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Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h337
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diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __NODES_H__
+#define __NODES_H__
+
+#include "graph.h"
+
+#include "util_string.h"
+
+CCL_NAMESPACE_BEGIN
+
+class ImageManager;
+class Shadr;
+
+/* Texture Mapping */
+
+class TextureMapping {
+public:
+ TextureMapping();
+ Transform compute_transform();
+ bool skip();
+ void compile(SVMCompiler& compiler, int offset_in, int offset_out);
+
+ float3 translation;
+ float3 rotation;
+ float3 scale;
+
+ enum Mapping { NONE=0, X=1, Y=2, Z=3 };
+ Mapping x_mapping, y_mapping, z_mapping;
+
+ enum Projection { FLAT, CUBE, TUBE, SPHERE };
+ Projection projection;
+};
+
+/* Nodes */
+
+class TextureNode : public ShaderNode {
+public:
+ TextureNode(const char *name) : ShaderNode(name) {}
+ TextureMapping tex_mapping;
+};
+
+class ImageTextureNode : public TextureNode {
+public:
+ SHADER_NODE_NO_CLONE_CLASS(ImageTextureNode)
+ ~ImageTextureNode();
+ ShaderNode *clone() const;
+
+ ImageManager *image_manager;
+ int slot;
+ string filename;
+ ustring color_space;
+
+ static ShaderEnum color_space_enum;
+};
+
+class EnvironmentTextureNode : public TextureNode {
+public:
+ SHADER_NODE_NO_CLONE_CLASS(EnvironmentTextureNode)
+ ~EnvironmentTextureNode();
+ ShaderNode *clone() const;
+
+ ImageManager *image_manager;
+ int slot;
+ string filename;
+ ustring color_space;
+
+ static ShaderEnum color_space_enum;
+};
+
+class SkyTextureNode : public TextureNode {
+public:
+ SHADER_NODE_CLASS(SkyTextureNode)
+
+ float3 sun_direction;
+ float turbidity;
+};
+
+class OutputNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(OutputNode)
+};
+
+class GradientTextureNode : public TextureNode {
+public:
+ SHADER_NODE_CLASS(GradientTextureNode)
+
+ ustring type;
+ static ShaderEnum type_enum;
+};
+
+class NoiseTextureNode : public TextureNode {
+public:
+ SHADER_NODE_CLASS(NoiseTextureNode)
+};
+
+class VoronoiTextureNode : public TextureNode {
+public:
+ SHADER_NODE_CLASS(VoronoiTextureNode)
+
+ ustring coloring;
+
+ static ShaderEnum coloring_enum;
+};
+
+class MusgraveTextureNode : public TextureNode {
+public:
+ SHADER_NODE_CLASS(MusgraveTextureNode)
+
+ ustring type;
+
+ static ShaderEnum type_enum;
+};
+
+class WaveTextureNode : public TextureNode {
+public:
+ SHADER_NODE_CLASS(WaveTextureNode)
+
+ ustring type;
+ static ShaderEnum type_enum;
+};
+
+class MagicTextureNode : public TextureNode {
+public:
+ SHADER_NODE_CLASS(MagicTextureNode)
+
+ int depth;
+};
+
+class MappingNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(MappingNode)
+
+ TextureMapping tex_mapping;
+};
+
+class ConvertNode : public ShaderNode {
+public:
+ ConvertNode(ShaderSocketType from, ShaderSocketType to);
+ SHADER_NODE_BASE_CLASS(ConvertNode)
+
+ ShaderSocketType from, to;
+};
+
+class BsdfNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(BsdfNode)
+
+ void compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2);
+
+ ClosureType closure;
+};
+
+class WardBsdfNode : public BsdfNode {
+public:
+ SHADER_NODE_CLASS(WardBsdfNode)
+};
+
+class DiffuseBsdfNode : public BsdfNode {
+public:
+ SHADER_NODE_CLASS(DiffuseBsdfNode)
+};
+
+class TranslucentBsdfNode : public BsdfNode {
+public:
+ SHADER_NODE_CLASS(TranslucentBsdfNode)
+};
+
+class TransparentBsdfNode : public BsdfNode {
+public:
+ SHADER_NODE_CLASS(TransparentBsdfNode)
+};
+
+class VelvetBsdfNode : public BsdfNode {
+public:
+ SHADER_NODE_CLASS(VelvetBsdfNode)
+};
+
+class GlossyBsdfNode : public BsdfNode {
+public:
+ SHADER_NODE_CLASS(GlossyBsdfNode)
+
+ ustring distribution;
+ static ShaderEnum distribution_enum;
+};
+
+class GlassBsdfNode : public BsdfNode {
+public:
+ SHADER_NODE_CLASS(GlassBsdfNode)
+
+ ustring distribution;
+ static ShaderEnum distribution_enum;
+};
+
+class EmissionNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(EmissionNode)
+
+ bool total_power;
+};
+
+class BackgroundNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(BackgroundNode)
+};
+
+class HoldoutNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(HoldoutNode)
+};
+
+class VolumeNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(VolumeNode)
+
+ void compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2);
+
+ ClosureType closure;
+};
+
+class TransparentVolumeNode : public VolumeNode {
+public:
+ SHADER_NODE_CLASS(TransparentVolumeNode)
+};
+
+class IsotropicVolumeNode : public VolumeNode {
+public:
+ SHADER_NODE_CLASS(IsotropicVolumeNode)
+};
+
+class GeometryNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(GeometryNode)
+};
+
+class TextureCoordinateNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(TextureCoordinateNode)
+ void attributes(AttributeRequestSet *attributes);
+};
+
+class LightPathNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(LightPathNode)
+};
+
+class ValueNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(ValueNode)
+
+ float value;
+};
+
+class ColorNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(ColorNode)
+
+ float3 value;
+};
+
+class AddClosureNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(AddClosureNode)
+};
+
+class MixClosureNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(MixClosureNode)
+};
+
+class MixNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(MixNode)
+
+ ustring type;
+ static ShaderEnum type_enum;
+};
+
+class AttributeNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(AttributeNode)
+ void attributes(AttributeRequestSet *attributes);
+
+ ustring attribute;
+};
+
+class FresnelNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(FresnelNode)
+};
+
+class LayerWeightNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(LayerWeightNode)
+};
+
+class MathNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(MathNode)
+
+ ustring type;
+ static ShaderEnum type_enum;
+};
+
+class VectorMathNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(VectorMathNode)
+
+ ustring type;
+ static ShaderEnum type_enum;
+};
+
+class BumpNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(BumpNode)
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __NODES_H__ */
+