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Diffstat (limited to 'intern/cycles/render/nodes.cpp')
-rw-r--r--intern/cycles/render/nodes.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 9349e7b90ae..bd718ed51e5 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3169,6 +3169,65 @@ void VectorMathNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_vector_math");
}
+/* VectorTransform */
+
+VectorTransformNode::VectorTransformNode()
+: ShaderNode("vector_transform")
+{
+ type = ustring("Vector");
+ convert_from = ustring("world");
+ convert_to = ustring("object");
+
+ add_input("Vector", SHADER_SOCKET_VECTOR);
+ add_output("Vector", SHADER_SOCKET_VECTOR);
+}
+
+static ShaderEnum vector_transform_type_init()
+{
+ ShaderEnum enm;
+
+ enm.insert("Vector", NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
+ enm.insert("Point", NODE_VECTOR_TRANSFORM_TYPE_POINT);
+ enm.insert("Normal", NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
+
+ return enm;
+}
+
+static ShaderEnum vector_transform_convert_space_init()
+{
+ ShaderEnum enm;
+
+ enm.insert("world", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD);
+ enm.insert("object", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT);
+ enm.insert("camera", NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA);
+
+ return enm;
+}
+
+ShaderEnum VectorTransformNode::type_enum = vector_transform_type_init();
+ShaderEnum VectorTransformNode::convert_space_enum = vector_transform_convert_space_init();
+
+void VectorTransformNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *vector_in = input("Vector");
+ ShaderOutput *vector_out = output("Vector");
+
+ compiler.stack_assign(vector_in);
+ compiler.stack_assign(vector_out);
+
+ compiler.add_node(NODE_VECTOR_TRANSFORM,
+ compiler.encode_uchar4(type_enum[type], convert_space_enum[convert_from], convert_space_enum[convert_to]),
+ compiler.encode_uchar4(vector_in->stack_offset, vector_out->stack_offset));
+}
+
+void VectorTransformNode::compile(OSLCompiler& compiler)
+{
+ compiler.parameter("type", type);
+ compiler.parameter("convert_from", convert_from);
+ compiler.parameter("convert_to", convert_to);
+ compiler.add(this, "node_vector_transform");
+}
+
/* BumpNode */
BumpNode::BumpNode()