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Diffstat (limited to 'intern/cycles/render/mesh.h')
-rw-r--r--intern/cycles/render/mesh.h62
1 files changed, 53 insertions, 9 deletions
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index 0aea55544f2..eff5c50e635 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -40,6 +40,7 @@ class Scene;
class SceneParams;
class AttributeRequest;
class DiagSplit;
+struct PackedPatchTable;
/* Mesh */
@@ -97,15 +98,32 @@ public:
return curve_first_key.size();
}
- /* Displacement */
- enum DisplacementMethod {
- DISPLACE_BUMP = 0,
- DISPLACE_TRUE = 1,
- DISPLACE_BOTH = 2,
+ /* Mesh SubdFace */
+ struct SubdFace {
+ int start_corner;
+ int num_corners;
+ int shader;
+ bool smooth;
+ int ptex_offset;
+
+ bool is_quad() { return num_corners == 4; }
+ float3 normal(const Mesh *mesh) const;
+ int num_ptex_faces() const { return num_corners == 4 ? 1 : num_corners; }
+ };
+
+ struct SubdEdgeCrease {
+ int v[2];
+ float crease;
+ };
- DISPLACE_NUM_METHODS,
+ enum SubdivisionType {
+ SUBDIVISION_NONE,
+ SUBDIVISION_LINEAR,
+ SUBDIVISION_CATMULL_CLARK,
};
+ SubdivisionType subdivision_type;
+
/* Mesh Data */
enum GeometryFlags {
GEOMETRY_NONE = 0,
@@ -119,7 +137,10 @@ public:
array<float3> verts;
array<int> shader;
array<bool> smooth;
- array<bool> forms_quad; /* used to tell if triangle is part of a quad patch */
+
+ /* used for storing patch info for subd triangles, only allocated if there are patches */
+ array<int> triangle_patch; /* must be < 0 for non subd triangles */
+ array<float2> vert_patch_uv;
bool has_volume; /* Set in the device_update_flags(). */
bool has_surface_bssrdf; /* Set in the device_update_flags(). */
@@ -129,15 +150,23 @@ public:
array<int> curve_first_key;
array<int> curve_shader;
+ array<SubdFace> subd_faces;
+ array<int> subd_face_corners;
+ int num_ngons;
+
+ array<SubdEdgeCrease> subd_creases;
+
vector<Shader*> used_shaders;
AttributeSet attributes;
AttributeSet curve_attributes;
+ AttributeSet subd_attributes;
BoundBox bounds;
bool transform_applied;
bool transform_negative_scaled;
Transform transform_normal;
- DisplacementMethod displacement_method;
+
+ PackedPatchTable *patch_table;
uint motion_steps;
bool use_motion_blur;
@@ -154,6 +183,13 @@ public:
size_t curve_offset;
size_t curvekey_offset;
+ size_t patch_offset;
+ size_t patch_table_offset;
+ size_t face_offset;
+ size_t corner_offset;
+
+ size_t num_subd_verts;
+
/* Functions */
Mesh();
~Mesh();
@@ -162,12 +198,15 @@ public:
void reserve_mesh(int numverts, int numfaces);
void resize_curves(int numcurves, int numkeys);
void reserve_curves(int numcurves, int numkeys);
+ void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
+ void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
void clear();
void add_vertex(float3 P);
void add_vertex_slow(float3 P);
- void add_triangle(int v0, int v1, int v2, int shader, bool smooth, bool forms_quad = false);
+ void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
void add_curve_key(float3 loc, float radius);
void add_curve(int first_key, int shader);
+ void add_subd_face(int* corners, int num_corners, int shader_, bool smooth_);
int split_vertex(int vertex);
void compute_bounds();
@@ -177,9 +216,13 @@ public:
void pack_normals(Scene *scene, uint *shader, float4 *vnormal);
void pack_verts(const vector<uint>& tri_prim_index,
uint4 *tri_vindex,
+ uint *tri_patch,
+ float2 *tri_patch_uv,
size_t vert_offset,
size_t tri_offset);
void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
+ void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset);
+
void compute_bvh(DeviceScene *dscene,
SceneParams *params,
Progress *progress,
@@ -192,6 +235,7 @@ public:
void tag_update(Scene *scene, bool rebuild);
bool has_motion_blur() const;
+ bool has_true_displacement() const;
/* Check whether the mesh should have own BVH built separately. Briefly,
* own BVH is needed for mesh, if: