diff options
Diffstat (limited to 'intern/cycles/render/osl.cpp')
-rw-r--r-- | intern/cycles/render/osl.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 1a6ae5f9277..f83aab47e84 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -609,7 +609,7 @@ bool OSLCompiler::node_skip_input(ShaderNode *node, ShaderInput *input) return true; if(input->name() == "Displacement" && current_type != SHADER_TYPE_DISPLACEMENT) return true; - if(input->name() == "Normal") + if(input->name() == "Normal" && current_type != SHADER_TYPE_BUMP) return true; } else if(node->special_type == SHADER_SPECIAL_TYPE_BUMP) { @@ -684,6 +684,8 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath) ss->Shader("surface", name, id(node).c_str()); else if(current_type == SHADER_TYPE_DISPLACEMENT) ss->Shader("displacement", name, id(node).c_str()); + else if(current_type == SHADER_TYPE_BUMP) + ss->Shader("displacement", name, id(node).c_str()); else assert(0); @@ -1055,6 +1057,12 @@ OSL::ShaderGroupRef OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph generate_nodes(dependencies); output->compile(*this); } + else if(type == SHADER_TYPE_BUMP) { + /* generate bump shader */ + find_dependencies(dependencies, output->input("Normal")); + generate_nodes(dependencies); + output->compile(*this); + } else if(type == SHADER_TYPE_VOLUME) { /* generate volume shader */ find_dependencies(dependencies, output->input("Volume")); @@ -1116,10 +1124,10 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader) if(shader->used && graph && output->input("Surface")->link) { shader->osl_surface_ref = compile_type(shader, shader->graph, SHADER_TYPE_SURFACE); - if(shader->graph_bump) - shader->osl_surface_bump_ref = compile_type(shader, shader->graph_bump, SHADER_TYPE_SURFACE); + if(shader->graph_bump && shader->displacement_method != DISPLACE_TRUE) + shader->osl_surface_bump_ref = compile_type(shader, shader->graph_bump, SHADER_TYPE_BUMP); else - shader->osl_surface_bump_ref = shader->osl_surface_ref; + shader->osl_surface_bump_ref = OSL::ShaderGroupRef(); shader->has_surface = true; } @@ -1147,13 +1155,9 @@ void OSLCompiler::compile(Scene *scene, OSLGlobals *og, Shader *shader) /* push state to array for lookup */ og->surface_state.push_back(shader->osl_surface_ref); - og->surface_state.push_back(shader->osl_surface_bump_ref); - - og->volume_state.push_back(shader->osl_volume_ref); og->volume_state.push_back(shader->osl_volume_ref); - - og->displacement_state.push_back(shader->osl_displacement_ref); og->displacement_state.push_back(shader->osl_displacement_ref); + og->bump_state.push_back(shader->osl_surface_bump_ref); } #else |