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Diffstat (limited to 'intern/cycles/render/nodes.h')
-rw-r--r--intern/cycles/render/nodes.h267
1 files changed, 35 insertions, 232 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 3013e9b1866..22bdb06b059 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -143,10 +143,6 @@ class EnvironmentTextureNode : public ImageSlotTextureNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
virtual bool equals(const ShaderNode &other)
{
@@ -170,11 +166,6 @@ class SkyTextureNode : public TextureNode {
public:
SHADER_NODE_CLASS(SkyTextureNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
-
NODE_SOCKET_API(NodeSkyType, sky_type)
NODE_SOCKET_API(float3, sun_direction)
NODE_SOCKET_API(float, turbidity)
@@ -224,18 +215,13 @@ class OutputAOVNode : public ShaderNode {
NODE_SOCKET_API(ustring, name)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_4;
- }
-
/* Don't allow output node de-duplication. */
virtual bool equals(const ShaderNode & /*other*/)
{
return false;
}
- int slot;
+ int offset;
bool is_color;
};
@@ -243,11 +229,6 @@ class GradientTextureNode : public TextureNode {
public:
SHADER_NODE_CLASS(GradientTextureNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
-
NODE_SOCKET_API(NodeGradientType, gradient_type)
NODE_SOCKET_API(float3, vector)
};
@@ -269,19 +250,14 @@ class VoronoiTextureNode : public TextureNode {
public:
SHADER_NODE_CLASS(VoronoiTextureNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
-
virtual int get_feature()
{
int result = ShaderNode::get_feature();
if (dimensions == 4) {
- result |= NODE_FEATURE_VORONOI_EXTRA;
+ result |= KERNEL_FEATURE_NODE_VORONOI_EXTRA;
}
else if (dimensions >= 2 && feature == NODE_VORONOI_SMOOTH_F1) {
- result |= NODE_FEATURE_VORONOI_EXTRA;
+ result |= KERNEL_FEATURE_NODE_VORONOI_EXTRA;
}
return result;
}
@@ -301,11 +277,6 @@ class MusgraveTextureNode : public TextureNode {
public:
SHADER_NODE_CLASS(MusgraveTextureNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
-
NODE_SOCKET_API(int, dimensions)
NODE_SOCKET_API(NodeMusgraveType, musgrave_type)
NODE_SOCKET_API(float, w)
@@ -322,11 +293,6 @@ class WaveTextureNode : public TextureNode {
public:
SHADER_NODE_CLASS(WaveTextureNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
-
NODE_SOCKET_API(NodeWaveType, wave_type)
NODE_SOCKET_API(NodeWaveBandsDirection, bands_direction)
NODE_SOCKET_API(NodeWaveRingsDirection, rings_direction)
@@ -345,11 +311,6 @@ class MagicTextureNode : public TextureNode {
public:
SHADER_NODE_CLASS(MagicTextureNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
-
NODE_SOCKET_API(int, depth)
NODE_SOCKET_API(float3, vector)
NODE_SOCKET_API(float, scale)
@@ -364,11 +325,6 @@ class CheckerTextureNode : public TextureNode {
NODE_SOCKET_API(float3, color1)
NODE_SOCKET_API(float3, color2)
NODE_SOCKET_API(float, scale)
-
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
};
class BrickTextureNode : public TextureNode {
@@ -390,20 +346,11 @@ class BrickTextureNode : public TextureNode {
NODE_SOCKET_API(float, brick_width)
NODE_SOCKET_API(float, row_height)
NODE_SOCKET_API(float3, vector)
-
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
};
class PointDensityTextureNode : public ShaderNode {
public:
SHADER_NODE_NO_CLONE_CLASS(PointDensityTextureNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_4;
- }
~PointDensityTextureNode();
ShaderNode *clone(ShaderGraph *graph) const;
@@ -443,10 +390,6 @@ class IESLightNode : public TextureNode {
~IESLightNode();
ShaderNode *clone(ShaderGraph *graph) const;
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
NODE_SOCKET_API(ustring, filename)
NODE_SOCKET_API(ustring, ies)
@@ -464,10 +407,6 @@ class IESLightNode : public TextureNode {
class WhiteNoiseTextureNode : public ShaderNode {
public:
SHADER_NODE_CLASS(WhiteNoiseTextureNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
NODE_SOCKET_API(int, dimensions)
NODE_SOCKET_API(float3, vector)
@@ -477,10 +416,6 @@ class WhiteNoiseTextureNode : public ShaderNode {
class MappingNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MappingNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
void constant_fold(const ConstantFolder &folder);
NODE_SOCKET_API(float3, vector)
@@ -546,6 +481,11 @@ class BsdfBaseNode : public ShaderNode {
return false;
}
+ virtual int get_feature()
+ {
+ return ShaderNode::get_feature() | KERNEL_FEATURE_NODE_BSDF;
+ }
+
protected:
ClosureType closure;
};
@@ -606,6 +546,8 @@ class PrincipledBsdfNode : public BsdfBaseNode {
ShaderInput *metallic,
ShaderInput *subsurface,
ShaderInput *subsurface_radius,
+ ShaderInput *subsurface_ior,
+ ShaderInput *subsurface_anisotropy,
ShaderInput *specular,
ShaderInput *roughness,
ShaderInput *specular_tint,
@@ -622,6 +564,8 @@ class PrincipledBsdfNode : public BsdfBaseNode {
NODE_SOCKET_API(float3, base_color)
NODE_SOCKET_API(float3, subsurface_color)
NODE_SOCKET_API(float3, subsurface_radius)
+ NODE_SOCKET_API(float, subsurface_ior)
+ NODE_SOCKET_API(float, subsurface_anisotropy)
NODE_SOCKET_API(float, metallic)
NODE_SOCKET_API(float, subsurface)
NODE_SOCKET_API(float, specular)
@@ -758,14 +702,14 @@ class SubsurfaceScatteringNode : public BsdfNode {
bool has_bssrdf_bump();
ClosureType get_closure_type()
{
- return falloff;
+ return method;
}
NODE_SOCKET_API(float, scale)
NODE_SOCKET_API(float3, radius)
- NODE_SOCKET_API(float, sharpness)
- NODE_SOCKET_API(float, texture_blur)
- NODE_SOCKET_API(ClosureType, falloff)
+ NODE_SOCKET_API(float, subsurface_ior)
+ NODE_SOCKET_API(float, subsurface_anisotropy)
+ NODE_SOCKET_API(ClosureType, method)
};
class EmissionNode : public ShaderNode {
@@ -782,6 +726,11 @@ class EmissionNode : public ShaderNode {
return true;
}
+ virtual int get_feature()
+ {
+ return ShaderNode::get_feature() | KERNEL_FEATURE_NODE_EMISSION;
+ }
+
NODE_SOCKET_API(float3, color)
NODE_SOCKET_API(float, strength)
NODE_SOCKET_API(float, surface_mix_weight)
@@ -792,6 +741,11 @@ class BackgroundNode : public ShaderNode {
SHADER_NODE_CLASS(BackgroundNode)
void constant_fold(const ConstantFolder &folder);
+ virtual int get_feature()
+ {
+ return ShaderNode::get_feature() | KERNEL_FEATURE_NODE_EMISSION;
+ }
+
NODE_SOCKET_API(float3, color)
NODE_SOCKET_API(float, strength)
NODE_SOCKET_API(float, surface_mix_weight)
@@ -800,10 +754,6 @@ class BackgroundNode : public ShaderNode {
class HoldoutNode : public ShaderNode {
public:
SHADER_NODE_CLASS(HoldoutNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
virtual ClosureType get_closure_type()
{
return CLOSURE_HOLDOUT_ID;
@@ -821,13 +771,9 @@ class AmbientOcclusionNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
- virtual bool has_raytrace()
+ virtual int get_feature()
{
- return true;
+ return KERNEL_FEATURE_NODE_RAYTRACE;
}
NODE_SOCKET_API(float3, color)
@@ -845,13 +791,9 @@ class VolumeNode : public ShaderNode {
SHADER_NODE_BASE_CLASS(VolumeNode)
void compile(SVMCompiler &compiler, ShaderInput *param1, ShaderInput *param2);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
virtual int get_feature()
{
- return ShaderNode::get_feature() | NODE_FEATURE_VOLUME;
+ return ShaderNode::get_feature() | KERNEL_FEATURE_NODE_VOLUME;
}
virtual ClosureType get_closure_type()
{
@@ -1013,10 +955,6 @@ class UVMapNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
NODE_SOCKET_API(ustring, attribute)
NODE_SOCKET_API(bool, from_dupli)
@@ -1025,10 +963,6 @@ class UVMapNode : public ShaderNode {
class LightPathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(LightPathNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
};
class LightFalloffNode : public ShaderNode {
@@ -1038,10 +972,6 @@ class LightFalloffNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
NODE_SOCKET_API(float, strength)
NODE_SOCKET_API(float, smooth)
@@ -1050,10 +980,6 @@ class LightFalloffNode : public ShaderNode {
class ObjectInfoNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ObjectInfoNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
};
class ParticleInfoNode : public ShaderNode {
@@ -1064,10 +990,6 @@ class ParticleInfoNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
};
class HairInfoNode : public ShaderNode {
@@ -1083,13 +1005,9 @@ class HairInfoNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
virtual int get_feature()
{
- return ShaderNode::get_feature() | NODE_FEATURE_HAIR;
+ return ShaderNode::get_feature() | KERNEL_FEATURE_NODE_HAIR;
}
};
@@ -1168,10 +1086,6 @@ class InvertNode : public ShaderNode {
public:
SHADER_NODE_CLASS(InvertNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float, fac)
NODE_SOCKET_API(float3, color)
@@ -1182,11 +1096,6 @@ class MixNode : public ShaderNode {
SHADER_NODE_CLASS(MixNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
-
NODE_SOCKET_API(NodeMix, mix_type)
NODE_SOCKET_API(bool, use_clamp)
NODE_SOCKET_API(float3, color1)
@@ -1198,10 +1107,6 @@ class CombineRGBNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineRGBNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float, r)
NODE_SOCKET_API(float, g)
@@ -1212,10 +1117,6 @@ class CombineHSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineHSVNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float, h)
NODE_SOCKET_API(float, s)
@@ -1226,10 +1127,6 @@ class CombineXYZNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineXYZNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float, x)
NODE_SOCKET_API(float, y)
@@ -1240,10 +1137,6 @@ class GammaNode : public ShaderNode {
public:
SHADER_NODE_CLASS(GammaNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
NODE_SOCKET_API(float3, color)
NODE_SOCKET_API(float, gamma)
@@ -1253,10 +1146,6 @@ class BrightContrastNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BrightContrastNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
NODE_SOCKET_API(float3, color)
NODE_SOCKET_API(float, bright)
@@ -1267,10 +1156,6 @@ class SeparateRGBNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateRGBNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float3, color)
};
@@ -1279,10 +1164,6 @@ class SeparateHSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateHSVNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float3, color)
};
@@ -1291,10 +1172,6 @@ class SeparateXYZNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateXYZNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float3, vector)
};
@@ -1333,10 +1210,6 @@ class CameraNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
};
class FresnelNode : public ShaderNode {
@@ -1346,10 +1219,6 @@ class FresnelNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
NODE_SOCKET_API(float3, normal)
NODE_SOCKET_API(float, IOR)
@@ -1362,10 +1231,6 @@ class LayerWeightNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
NODE_SOCKET_API(float3, normal)
NODE_SOCKET_API(float, blend)
@@ -1378,10 +1243,6 @@ class WireframeNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float, size)
NODE_SOCKET_API(bool, use_pixel_size)
@@ -1390,10 +1251,6 @@ class WireframeNode : public ShaderNode {
class WavelengthNode : public ShaderNode {
public:
SHADER_NODE_CLASS(WavelengthNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float, wavelength)
};
@@ -1402,10 +1259,6 @@ class BlackbodyNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BlackbodyNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float, temperature)
};
@@ -1413,10 +1266,6 @@ class BlackbodyNode : public ShaderNode {
class MapRangeNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MapRangeNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
void expand(ShaderGraph *graph);
NODE_SOCKET_API(float, value)
@@ -1433,10 +1282,6 @@ class ClampNode : public ShaderNode {
public:
SHADER_NODE_CLASS(ClampNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(float, value)
NODE_SOCKET_API(float, min)
NODE_SOCKET_API(float, max)
@@ -1446,10 +1291,6 @@ class ClampNode : public ShaderNode {
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
void expand(ShaderGraph *graph);
void constant_fold(const ConstantFolder &folder);
@@ -1463,10 +1304,6 @@ class MathNode : public ShaderNode {
class NormalNode : public ShaderNode {
public:
SHADER_NODE_CLASS(NormalNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_2;
- }
NODE_SOCKET_API(float3, direction)
NODE_SOCKET_API(float3, normal)
@@ -1475,10 +1312,6 @@ class NormalNode : public ShaderNode {
class VectorMathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VectorMathNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
void constant_fold(const ConstantFolder &folder);
NODE_SOCKET_API(float3, vector1)
@@ -1492,10 +1325,6 @@ class VectorRotateNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VectorRotateNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(NodeVectorRotateType, rotate_type)
NODE_SOCKET_API(bool, invert)
NODE_SOCKET_API(float3, vector)
@@ -1509,11 +1338,6 @@ class VectorTransformNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VectorTransformNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
-
NODE_SOCKET_API(NodeVectorTransformType, transform_type)
NODE_SOCKET_API(NodeVectorTransformConvertSpace, convert_from)
NODE_SOCKET_API(NodeVectorTransformConvertSpace, convert_to)
@@ -1530,7 +1354,7 @@ class BumpNode : public ShaderNode {
}
virtual int get_feature()
{
- return NODE_FEATURE_BUMP;
+ return KERNEL_FEATURE_NODE_BUMP;
}
NODE_SOCKET_API(bool, invert)
@@ -1549,11 +1373,6 @@ class CurvesNode : public ShaderNode {
explicit CurvesNode(const NodeType *node_type);
SHADER_NODE_BASE_CLASS(CurvesNode)
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
-
NODE_SOCKET_API_ARRAY(array<float3>, curves)
NODE_SOCKET_API(float, min_x)
NODE_SOCKET_API(float, max_x)
@@ -1583,10 +1402,6 @@ class RGBRampNode : public ShaderNode {
public:
SHADER_NODE_CLASS(RGBRampNode)
void constant_fold(const ConstantFolder &folder);
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_1;
- }
NODE_SOCKET_API_ARRAY(array<float3>, ramp)
NODE_SOCKET_API_ARRAY(array<float>, ramp_alpha)
@@ -1656,10 +1471,6 @@ class NormalMapNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(NodeNormalMapSpace, space)
NODE_SOCKET_API(ustring, attribute)
@@ -1680,10 +1491,6 @@ class TangentNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
NODE_SOCKET_API(NodeTangentDirectionType, direction_type)
NODE_SOCKET_API(NodeTangentAxis, axis)
@@ -1698,13 +1505,9 @@ class BevelNode : public ShaderNode {
{
return true;
}
- virtual int get_group()
- {
- return NODE_GROUP_LEVEL_3;
- }
- virtual bool has_raytrace()
+ virtual int get_feature()
{
- return true;
+ return KERNEL_FEATURE_NODE_RAYTRACE;
}
NODE_SOCKET_API(float, radius)
@@ -1718,7 +1521,7 @@ class DisplacementNode : public ShaderNode {
void constant_fold(const ConstantFolder &folder);
virtual int get_feature()
{
- return NODE_FEATURE_BUMP;
+ return KERNEL_FEATURE_NODE_BUMP;
}
NODE_SOCKET_API(NodeNormalMapSpace, space)
@@ -1739,7 +1542,7 @@ class VectorDisplacementNode : public ShaderNode {
void constant_fold(const ConstantFolder &folder);
virtual int get_feature()
{
- return NODE_FEATURE_BUMP;
+ return KERNEL_FEATURE_NODE_BUMP;
}
NODE_SOCKET_API(NodeNormalMapSpace, space)