Mesh::Triangle::valid(const float3 *verts) const
-{
- return isfinite3_safe(verts[v[0]]) && isfinite3_safe(verts[v[1]]) && isfinite3_safe(verts[v[2]]);
-}
-
-/* SubdFace */
-
-float3 Mesh::SubdFace::normal(const Mesh *mesh) const
-{
- float3 v0 = mesh->verts[mesh->subd_face_corners[start_corner + 0]];
- float3 v1 = mesh->verts[mesh->subd_face_corners[start_corner + 1]];
- float3 v2 = mesh->verts[mesh->subd_face_corners[start_corner + 2]];
-
- return safe_normalize(cross(v1 - v0, v2 - v0));
-}
-
-/* Mesh */
-
-NODE_DEFINE(Mesh)
-{
- NodeType *type = NodeType::add("mesh", create, NodeType::NONE, Geometry::get_node_base_type());
-
- SOCKET_INT_ARRAY(triangles, "Triangles", array<int>());
- SOCKET_POINT_ARRAY(verts, "Vertices", array<float3>());
- SOCKET_INT_ARRAY(shader, "Shader", array<int>());
- SOCKET_BOOLEAN_ARRAY(smooth, "Smooth", array<bool>());
-
- SOCKET_INT_ARRAY(triangle_patch, "Triangle Patch", array<int>());
- SOCKET_POINT2_ARRAY(vert_patch_uv, "Patch UVs", array<float2>());
-
- static NodeEnum subdivision_type_enum;
- subdivision_type_enum.insert("none", SUBDIVISION_NONE);
- subdivision_type_enum.insert("linear", SUBDIVISION_LINEAR);
- subdivision_type_enum.insert("catmull_clark", SUBDIVISION_CATMULL_CLARK);
- SOCKET_ENUM(subdivision_type, "Subdivision Type", subdivision_type_enum, SUBDIVISION_NONE);
-
- SOCKET_INT_ARRAY(subd_creases_edge, "Subdivision Crease Edges", array<int>());
- SOCKET_FLOAT_ARRAY(subd_creases_weight, "Subdivision Crease Weights", array<float>());
- SOCKET_INT_ARRAY(subd_face_corners, "Subdivision Face Corners", array<int>());
- SOCKET_INT_ARRAY(subd_start_corner, "Subdivision Face Start Corner", array<int>());
- SOCKET_INT_ARRAY(subd_num_corners, "Subdivision Face Corner Count", array<int>());
- SOCKET_INT_ARRAY(subd_shader, "Subdivision Face Shader", array<int>());
- SOCKET_BOOLEAN_ARRAY(subd_smooth, "Subdivision Face Smooth", array<bool>());
- SOCKET_INT_ARRAY(subd_ptex_offset, "Subdivision Face PTex Offset", array<int>());
- SOCKET_INT(num_ngons, "NGons Number", 0);
-
- /* Subdivisions parameters */
- SOCKET_FLOAT(subd_dicing_rate, "Subdivision Dicing Rate", 0.0f)
- SOCKET_INT(subd_max_level, "Subdivision Dicing Rate", 0);
- SOCKET_TRANSFORM(subd_objecttoworld, "Subdivision Object Transform", transform_identity());
-
- return type;
-}
-
-SubdParams *Mesh::get_subd_params()
-{
- if (subdivision_type == SubdivisionType::SUBDIVISION_NONE) {
- return nullptr;
- }
-
- if (!subd_params) {
- subd_params = new SubdParams(this);
- }
-
- subd_params->dicing_rate = subd_dicing_rate;
- subd_params->max_level = subd_max_level;
- subd_params->objecttoworld = subd_objecttoworld;
-
- return subd_params;
-}
-
-bool Mesh::need_tesselation()
-{
- return get_subd_params() && (verts_is_modified() || subd_dicing_rate_is_modified() ||
- subd_objecttoworld_is_modified() || subd_max_level_is_modified());
-}
-
-Mesh::Mesh(const NodeType *node_type, Type geom_type_)
- : Geometry(node_type, geom_type_), subd_attributes(this, ATTR_PRIM_SUBD)
-{
- vert_offset = 0;
-
- patch_offset = 0;
- face_offset = 0;
- corner_offset = 0;
-
- num_subd_verts = 0;
- num_subd_faces = 0;
-
- num_ngons = 0;
-
- subdivision_type = SUBDIVISION_NONE;
- subd_params = NULL;
-
- patch_table = NULL;
-}
-
-Mesh::Mesh() : Mesh(get_node_type(), Geometry::MESH)
-{
-}
-
-Mesh::~Mesh()
-{
- delete patch_table;
- delete subd_params;
-}
-
-void Mesh::resize_mesh(int numverts, int numtris)
-{
- verts.resize(numverts);
- triangles.resize(numtris * 3);
- shader.resize(numtris);
- smooth.resize(numtris);
-
- if (get_num_subd_faces()) {
- triangle_patch.resize(numtris);
- vert_patch_uv.resize(numverts);
- }
-
- attributes.resize();
-}
-
-void Mesh::reserve_mesh(int numverts, int numtris)
-{
- /* reserve space to add verts and triangles later */
- verts.reserve(numverts);
- triangles.reserve(numtris * 3);
- shader.reserve(numtris);
- smooth.reserve(numtris);
-
- if (get_num_subd_faces()) {
- triangle_patch.reserve(numtris);
- vert_patch_uv.reserve(numverts);
- }
-
- attributes.resize(true);
-}
-
-void Mesh::resize_subd_faces(int numfaces, int num_ngons_, int numcorners)
-{
- subd_start_corner.resize(numfaces);
- subd_num_corners.resize(numfaces);
- subd_shader.resize(numfaces);
- subd_smooth.resize(numfaces);
- subd_ptex_offset.resize(numfaces);
- subd_face_corners.resize(numcorners);
- num_ngons = num_ngons_;
- num_subd_faces = numfaces;
-
- subd_attributes.resize();
-}
-
-void Mesh::reserve_subd_faces(int numfaces, int num_ngons_, int numcorners)
-{
- subd_start_corner.reserve(numfaces);
- subd_num_corners.reserve(numfaces);
- subd_shader.reserve(numfaces);
- subd_smooth.reserve(numfaces);
- subd_ptex_offset.reserve(numfaces);
- subd_face_corners.reserve(numcorners);
- num_ngons = num_ngons_;
- num_subd_faces = numfaces;
-
- subd_attributes.resize(true);
-}
-
-void Mesh::reserve_subd_creases(size_t num_creases)
-{
- subd_creases_edge.reserve(num_creases * 2);
- subd_creases_weight.reserve(num_creases);
-}
-
-void Mesh::clear_non_sockets()
-{
- Geometry::clear(true);
-
- num_subd_verts = 0;
- num_subd_faces = 0;
-
- vert_to_stitching_key_map.clear();
- vert_stitching_map.clear();
-
- delete patch_table;
- patch_table = NULL;
-}
-
-void Mesh::clear(bool preserve_shaders, bool preserve_voxel_data)
-{
- Geometry::clear(preserve_shaders);
-
- /* clear all verts and triangles */
- verts.clear();
- triangles.clear();
- shader.clear();
- smooth.clear();
-
- triangle_patch.clear();
- vert_patch_uv.clear();
-
- subd_start_corner.clear();
- subd_num_corners.clear();
- subd_shader.clear();
- subd_smooth.clear();
- subd_ptex_offset.clear();
- subd_face_corners.clear();
-
- subd_creases_edge.clear();
- subd_creases_weight.clear();
-
- subd_attributes.clear();
- attributes.clear(preserve_voxel_data);
-
- subdivision_type = SubdivisionType::SUBDIVISION_NONE;
-
- clear_non_sockets();
-}
-
-void Mesh::clear(bool preserve_shaders)
-{
- clear(preserve_shaders, false);
-}
-
-void Mesh::add_vertex(float3 P)
-{
- verts.push_back_reserved(P);
- tag_verts_modified();
-
- if (get_num_subd_faces()) {
- vert_patch_uv.push_back_reserved(zero_float2());
- tag_vert_patch_uv_modified();
- }
-}
-
-void Mesh::add_vertex_slow(float3 P)
-{
- verts.push_back_slow(P);
- tag_verts_modified();
-
- if (get_num_subd_faces()) {
- vert_patch_uv.push_back_slow(zero_float2());
- tag_vert_patch_uv_modified();
- }
-}
-
-void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
-{
- triangles.push_back_reserved(v0);
- triangles.push_back_reserved(v1);
- triangles.push_back_reserved(v2);
- shader.push_back_reserved(shader_);
- smooth.push_back_reserved(smooth_);
-
- tag_triangles_modified();
- tag_shader_modified();
- tag_smooth_modified();
-
- if (get_num_subd_faces()) {
- triangle_patch.push_back_reserved(-1);
- tag_triangle_patch_modified();
- }
-}
-
-void Mesh::add_subd_face(int *corners, int num_corners, int shader_, bool smooth_)
-{
- int start_corner = subd_face_corners.size();
-
- for (int i = 0; i < num_corners; i++) {
- subd_face_corners.push_back_reserved(corners[i]);
- }
-
- int ptex_offset = 0;
- // cannot use get_num_subd_faces here as it holds the total number of subd_faces, but we do not
- // have the total amount of data yet
- if (subd_shader.size()) {
- SubdFace s = get_subd_face(subd_shader.size() - 1);
- ptex_offset = s.ptex_offset + s.num_ptex_faces();
- }
-
- subd_start_corner.push_back_reserved(start_corner);
- subd_num_corners.push_back_reserved(num_corners);
- subd_shader.push_back_reserved(shader_);
- subd_smooth.push_back_reserved(smooth_);
- subd_ptex_offset.push_back_reserved(ptex_offset);
-
- tag_subd_face_corners_modified();
- tag_subd_start_corner_modified();
- tag_subd_num_corners_modified();
- tag_subd_shader_modified();
- tag_subd_smooth_modified();
- tag_subd_ptex_offset_modified();
-}
-
-Mesh::SubdFace Mesh::get_subd_face(size_t index) const
-{
- Mesh::SubdFace s;
- s.shader = subd_shader[index];
- s.num_corners = subd_num_corners[index];
- s.smooth = subd_smooth[index];
- s.ptex_offset = subd_ptex_offset[index];
- s.start_corner = subd_start_corner[index];
- return s;
-}
-
-void Mesh::add_crease(int v0, int v1, float weight)
-{
- subd_creases_edge.push_back_slow(v0);
- subd_creases_edge.push_back_slow(v1);
- subd_creases_weight.push_back_slow(weight);
-
- tag_subd_creases_edge_modified();
- tag_subd_creases_edge_modified();
- tag_subd_creases_weight_modified();
-}
-
-void Mesh::copy_center_to_motion_step(const int motion_step)
-{
- Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (attr_mP) {
- Attribute *attr_mN = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
- Attribute *attr_N = attributes.find(ATTR_STD_VERTEX_NORMAL);
- float3 *P = &verts[0];
- float3 *N = (attr_N) ? attr_N->data_float3() : NULL;
- size_t numverts = verts.size();
-
- memcpy(attr_mP->data_float3() + motion_step * numverts, P, sizeof(float3) * numverts);
- if (attr_mN)
- memcpy(attr_mN->data_float3() + motion_step * numverts, N, sizeof(float3) * numverts);
- }
-}
-
-void Mesh::get_uv_tiles(ustring map, unordered_set<int> &tiles)
-{
- Attribute *attr, *subd_attr;
-
- if (map.empty()) {
- attr = attributes.find(ATTR_STD_UV);
- subd_attr = subd_attributes.find(ATTR_STD_UV);
- }
- else {
- attr = attributes.find(map);
- subd_attr = subd_attributes.find(map);
- }
-
- if (attr) {
- attr->get_uv_tiles(this, ATTR_PRIM_GEOMETRY, tiles);
- }
- if (subd_attr) {
- subd_attr->get_uv_tiles(this, ATTR_PRIM_SUBD, tiles);
- }
-}
-
-void Mesh::compute_bounds()
-{
- BoundBox bnds = BoundBox::empty;
- size_t verts_size = verts.size();
-
- if (verts_size > 0) {
- for (size_t i = 0; i < verts_size; i++)
- bnds.grow(verts[i]);
-
- Attribute *attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- if (use_motion_blur && attr) {
- size_t steps_size = verts.size() * (motion_steps - 1);
- float3 *vert_steps = attr->data_float3();
-
- for (size_t i = 0; i < steps_size; i++)
- bnds.grow(vert_steps[i]);
- }
-
- if (!bnds.valid()) {
- bnds = BoundBox::empty;
-
- /* skip nan or inf coordinates */
- for (size_t i = 0; i < verts_size; i++)
- bnds.grow_safe(verts[i]);
-
- if (use_motion_blur && attr) {
- size_t steps_size = verts.size() * (motion_steps - 1);
- float3 *vert_steps = attr->data_float3();
-
- for (size_t i = 0; i < steps_size; i++)
- bnds.grow_safe(vert_steps[i]);
- }
- }
- }
-
- if (!bnds.valid()) {
- /* empty mesh */
- bnds.grow(zero_float3());
- }
-
- bounds = bnds;
-}
-
-void Mesh::apply_transform(const Transform &tfm, const bool apply_to_motion)
-{
- transform_normal = transform_transposed_inverse(tfm);
-
- /* apply to mesh vertices */
- for (size_t i = 0; i < verts.size(); i++)
- verts[i] = transform_point(&tfm, verts[i]);
-
- tag_verts_modified();
-
- if (apply_to_motion) {
- Attribute *attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (attr) {
- size_t steps_size = verts.size() * (motion_steps - 1);
- float3 *vert_steps = attr->data_float3();
-
- for (size_t i = 0; i < steps_size; i++)
- vert_steps[i] = transform_point(&tfm, vert_steps[i]);
- }
-
- Attribute *attr_N = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
-
- if (attr_N) {
- Transform ntfm = transform_normal;
- size_t steps_size = verts.size() * (motion_steps - 1);
- float3 *normal_steps = attr_N->data_float3();
-
- for (size_t i = 0; i < steps_size; i++)
- normal_steps[i] = normalize(transform_direction(&ntfm, normal_steps[i]));
- }
- }
-}
-
-void Mesh::add_face_normals()
-{
- /* don't compute if already there */
- if (attributes.find(ATTR_STD_FACE_NORMAL))
- return;
-
- /* get attributes */
- Attribute *attr_fN = attributes.add(ATTR_STD_FACE_NORMAL);
- float3 *fN = attr_fN->data_float3();
-
- /* compute face normals */
- size_t triangles_size = num_triangles();
-
- if (triangles_size) {
- float3 *verts_ptr = verts.data();
-
- for (size_t i = 0; i < triangles_size; i++) {
- fN[i] = get_triangle(i).compute_normal(verts_ptr);
- }
- }
-
- /* expected to be in local space */
- if (transform_applied) {
- Transform ntfm = transform_inverse(transform_normal);
-
- for (size_t i = 0; i < triangles_size; i++)
- fN[i] = normalize(transform_direction(&ntfm, fN[i]));
- }
-}
-
-void Mesh::add_vertex_normals()
-{
- bool flip = transform_negative_scaled;
- size_t verts_size = verts.size();
- size_t triangles_size = num_triangles();
-
- /* static vertex normals */
- if (!attributes.find(ATTR_STD_VERTEX_NORMAL) && triangles_size) {
- /* get attributes */
- Attribute *attr_fN = attributes.find(ATTR_STD_FACE_NORMAL);
- Attribute *attr_vN = attributes.add(ATTR_STD_VERTEX_NORMAL);
-
- float3 *fN = attr_fN->data_float3();
- float3 *vN = attr_vN->data_float3();
-
- /* compute vertex normals */
- memset(vN, 0, verts.size() * sizeof(float3));
-
- for (size_t i = 0; i < triangles_size; i++) {
- for (size_t j = 0; j < 3; j++) {
- vN[get_triangle(i).v[j]] += fN[i];
- }
- }
-
- for (size_t i = 0; i < verts_size; i++) {
- vN[i] = normalize(vN[i]);
- if (flip) {
- vN[i] = -vN[i];
- }
- }
- }
-
- /* motion vertex normals */
- Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- Attribute *attr_mN = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
-
- if (has_motion_blur() && attr_mP && !attr_mN && triangles_size) {
- /* create attribute */
- attr_mN = attributes.add(ATTR_STD_MOTION_VERTEX_NORMAL);
-
- for (int step = 0; step < motion_steps - 1; step++) {
- float3 *mP = attr_mP->data_float3() + step * verts.size();
- float3 *mN = attr_mN->data_float3() + step * verts.size();
-
- /* compute */
- memset(mN, 0, verts.size() * sizeof(float3));
-
- for (size_t i = 0; i < triangles_size; i++) {
- for (size_t j = 0; j < 3; j++) {
- float3 fN = get_triangle(i).compute_normal(mP);
- mN[get_triangle(i).v[j]] += fN;
- }
- }
-
- for (size_t i = 0; i < verts_size; i++) {
- mN[i] = normalize(mN[i]);
- if (flip) {
- mN[i] = -mN[i];
- }
- }
- }
- }
-
- /* subd vertex normals */
- if (!subd_attributes.find(ATTR_STD_VERTEX_NORMAL) && get_num_subd_faces()) {
- /* get attributes */
- Attribute *attr_vN = subd_attributes.add(ATTR_STD_VERTEX_NORMAL);
- float3 *vN = attr_vN->data_float3();
-
- /* compute vertex normals */
- memset(vN, 0, verts.size() * sizeof(float3));
-
- for (size_t i = 0; i < get_num_subd_faces(); i++) {
- SubdFace face = get_subd_face(i);
- float3 fN = face.normal(this);
-
- for (size_t j = 0; j < face.num_corners; j++) {
- size_t corner = subd_face_corners[face.start_corner + j];
- vN[corner] += fN;
- }
- }
-
- for (size_t i = 0; i < verts_size; i++) {
- vN[i] = normalize(vN[i]);
- if (flip) {
- vN[i] = -vN[i];
- }
- }
- }
-}
-
-void Mesh::add_undisplaced()
-{
- AttributeSet &attrs = (subdivision_type == SUBDIVISION_NONE) ? attributes : subd_attributes;
-
- /* don't compute if already there */
- if (attrs.find(ATTR_STD_POSITION_UNDISPLACED)) {
- return;
- }
-
- /* get attribute */
- Attribute *attr = attrs.add(ATTR_STD_POSITION_UNDISPLACED);
- attr->flags |= ATTR_SUBDIVIDED;
-
- float3 *data = attr->data_float3();
-
- /* copy verts */
- size_t size = attr->buffer_size(this, ATTR_PRIM_GEOMETRY);
-
- /* Center points for ngons aren't stored in Mesh::verts but are included in size since they will
- * be calculated later, we subtract them from size here so we don't have an overflow while
- * copying.
- */
- size -= num_ngons * attr->data_sizeof();
-
- if (size) {
- memcpy(data, verts.data(), size);
- }
-}
-
-void Mesh::pack_shaders(Scene *scene, uint *tri_shader)
-{
- uint shader_id = 0;
- uint last_shader = -1;
- bool last_smooth = false;
-
- size_t triangles_size = num_triangles();
- int *shader_ptr = shader.data();
-
- for (size_t i = 0; i < triangles_size; i++) {
- if (shader_ptr[i] != last_shader || last_smooth != smooth[i]) {
- last_shader = shader_ptr[i];
- last_smooth = smooth[i];
- Shader *shader = (last_shader < used_shaders.size()) ?
- static_cast<Shader *>(used_shaders[last_shader]) :
- scene->default_surface;
- shader_id = scene->shader_manager->get_shader_id(shader, last_smooth);
- }
-
- tri_shader[i] = shader_id;
- }
-}
-
-void Mesh::pack_normals(float4 *vnormal)
-{
- Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL);
- if (attr_vN == NULL) {
- /* Happens on objects with just hair. */
- return;
- }
-
- bool do_transform = transform_applied;
- Transform ntfm = transform_normal;
-
- float3 *vN = attr_vN->data_float3();
- size_t verts_size = verts.size();
-
- for (size_t i = 0; i < verts_size; i++) {
- float3 vNi = vN[i];
-
- if (do_transform)
- vNi = safe_normalize(transform_direction(&ntfm, vNi));
-
- vnormal[i] = make_float4(vNi.x, vNi.y, vNi.z, 0.0f);
- }
-}
-
-void Mesh::pack_verts(float4 *tri_verts, uint4 *tri_vindex, uint *tri_patch, float2 *tri_patch_uv)
-{
- size_t verts_size = verts.size();
-
- if (verts_size && get_num_subd_faces()) {
- float2 *vert_patch_uv_ptr = vert_patch_uv.data();
-
- for (size_t i = 0; i < verts_size; i++) {
- tri_patch_uv[i] = vert_patch_uv_ptr[i];
- }
- }
-
- size_t triangles_size = num_triangles();
-
- for (size_t i = 0; i < triangles_size; i++) {
- const Triangle t = get_triangle(i);
- tri_vindex[i] = make_uint4(
- t.v[0] + vert_offset, t.v[1] + vert_offset, t.v[2] + vert_offset, 3 * (prim_offset + i));
-
- tri_patch[i] = (!get_num_subd_faces()) ? -1 : (triangle_patch[i] * 8 + patch_offset);
-
- tri_verts[i * 3] = float3_to_float4(verts[t.v[0]]);
- tri_verts[i * 3 + 1] = float3_to_float4(verts[t.v[1]]);
- tri_verts[i * 3 + 2] = float3_to_float4(verts[t.v[2]]);
- }
-}
-
-void Mesh::pack_patches(uint *patch_data)
-{
- size_t num_faces = get_num_subd_faces();
- int ngons = 0;
-
- for (size_t f = 0; f < num_faces; f++) {
- SubdFace face = get_subd_face(f);
-
- if (face.is_quad()) {
- int c[4];
- memcpy(c, &subd_face_corners[face.start_corner], sizeof(int) * 4);
-
- *(patch_data++) = c[0] + vert_offset;
- *(patch_data++) = c[1] + vert_offset;
- *(patch_data++) = c[2] + vert_offset;
- *(patch_data++) = c[3] + vert_offset;
-
- *(patch_data++) = f + face_offset;
- *(patch_data++) = face.num_corners;
- *(patch_data++) = face.start_corner + corner_offset;
- *(patch_data++) = 0;
- }
- else {
- for (int i = 0; i < face.num_corners; i++) {
- int c[4];
- c[0] = subd_face_corners[face.start_corner + mod(i + 0, face.num_corners)];
- c[1] = subd_face_corners[face.start_corner + mod(i + 1, face.num_corners)];
- c[2] = verts.size() - num_subd_verts + ngons;
- c[3] = subd_face_corners[face.start_corner + mod(i - 1, face.num_corners)];
-
- *(patch_data++) = c[0] + vert_offset;
- *(patch_data++) = c[1] + vert_offset;
- *(patch_data++) = c[2] + vert_offset;
- *(patch_data++) = c[3] + vert_offset;
-
- *(patch_data++) = f + face_offset;
- *(patch_data++) = face.num_corners | (i << 16);
- *(patch_data++) = face.start_corner + corner_offset;
- *(patch_data++) = subd_face_corners.size() + ngons + corner_offset;
- }
-
- ngons++;
- }
- }
-}
-
-PrimitiveType Mesh::primitive_type() const
-{
- return has_motion_blur() ? PRIMITIVE_MOTION_TRIANGLE : PRIMITIVE_TRIANGLE;
-}
-
-CCL_NAMESPACE_END