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Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 621d52bbbbf..daf75c81396 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3166,12 +3166,17 @@ FresnelNode::FresnelNode()
void FresnelNode::compile(SVMCompiler& compiler)
{
+ ShaderInput *normal_in = input("Normal");
ShaderInput *ior_in = input("IOR");
ShaderOutput *fac_out = output("Fac");
compiler.stack_assign(ior_in);
compiler.stack_assign(fac_out);
- compiler.add_node(NODE_FRESNEL, ior_in->stack_offset, __float_as_int(ior_in->value.x), fac_out->stack_offset);
+
+ if(normal_in->link)
+ compiler.stack_assign(normal_in);
+
+ compiler.add_node(NODE_FRESNEL, ior_in->stack_offset, __float_as_int(ior_in->value.x), compiler.encode_uchar4(normal_in->stack_offset, fac_out->stack_offset));
}
void FresnelNode::compile(OSLCompiler& compiler)
@@ -3193,8 +3198,12 @@ LayerWeightNode::LayerWeightNode()
void LayerWeightNode::compile(SVMCompiler& compiler)
{
+ ShaderInput *normal_in = input("Normal");
ShaderInput *blend_in = input("Blend");
+ if(normal_in->link)
+ compiler.stack_assign(normal_in);
+
if(blend_in->link)
compiler.stack_assign(blend_in);
@@ -3202,14 +3211,14 @@ void LayerWeightNode::compile(SVMCompiler& compiler)
if(!fresnel_out->links.empty()) {
compiler.stack_assign(fresnel_out);
compiler.add_node(NODE_LAYER_WEIGHT, blend_in->stack_offset, __float_as_int(blend_in->value.x),
- compiler.encode_uchar4(NODE_LAYER_WEIGHT_FRESNEL, fresnel_out->stack_offset));
+ compiler.encode_uchar4(NODE_LAYER_WEIGHT_FRESNEL, normal_in->stack_offset, fresnel_out->stack_offset));
}
ShaderOutput *facing_out = output("Facing");
if(!facing_out->links.empty()) {
compiler.stack_assign(facing_out);
compiler.add_node(NODE_LAYER_WEIGHT, blend_in->stack_offset, __float_as_int(blend_in->value.x),
- compiler.encode_uchar4(NODE_LAYER_WEIGHT_FACING, facing_out->stack_offset));
+ compiler.encode_uchar4(NODE_LAYER_WEIGHT_FACING, normal_in->stack_offset, facing_out->stack_offset));
}
}
@@ -3719,6 +3728,7 @@ void SetNormalNode::compile(OSLCompiler& compiler)
OSLScriptNode::OSLScriptNode()
: ShaderNode("osl_script")
{
+ special_type = SHADER_SPECIAL_TYPE_SCRIPT;
}
void OSLScriptNode::compile(SVMCompiler& compiler)