Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/render/pass.cpp')
-rw-r--r--intern/cycles/render/pass.cpp427
1 files changed, 427 insertions, 0 deletions
diff --git a/intern/cycles/render/pass.cpp b/intern/cycles/render/pass.cpp
new file mode 100644
index 00000000000..27ad7c0db97
--- /dev/null
+++ b/intern/cycles/render/pass.cpp
@@ -0,0 +1,427 @@
+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "render/pass.h"
+
+#include "util/util_algorithm.h"
+#include "util/util_logging.h"
+
+CCL_NAMESPACE_BEGIN
+
+const char *pass_type_as_string(const PassType type)
+{
+ const int type_int = static_cast<int>(type);
+
+ const NodeEnum *type_enum = Pass::get_type_enum();
+
+ if (!type_enum->exists(type_int)) {
+ LOG(DFATAL) << "Unhandled pass type " << static_cast<int>(type) << ", not supposed to happen.";
+ return "UNKNOWN";
+ }
+
+ return (*type_enum)[type_int].c_str();
+}
+
+const char *pass_mode_as_string(PassMode mode)
+{
+ switch (mode) {
+ case PassMode::NOISY:
+ return "NOISY";
+ case PassMode::DENOISED:
+ return "DENOISED";
+ }
+
+ LOG(DFATAL) << "Unhandled pass mode " << static_cast<int>(mode) << ", should never happen.";
+ return "UNKNOWN";
+}
+
+std::ostream &operator<<(std::ostream &os, PassMode mode)
+{
+ os << pass_mode_as_string(mode);
+ return os;
+}
+
+const NodeEnum *Pass::get_type_enum()
+{
+ static NodeEnum pass_type_enum;
+
+ if (pass_type_enum.empty()) {
+
+ /* Light Passes. */
+ pass_type_enum.insert("combined", PASS_COMBINED);
+ pass_type_enum.insert("emission", PASS_EMISSION);
+ pass_type_enum.insert("background", PASS_BACKGROUND);
+ pass_type_enum.insert("ao", PASS_AO);
+ pass_type_enum.insert("shadow", PASS_SHADOW);
+ pass_type_enum.insert("diffuse", PASS_DIFFUSE);
+ pass_type_enum.insert("diffuse_direct", PASS_DIFFUSE_DIRECT);
+ pass_type_enum.insert("diffuse_indirect", PASS_DIFFUSE_INDIRECT);
+ pass_type_enum.insert("glossy", PASS_GLOSSY);
+ pass_type_enum.insert("glossy_direct", PASS_GLOSSY_DIRECT);
+ pass_type_enum.insert("glossy_indirect", PASS_GLOSSY_INDIRECT);
+ pass_type_enum.insert("transmission", PASS_TRANSMISSION);
+ pass_type_enum.insert("transmission_direct", PASS_TRANSMISSION_DIRECT);
+ pass_type_enum.insert("transmission_indirect", PASS_TRANSMISSION_INDIRECT);
+ pass_type_enum.insert("volume", PASS_VOLUME);
+ pass_type_enum.insert("volume_direct", PASS_VOLUME_DIRECT);
+ pass_type_enum.insert("volume_indirect", PASS_VOLUME_INDIRECT);
+
+ /* Data passes. */
+ pass_type_enum.insert("depth", PASS_DEPTH);
+ pass_type_enum.insert("position", PASS_POSITION);
+ pass_type_enum.insert("normal", PASS_NORMAL);
+ pass_type_enum.insert("roughness", PASS_ROUGHNESS);
+ pass_type_enum.insert("uv", PASS_UV);
+ pass_type_enum.insert("object_id", PASS_OBJECT_ID);
+ pass_type_enum.insert("material_id", PASS_MATERIAL_ID);
+ pass_type_enum.insert("motion", PASS_MOTION);
+ pass_type_enum.insert("motion_weight", PASS_MOTION_WEIGHT);
+ pass_type_enum.insert("render_time", PASS_RENDER_TIME);
+ pass_type_enum.insert("cryptomatte", PASS_CRYPTOMATTE);
+ pass_type_enum.insert("aov_color", PASS_AOV_COLOR);
+ pass_type_enum.insert("aov_value", PASS_AOV_VALUE);
+ pass_type_enum.insert("adaptive_aux_buffer", PASS_ADAPTIVE_AUX_BUFFER);
+ pass_type_enum.insert("sample_count", PASS_SAMPLE_COUNT);
+ pass_type_enum.insert("diffuse_color", PASS_DIFFUSE_COLOR);
+ pass_type_enum.insert("glossy_color", PASS_GLOSSY_COLOR);
+ pass_type_enum.insert("transmission_color", PASS_TRANSMISSION_COLOR);
+ pass_type_enum.insert("mist", PASS_MIST);
+ pass_type_enum.insert("denoising_normal", PASS_DENOISING_NORMAL);
+ pass_type_enum.insert("denoising_albedo", PASS_DENOISING_ALBEDO);
+
+ pass_type_enum.insert("shadow_catcher", PASS_SHADOW_CATCHER);
+ pass_type_enum.insert("shadow_catcher_sample_count", PASS_SHADOW_CATCHER_SAMPLE_COUNT);
+ pass_type_enum.insert("shadow_catcher_matte", PASS_SHADOW_CATCHER_MATTE);
+
+ pass_type_enum.insert("bake_primitive", PASS_BAKE_PRIMITIVE);
+ pass_type_enum.insert("bake_differential", PASS_BAKE_DIFFERENTIAL);
+ }
+
+ return &pass_type_enum;
+}
+
+const NodeEnum *Pass::get_mode_enum()
+{
+ static NodeEnum pass_mode_enum;
+
+ if (pass_mode_enum.empty()) {
+ pass_mode_enum.insert("noisy", static_cast<int>(PassMode::NOISY));
+ pass_mode_enum.insert("denoised", static_cast<int>(PassMode::DENOISED));
+ }
+
+ return &pass_mode_enum;
+}
+
+NODE_DEFINE(Pass)
+{
+ NodeType *type = NodeType::add("pass", create);
+
+ const NodeEnum *pass_type_enum = get_type_enum();
+ const NodeEnum *pass_mode_enum = get_mode_enum();
+
+ SOCKET_ENUM(type, "Type", *pass_type_enum, PASS_COMBINED);
+ SOCKET_ENUM(mode, "Mode", *pass_mode_enum, static_cast<int>(PassMode::DENOISED));
+ SOCKET_STRING(name, "Name", ustring());
+ SOCKET_BOOLEAN(include_albedo, "Include Albedo", false);
+
+ return type;
+}
+
+Pass::Pass() : Node(get_node_type()), is_auto_(false)
+{
+}
+
+PassInfo Pass::get_info() const
+{
+ return get_info(type, include_albedo);
+}
+
+bool Pass::is_written() const
+{
+ return get_info().is_written;
+}
+
+PassInfo Pass::get_info(const PassType type, const bool include_albedo)
+{
+ PassInfo pass_info;
+
+ pass_info.use_filter = true;
+ pass_info.use_exposure = false;
+ pass_info.divide_type = PASS_NONE;
+ pass_info.use_compositing = false;
+ pass_info.use_denoising_albedo = true;
+
+ switch (type) {
+ case PASS_NONE:
+ pass_info.num_components = 0;
+ break;
+ case PASS_COMBINED:
+ pass_info.num_components = 4;
+ pass_info.use_exposure = true;
+ pass_info.support_denoise = true;
+ break;
+ case PASS_DEPTH:
+ pass_info.num_components = 1;
+ pass_info.use_filter = false;
+ break;
+ case PASS_MIST:
+ pass_info.num_components = 1;
+ break;
+ case PASS_POSITION:
+ pass_info.num_components = 3;
+ break;
+ case PASS_NORMAL:
+ pass_info.num_components = 3;
+ break;
+ case PASS_ROUGHNESS:
+ pass_info.num_components = 1;
+ break;
+ case PASS_UV:
+ pass_info.num_components = 3;
+ break;
+ case PASS_MOTION:
+ pass_info.num_components = 4;
+ pass_info.divide_type = PASS_MOTION_WEIGHT;
+ break;
+ case PASS_MOTION_WEIGHT:
+ pass_info.num_components = 1;
+ break;
+ case PASS_OBJECT_ID:
+ case PASS_MATERIAL_ID:
+ pass_info.num_components = 1;
+ pass_info.use_filter = false;
+ break;
+
+ case PASS_EMISSION:
+ case PASS_BACKGROUND:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ break;
+ case PASS_AO:
+ pass_info.num_components = 3;
+ break;
+ case PASS_SHADOW:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = false;
+ break;
+ case PASS_RENDER_TIME:
+ /* This pass is handled entirely on the host side. */
+ pass_info.num_components = 0;
+ break;
+
+ case PASS_DIFFUSE_COLOR:
+ case PASS_GLOSSY_COLOR:
+ case PASS_TRANSMISSION_COLOR:
+ pass_info.num_components = 3;
+ break;
+ case PASS_DIFFUSE:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ pass_info.direct_type = PASS_DIFFUSE_DIRECT;
+ pass_info.indirect_type = PASS_DIFFUSE_INDIRECT;
+ pass_info.divide_type = (!include_albedo) ? PASS_DIFFUSE_COLOR : PASS_NONE;
+ pass_info.use_compositing = true;
+ pass_info.is_written = false;
+ break;
+ case PASS_DIFFUSE_DIRECT:
+ case PASS_DIFFUSE_INDIRECT:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ pass_info.divide_type = (!include_albedo) ? PASS_DIFFUSE_COLOR : PASS_NONE;
+ pass_info.use_compositing = true;
+ break;
+ case PASS_GLOSSY:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ pass_info.direct_type = PASS_GLOSSY_DIRECT;
+ pass_info.indirect_type = PASS_GLOSSY_INDIRECT;
+ pass_info.divide_type = (!include_albedo) ? PASS_GLOSSY_COLOR : PASS_NONE;
+ pass_info.use_compositing = true;
+ pass_info.is_written = false;
+ break;
+ case PASS_GLOSSY_DIRECT:
+ case PASS_GLOSSY_INDIRECT:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ pass_info.divide_type = (!include_albedo) ? PASS_GLOSSY_COLOR : PASS_NONE;
+ pass_info.use_compositing = true;
+ break;
+ case PASS_TRANSMISSION:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ pass_info.direct_type = PASS_TRANSMISSION_DIRECT;
+ pass_info.indirect_type = PASS_TRANSMISSION_INDIRECT;
+ pass_info.divide_type = (!include_albedo) ? PASS_TRANSMISSION_COLOR : PASS_NONE;
+ pass_info.use_compositing = true;
+ pass_info.is_written = false;
+ break;
+ case PASS_TRANSMISSION_DIRECT:
+ case PASS_TRANSMISSION_INDIRECT:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ pass_info.divide_type = (!include_albedo) ? PASS_TRANSMISSION_COLOR : PASS_NONE;
+ pass_info.use_compositing = true;
+ break;
+ case PASS_VOLUME:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ pass_info.direct_type = PASS_VOLUME_DIRECT;
+ pass_info.indirect_type = PASS_VOLUME_INDIRECT;
+ pass_info.use_compositing = true;
+ pass_info.is_written = false;
+ break;
+ case PASS_VOLUME_DIRECT:
+ case PASS_VOLUME_INDIRECT:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ break;
+
+ case PASS_CRYPTOMATTE:
+ pass_info.num_components = 4;
+ break;
+
+ case PASS_DENOISING_NORMAL:
+ pass_info.num_components = 3;
+ break;
+ case PASS_DENOISING_ALBEDO:
+ pass_info.num_components = 3;
+ break;
+
+ case PASS_SHADOW_CATCHER:
+ pass_info.num_components = 3;
+ pass_info.use_exposure = true;
+ pass_info.use_compositing = true;
+ pass_info.use_denoising_albedo = false;
+ pass_info.support_denoise = true;
+ break;
+ case PASS_SHADOW_CATCHER_SAMPLE_COUNT:
+ pass_info.num_components = 1;
+ break;
+ case PASS_SHADOW_CATCHER_MATTE:
+ pass_info.num_components = 4;
+ pass_info.use_exposure = true;
+ pass_info.support_denoise = true;
+ /* Without shadow catcher approximation compositing is not needed.
+ * Since we don't know here whether approximation is used or not, leave the decision up to
+ * the caller which will know that. */
+ break;
+
+ case PASS_ADAPTIVE_AUX_BUFFER:
+ pass_info.num_components = 4;
+ break;
+ case PASS_SAMPLE_COUNT:
+ pass_info.num_components = 1;
+ pass_info.use_exposure = false;
+ break;
+
+ case PASS_AOV_COLOR:
+ pass_info.num_components = 3;
+ break;
+ case PASS_AOV_VALUE:
+ pass_info.num_components = 1;
+ break;
+
+ case PASS_BAKE_PRIMITIVE:
+ case PASS_BAKE_DIFFERENTIAL:
+ pass_info.num_components = 4;
+ pass_info.use_exposure = false;
+ pass_info.use_filter = false;
+ break;
+
+ case PASS_CATEGORY_LIGHT_END:
+ case PASS_CATEGORY_DATA_END:
+ case PASS_CATEGORY_BAKE_END:
+ case PASS_NUM:
+ LOG(DFATAL) << "Unexpected pass type is used " << type;
+ pass_info.num_components = 0;
+ break;
+ }
+
+ return pass_info;
+}
+
+bool Pass::contains(const vector<Pass *> &passes, PassType type)
+{
+ for (const Pass *pass : passes) {
+ if (pass->get_type() != type) {
+ continue;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+const Pass *Pass::find(const vector<Pass *> &passes, const string &name)
+{
+ for (const Pass *pass : passes) {
+ if (pass->get_name() == name) {
+ return pass;
+ }
+ }
+
+ return nullptr;
+}
+
+const Pass *Pass::find(const vector<Pass *> &passes, PassType type, PassMode mode)
+{
+ for (const Pass *pass : passes) {
+ if (pass->get_type() != type || pass->get_mode() != mode) {
+ continue;
+ }
+
+ return pass;
+ }
+
+ return nullptr;
+}
+
+int Pass::get_offset(const vector<Pass *> &passes, const Pass *pass)
+{
+ int pass_offset = 0;
+
+ for (const Pass *current_pass : passes) {
+ /* Note that pass name is allowed to be empty. This is why we check for type and mode. */
+ if (current_pass->get_type() == pass->get_type() &&
+ current_pass->get_mode() == pass->get_mode() &&
+ current_pass->get_name() == pass->get_name()) {
+ if (current_pass->is_written()) {
+ return pass_offset;
+ }
+ else {
+ return PASS_UNUSED;
+ }
+ }
+ if (current_pass->is_written()) {
+ pass_offset += current_pass->get_info().num_components;
+ }
+ }
+
+ return PASS_UNUSED;
+}
+
+std::ostream &operator<<(std::ostream &os, const Pass &pass)
+{
+ os << "type: " << pass_type_as_string(pass.get_type());
+ os << ", name: \"" << pass.get_name() << "\"";
+ os << ", mode: " << pass.get_mode();
+ os << ", is_written: " << string_from_bool(pass.is_written());
+
+ return os;
+}
+
+CCL_NAMESPACE_END