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Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r--intern/cycles/render/osl.cpp58
1 files changed, 36 insertions, 22 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 7dc79f48145..d28b222c10e 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -113,7 +113,7 @@ void OSLShaderManager::device_update_specific(Device *device,
scene->image_manager->set_osl_texture_system((void *)ts);
/* create shaders */
- OSLGlobals *og = (OSLGlobals *)device->osl_memory();
+ OSLGlobals *og = (OSLGlobals *)device->get_cpu_osl_memory();
Shader *background_shader = scene->background->get_shader(scene);
foreach (Shader *shader, scene->shaders) {
@@ -174,7 +174,7 @@ void OSLShaderManager::device_update_specific(Device *device,
void OSLShaderManager::device_free(Device *device, DeviceScene *dscene, Scene *scene)
{
- OSLGlobals *og = (OSLGlobals *)device->osl_memory();
+ OSLGlobals *og = (OSLGlobals *)device->get_cpu_osl_memory();
device_free_common(device, dscene, scene);
@@ -257,25 +257,36 @@ void OSLShaderManager::shading_system_init()
/* our own ray types */
static const char *raytypes[] = {
- "camera", /* PATH_RAY_CAMERA */
- "reflection", /* PATH_RAY_REFLECT */
- "refraction", /* PATH_RAY_TRANSMIT */
- "diffuse", /* PATH_RAY_DIFFUSE */
- "glossy", /* PATH_RAY_GLOSSY */
- "singular", /* PATH_RAY_SINGULAR */
- "transparent", /* PATH_RAY_TRANSPARENT */
-
- "shadow", /* PATH_RAY_SHADOW_OPAQUE_NON_CATCHER */
- "shadow", /* PATH_RAY_SHADOW_OPAQUE_CATCHER */
- "shadow", /* PATH_RAY_SHADOW_TRANSPARENT_NON_CATCHER */
- "shadow", /* PATH_RAY_SHADOW_TRANSPARENT_CATCHER */
-
- "__unused__", "volume_scatter", /* PATH_RAY_VOLUME_SCATTER */
- "__unused__",
-
- "__unused__", "diffuse_ancestor", /* PATH_RAY_DIFFUSE_ANCESTOR */
- "__unused__", "__unused__", "__unused__", "__unused__",
- "__unused__", "__unused__", "__unused__",
+ "camera", /* PATH_RAY_CAMERA */
+ "reflection", /* PATH_RAY_REFLECT */
+ "refraction", /* PATH_RAY_TRANSMIT */
+ "diffuse", /* PATH_RAY_DIFFUSE */
+ "glossy", /* PATH_RAY_GLOSSY */
+ "singular", /* PATH_RAY_SINGULAR */
+ "transparent", /* PATH_RAY_TRANSPARENT */
+ "volume_scatter", /* PATH_RAY_VOLUME_SCATTER */
+
+ "shadow", /* PATH_RAY_SHADOW_OPAQUE */
+ "shadow", /* PATH_RAY_SHADOW_TRANSPARENT */
+
+ "__unused__", /* PATH_RAY_NODE_UNALIGNED */
+ "__unused__", /* PATH_RAY_MIS_SKIP */
+
+ "diffuse_ancestor", /* PATH_RAY_DIFFUSE_ANCESTOR */
+
+ "__unused__", /* PATH_RAY_SINGLE_PASS_DONE */
+ "__unused__", /* PATH_RAY_TRANSPARENT_BACKGROUND */
+ "__unused__", /* PATH_RAY_TERMINATE_IMMEDIATE */
+ "__unused__", /* PATH_RAY_TERMINATE_AFTER_TRANSPARENT */
+ "__unused__", /* PATH_RAY_EMISSION */
+ "__unused__", /* PATH_RAY_SUBSURFACE */
+ "__unused__", /* PATH_RAY_DENOISING_FEATURES */
+ "__unused__", /* PATH_RAY_REFLECT_PASS */
+ "__unused__", /* PATH_RAY_TRANSMISSION_PASS */
+ "__unused__", /* PATH_RAY_VOLUME_PASS */
+ "__unused__", /* PATH_RAY_SHADOW_FOR_LIGHT */
+ "__unused__", /* PATH_RAY_SHADOW_CATCHER_HIT */
+ "__unused__", /* PATH_RAY_SHADOW_CATCHER_PASS */
};
const int nraytypes = sizeof(raytypes) / sizeof(raytypes[0]);
@@ -758,7 +769,8 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath)
current_shader->has_surface_bssrdf = true;
current_shader->has_bssrdf_bump = true; /* can't detect yet */
}
- current_shader->has_bump = true; /* can't detect yet */
+ current_shader->has_bump = true; /* can't detect yet */
+ current_shader->has_surface_raytrace = true; /* can't detect yet */
}
if (node->has_spatial_varying()) {
@@ -1054,6 +1066,8 @@ void OSLCompiler::generate_nodes(const ShaderNodeSet &nodes)
current_shader->has_surface_emission = true;
if (node->has_surface_transparent())
current_shader->has_surface_transparent = true;
+ if (node->get_feature() & KERNEL_FEATURE_NODE_RAYTRACE)
+ current_shader->has_surface_raytrace = true;
if (node->has_spatial_varying())
current_shader->has_surface_spatial_varying = true;
if (node->has_surface_bssrdf()) {