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Diffstat (limited to 'intern/cycles/render/shader.cpp')
-rw-r--r--intern/cycles/render/shader.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 747fc58f81a..39ba45a751a 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -206,7 +206,6 @@ Shader::Shader() : Node(node_type)
has_surface_spatial_varying = false;
has_volume_spatial_varying = false;
has_volume_attribute_dependency = false;
- has_object_dependency = false;
has_integrator_dependency = false;
has_volume_connected = false;
prev_volume_step_rate = 0.0f;
@@ -218,7 +217,6 @@ Shader::Shader() : Node(node_type)
need_update = true;
need_update_geometry = true;
- need_sync_object = false;
}
Shader::~Shader()
@@ -320,9 +318,11 @@ void Shader::tag_update(Scene *scene)
* has use_mis set to false. We are quite close to release now, so
* better to be safe.
*/
- if (this == scene->background->get_shader(scene) &&
- scene->light_manager->has_background_light(scene)) {
- scene->light_manager->need_update = true;
+ if (this == scene->background->get_shader(scene)) {
+ scene->light_manager->need_update_background = true;
+ if (scene->light_manager->has_background_light(scene)) {
+ scene->light_manager->need_update = true;
+ }
}
/* quick detection of which kind of shaders we have to avoid loading