diff options
Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r-- | intern/cycles/render/shader.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 747fc58f81a..39ba45a751a 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -206,7 +206,6 @@ Shader::Shader() : Node(node_type) has_surface_spatial_varying = false; has_volume_spatial_varying = false; has_volume_attribute_dependency = false; - has_object_dependency = false; has_integrator_dependency = false; has_volume_connected = false; prev_volume_step_rate = 0.0f; @@ -218,7 +217,6 @@ Shader::Shader() : Node(node_type) need_update = true; need_update_geometry = true; - need_sync_object = false; } Shader::~Shader() @@ -320,9 +318,11 @@ void Shader::tag_update(Scene *scene) * has use_mis set to false. We are quite close to release now, so * better to be safe. */ - if (this == scene->background->get_shader(scene) && - scene->light_manager->has_background_light(scene)) { - scene->light_manager->need_update = true; + if (this == scene->background->get_shader(scene)) { + scene->light_manager->need_update_background = true; + if (scene->light_manager->has_background_light(scene)) { + scene->light_manager->need_update = true; + } } /* quick detection of which kind of shaders we have to avoid loading |