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Diffstat (limited to 'intern/cycles/render/osl.h')
-rw-r--r--intern/cycles/render/osl.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __OSL_H__
+#define __OSL_H__
+
+#include "util_set.h"
+
+#include "shader.h"
+
+#ifdef WITH_OSL
+#include <OSL/oslexec.h>
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+class Device;
+class DeviceScene;
+class ImageManager;
+class OSLRenderServices;
+class OSLGlobals;
+class Scene;
+class ShaderGraph;
+class ShaderNode;
+class ShaderOutput;
+
+#ifdef WITH_OSL
+
+/* Shader Manage */
+
+class OSLShaderManager : public ShaderManager {
+public:
+ OSLShaderManager();
+ ~OSLShaderManager();
+
+ void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+ void device_free(Device *device, DeviceScene *dscene);
+
+private:
+ OSL::ShadingSystem *ss;
+ OSL::TextureSystem *ts;
+ OSLRenderServices *services;
+ OSL::ErrorHandler errhandler;
+};
+
+#endif
+
+/* Graph Compiler */
+
+class OSLCompiler {
+public:
+ OSLCompiler(void *shadingsys);
+ void compile(OSLGlobals *og, Shader *shader);
+
+ void add(ShaderNode *node, const char *name);
+
+ void parameter(const char *name, float f);
+ void parameter_color(const char *name, float3 f);
+ void parameter_vector(const char *name, float3 f);
+ void parameter_normal(const char *name, float3 f);
+ void parameter_point(const char *name, float3 f);
+ void parameter(const char *name, int f);
+ void parameter(const char *name, const char *s);
+ void parameter(const char *name, ustring str);
+ void parameter(const char *name, const Transform& tfm);
+
+ ShaderType output_type() { return current_type; }
+
+ bool background;
+
+private:
+ string id(ShaderNode *node);
+ void compile_type(Shader *shader, ShaderGraph *graph, ShaderType type);
+ bool node_skip_input(ShaderNode *node, ShaderInput *input);
+ string compatible_name(const char *name);
+
+ void find_dependencies(set<ShaderNode*>& dependencies, ShaderInput *input);
+ void generate_nodes(const set<ShaderNode*>& nodes);
+
+ void *shadingsys;
+ ShaderType current_type;
+ Shader *current_shader;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __OSL_H__ */
+