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AgeCommit message (Expand)Author
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-04-27Unlimited number of textures for CyclesStefan Werner
2017-04-21Cycles: Make it a generic base class for all types of closure nodesSergey Sharybin
2017-04-18Squashed commit of the following:Pascal Schoen
2017-03-29Cycles: Make all #include statements relative to cycles source directorySergey Sharybin
2017-02-27Cycles: Forgot this in previous commitSergey Sharybin
2017-02-27Cycles: Add more logs about what's going on in shader optimizationSergey Sharybin
2017-02-27Cycles: Experiment with replacing Sharp Glossy with GGX when Filter Glossy is...Sergey Sharybin
2017-01-25Fix T50032: Wrong render result when same image is used with and without alphaSergey Sharybin
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2016-12-06Cycles :Cleanup, indentationSergey Sharybin
2016-11-23Fix T50100: Cycles SeparateRGBNode Red socket defined wrongSergey Sharybin
2016-10-30Cycles: Add smoothing option to the Brick TextureLukas Stockner
2016-10-24Cycles: Cleanup, styleSergey Sharybin
2016-10-01Cycles: implement partial constant folding for exponentiation.Alexander Gavrilov
2016-09-11Cycles: Fix bump mapping to use object space when used with true displacementMai Lavelle
2016-08-22Fix T49136: full constant Curves with zero Fac input crashes in assert.Alexander Gavrilov
2016-08-02Cycles: add folding for redundant A to B to A conversions.Alexander Gavrilov
2016-07-31Cycles: constant fold add/mul type nodes with known 0 and 1 arguments.Alexander Gavrilov
2016-07-31Cycles: constant folding for RGB/Vector Curves and Color Ramp.Alexander Gavrilov
2016-07-29Fix use of uninitialized variable in Cycles, mostly harmless.Brecht Van Lommel
2016-07-27Cycles: Some minor tweaks to emission sharderSergey Sharybin
2016-07-21Fix Cycles OSL script node not working in shader using bump, after node type ...Brecht Van Lommel
2016-07-18Cycles: add ConstantFolder class for constant folding boilerplate.Alexander Gavrilov
2016-07-14Code cleanup: show unused arguments names for ShaderNode::constant_fold.Brecht Van Lommel
2016-07-03Fix T48783: OSL render errors after recent refactoring.Brecht Van Lommel
2016-07-02Cleanup: comment blocksCampbell Barton
2016-06-23Cycles: Add multi-scattering, energy-conserving GGX as an option to the Gloss...Lukas Stockner
2016-06-22Cycles: Fix crash with Environment Texture and OSLLukas Stockner
2016-06-21Cycles: Deduplicate Vector and RGB Curve nodesLukas Stockner
2016-06-19Cycles: add constant folding for more color operation nodes.Alexander Gavrilov
2016-06-19Code refactor: small code simplification for Cycles constant folding.Brecht Van Lommel
2016-06-19Fix Cycles OSL image texture issue after recent refactor.Brecht Van Lommel
2016-06-18Fix broken combine XYZ node after recent refactoring.Brecht Van Lommel
2016-06-18Fix T48671: Cycles crash with OSL nodes and bump after recent refactoring.Brecht Van Lommel
2016-06-17Fix T48657: Incorrect render with Cycles (CPU) using textureLukas Stockner
2016-06-13Fix typo in variable name as well.Thomas Dinges
2016-06-13Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" o...Stefan Werner
2016-06-12Fix Cycles debug build assert on some platforms, tighten checks to avoid this...Brecht Van Lommel
2016-06-12Cleanup, remove unneeded variable.Thomas Dinges
2016-06-12Fix compiler warning for unused variables.Thomas Dinges
2016-06-12Cycles: make shader node enums consistently lower case, update OSL shaders ac...Brecht Van Lommel
2016-06-11Fix Gradient Texture and OSL after refactor.Thomas Dinges
2016-06-11Cycles: nodify shader nodesBrecht Van Lommel
2016-06-04Fix T48587, constant fold should only be done for Mix Type.Thomas Dinges
2016-05-29Code refactor: store ShaderNode enums as enum rather than ustring.Brecht Van Lommel
2016-05-29Code refactor: centralize OSL node creation in shader manager.Brecht Van Lommel
2016-05-29Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary ty...Brecht Van Lommel
2016-05-29Code refactor: add separate RGB to BW node and rename some sockets.Brecht Van Lommel