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Diffstat (limited to 'intern/cycles/render')
-rw-r--r--intern/cycles/render/image.cpp168
-rw-r--r--intern/cycles/render/image.h15
-rw-r--r--intern/cycles/render/mesh.cpp11
-rw-r--r--intern/cycles/render/object.cpp11
-rw-r--r--intern/cycles/render/object.h7
-rw-r--r--intern/cycles/render/osl.cpp6
-rw-r--r--intern/cycles/render/scene.cpp2
-rw-r--r--intern/cycles/render/scene.h7
8 files changed, 28 insertions, 199 deletions
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index a490f10aee4..80ec77f8b4a 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -43,7 +43,6 @@ static bool isfinite(half /*value*/)
ImageManager::ImageManager(const DeviceInfo& info)
{
need_update = true;
- pack_images = false;
osl_texture_system = NULL;
animation_frame = 0;
@@ -87,11 +86,6 @@ ImageManager::~ImageManager()
}
}
-void ImageManager::set_pack_images(bool pack_images_)
-{
- pack_images = pack_images_;
-}
-
void ImageManager::set_osl_texture_system(void *texture_system)
{
osl_texture_system = texture_system;
@@ -742,7 +736,7 @@ void ImageManager::device_load_image(Device *device,
pixels[3] = TEX_IMAGE_MISSING_A;
}
- if(!pack_images) {
+ {
thread_scoped_lock device_lock(device_mutex);
device->tex_alloc(name.c_str(),
tex_img,
@@ -771,7 +765,7 @@ void ImageManager::device_load_image(Device *device,
pixels[0] = TEX_IMAGE_MISSING_R;
}
- if(!pack_images) {
+ {
thread_scoped_lock device_lock(device_mutex);
device->tex_alloc(name.c_str(),
tex_img,
@@ -803,7 +797,7 @@ void ImageManager::device_load_image(Device *device,
pixels[3] = (TEX_IMAGE_MISSING_A * 255);
}
- if(!pack_images) {
+ {
thread_scoped_lock device_lock(device_mutex);
device->tex_alloc(name.c_str(),
tex_img,
@@ -831,7 +825,7 @@ void ImageManager::device_load_image(Device *device,
pixels[0] = (TEX_IMAGE_MISSING_R * 255);
}
- if(!pack_images) {
+ {
thread_scoped_lock device_lock(device_mutex);
device->tex_alloc(name.c_str(),
tex_img,
@@ -862,7 +856,7 @@ void ImageManager::device_load_image(Device *device,
pixels[3] = TEX_IMAGE_MISSING_A;
}
- if(!pack_images) {
+ {
thread_scoped_lock device_lock(device_mutex);
device->tex_alloc(name.c_str(),
tex_img,
@@ -890,7 +884,7 @@ void ImageManager::device_load_image(Device *device,
pixels[0] = TEX_IMAGE_MISSING_R;
}
- if(!pack_images) {
+ {
thread_scoped_lock device_lock(device_mutex);
device->tex_alloc(name.c_str(),
tex_img,
@@ -1047,9 +1041,6 @@ void ImageManager::device_update(Device *device,
pool.wait_work();
- if(pack_images)
- device_pack_images(device, dscene, progress);
-
need_update = false;
}
@@ -1079,141 +1070,6 @@ void ImageManager::device_update_slot(Device *device,
}
}
-uint8_t ImageManager::pack_image_options(ImageDataType type, size_t slot)
-{
- uint8_t options = 0;
- /* Image Options are packed into one uint:
- * bit 0 -> Interpolation
- * bit 1 + 2 + 3 -> Extension
- */
- if(images[type][slot]->interpolation == INTERPOLATION_CLOSEST) {
- options |= (1 << 0);
- }
- if(images[type][slot]->extension == EXTENSION_REPEAT) {
- options |= (1 << 1);
- }
- else if(images[type][slot]->extension == EXTENSION_EXTEND) {
- options |= (1 << 2);
- }
- else /* EXTENSION_CLIP */ {
- options |= (1 << 3);
- }
- return options;
-}
-
-template<typename T>
-void ImageManager::device_pack_images_type(
- ImageDataType type,
- const vector<device_vector<T>*>& cpu_textures,
- device_vector<T> *device_image,
- uint4 *info)
-{
- size_t size = 0, offset = 0;
- /* First step is to calculate size of the texture we need. */
- for(size_t slot = 0; slot < images[type].size(); slot++) {
- if(images[type][slot] == NULL) {
- continue;
- }
- device_vector<T>& tex_img = *cpu_textures[slot];
- size += tex_img.size();
- }
- /* Now we know how much memory we need, so we can allocate and fill. */
- T *pixels = device_image->resize(size);
- for(size_t slot = 0; slot < images[type].size(); slot++) {
- if(images[type][slot] == NULL) {
- continue;
- }
- device_vector<T>& tex_img = *cpu_textures[slot];
- uint8_t options = pack_image_options(type, slot);
- const int index = type_index_to_flattened_slot(slot, type) * 2;
- info[index] = make_uint4(tex_img.data_width,
- tex_img.data_height,
- offset,
- options);
- info[index+1] = make_uint4(tex_img.data_depth, 0, 0, 0);
- memcpy(pixels + offset,
- (void*)tex_img.data_pointer,
- tex_img.memory_size());
- offset += tex_img.size();
- }
-}
-
-void ImageManager::device_pack_images(Device *device,
- DeviceScene *dscene,
- Progress& /*progess*/)
-{
- /* For OpenCL, we pack all image textures into a single large texture, and
- * do our own interpolation in the kernel.
- */
-
- /* TODO(sergey): This will over-allocate a bit, but this is constant memory
- * so should be fine for a short term.
- */
- const size_t info_size = max4(max_flattened_slot(IMAGE_DATA_TYPE_FLOAT4),
- max_flattened_slot(IMAGE_DATA_TYPE_BYTE4),
- max_flattened_slot(IMAGE_DATA_TYPE_FLOAT),
- max_flattened_slot(IMAGE_DATA_TYPE_BYTE));
- uint4 *info = dscene->tex_image_packed_info.resize(info_size*2);
-
- /* Pack byte4 textures. */
- device_pack_images_type(IMAGE_DATA_TYPE_BYTE4,
- dscene->tex_byte4_image,
- &dscene->tex_image_byte4_packed,
- info);
- /* Pack float4 textures. */
- device_pack_images_type(IMAGE_DATA_TYPE_FLOAT4,
- dscene->tex_float4_image,
- &dscene->tex_image_float4_packed,
- info);
- /* Pack byte textures. */
- device_pack_images_type(IMAGE_DATA_TYPE_BYTE,
- dscene->tex_byte_image,
- &dscene->tex_image_byte_packed,
- info);
- /* Pack float textures. */
- device_pack_images_type(IMAGE_DATA_TYPE_FLOAT,
- dscene->tex_float_image,
- &dscene->tex_image_float_packed,
- info);
-
- /* Push textures to the device. */
- if(dscene->tex_image_byte4_packed.size()) {
- if(dscene->tex_image_byte4_packed.device_pointer) {
- thread_scoped_lock device_lock(device_mutex);
- device->tex_free(dscene->tex_image_byte4_packed);
- }
- device->tex_alloc("__tex_image_byte4_packed", dscene->tex_image_byte4_packed);
- }
- if(dscene->tex_image_float4_packed.size()) {
- if(dscene->tex_image_float4_packed.device_pointer) {
- thread_scoped_lock device_lock(device_mutex);
- device->tex_free(dscene->tex_image_float4_packed);
- }
- device->tex_alloc("__tex_image_float4_packed", dscene->tex_image_float4_packed);
- }
- if(dscene->tex_image_byte_packed.size()) {
- if(dscene->tex_image_byte_packed.device_pointer) {
- thread_scoped_lock device_lock(device_mutex);
- device->tex_free(dscene->tex_image_byte_packed);
- }
- device->tex_alloc("__tex_image_byte_packed", dscene->tex_image_byte_packed);
- }
- if(dscene->tex_image_float_packed.size()) {
- if(dscene->tex_image_float_packed.device_pointer) {
- thread_scoped_lock device_lock(device_mutex);
- device->tex_free(dscene->tex_image_float_packed);
- }
- device->tex_alloc("__tex_image_float_packed", dscene->tex_image_float_packed);
- }
- if(dscene->tex_image_packed_info.size()) {
- if(dscene->tex_image_packed_info.device_pointer) {
- thread_scoped_lock device_lock(device_mutex);
- device->tex_free(dscene->tex_image_packed_info);
- }
- device->tex_alloc("__tex_image_packed_info", dscene->tex_image_packed_info);
- }
-}
-
void ImageManager::device_free_builtin(Device *device, DeviceScene *dscene)
{
for(int type = 0; type < IMAGE_DATA_NUM_TYPES; type++) {
@@ -1239,18 +1095,6 @@ void ImageManager::device_free(Device *device, DeviceScene *dscene)
dscene->tex_float_image.clear();
dscene->tex_byte_image.clear();
dscene->tex_half_image.clear();
-
- device->tex_free(dscene->tex_image_float4_packed);
- device->tex_free(dscene->tex_image_byte4_packed);
- device->tex_free(dscene->tex_image_float_packed);
- device->tex_free(dscene->tex_image_byte_packed);
- device->tex_free(dscene->tex_image_packed_info);
-
- dscene->tex_image_float4_packed.clear();
- dscene->tex_image_byte4_packed.clear();
- dscene->tex_image_float_packed.clear();
- dscene->tex_image_byte_packed.clear();
- dscene->tex_image_packed_info.clear();
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index db7e28a5e44..c86d1cbedbf 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -76,7 +76,6 @@ public:
void device_free_builtin(Device *device, DeviceScene *dscene);
void set_osl_texture_system(void *texture_system);
- void set_pack_images(bool pack_images_);
bool set_animation_frame_update(int frame);
bool need_update;
@@ -130,7 +129,6 @@ private:
vector<Image*> images[IMAGE_DATA_NUM_TYPES];
void *osl_texture_system;
- bool pack_images;
bool file_load_image_generic(Image *img,
ImageInput **in,
@@ -152,8 +150,6 @@ private:
int flattened_slot_to_type_index(int flat_slot, ImageDataType *type);
string name_from_type(int type);
- uint8_t pack_image_options(ImageDataType type, size_t slot);
-
void device_load_image(Device *device,
DeviceScene *dscene,
Scene *scene,
@@ -164,17 +160,6 @@ private:
DeviceScene *dscene,
ImageDataType type,
int slot);
-
- template<typename T>
- void device_pack_images_type(
- ImageDataType type,
- const vector<device_vector<T>*>& cpu_textures,
- device_vector<T> *device_image,
- uint4 *info);
-
- void device_pack_images(Device *device,
- DeviceScene *dscene,
- Progress& progess);
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 03825f780e0..84537bf5993 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1925,16 +1925,7 @@ void MeshManager::device_update_displacement_images(Device *device,
if(node->special_type != SHADER_SPECIAL_TYPE_IMAGE_SLOT) {
continue;
}
- if(device->info.pack_images) {
- /* If device requires packed images we need to update all
- * images now, even if they're not used for displacement.
- */
- image_manager->device_update(device,
- dscene,
- scene,
- progress);
- return;
- }
+
ImageSlotTextureNode *image_node = static_cast<ImageSlotTextureNode*>(node);
int slot = image_node->slot;
if(slot != -1) {
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 375abfeb27a..b00e5624266 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -262,6 +262,17 @@ bool Object::is_traceable()
return true;
}
+uint Object::visibility_for_tracing() const {
+ uint trace_visibility = visibility;
+ if (is_shadow_catcher) {
+ trace_visibility &= ~PATH_RAY_SHADOW_NON_CATCHER;
+ }
+ else {
+ trace_visibility &= ~PATH_RAY_SHADOW_CATCHER;
+ }
+ return trace_visibility;
+}
+
/* Object Manager */
ObjectManager::ObjectManager()
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 12d7b2c81cf..6927bbfe4c7 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -60,7 +60,7 @@ public:
ParticleSystem *particle_system;
int particle_index;
-
+
Object();
~Object();
@@ -75,6 +75,11 @@ public:
* kernel scene.
*/
bool is_traceable();
+
+ /* Combine object's visibility with all possible internal run-time
+ * determined flags which denotes trace-time visibility.
+ */
+ uint visibility_for_tracing() const;
};
/* Object Manager */
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index a794f233718..c337079b09f 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -233,8 +233,10 @@ void OSLShaderManager::shading_system_init()
"glossy", /* PATH_RAY_GLOSSY */
"singular", /* PATH_RAY_SINGULAR */
"transparent", /* PATH_RAY_TRANSPARENT */
- "shadow", /* PATH_RAY_SHADOW_OPAQUE */
- "shadow", /* PATH_RAY_SHADOW_TRANSPARENT */
+ "shadow", /* PATH_RAY_SHADOW_OPAQUE_NON_CATCHER */
+ "shadow", /* PATH_RAY_SHADOW_OPAQUE_CATCHER */
+ "shadow", /* PATH_RAY_SHADOW_TRANSPARENT_NON_CATCHER */
+ "shadow", /* PATH_RAY_SHADOW_TRANSPARENT_CATCHER */
"__unused__",
"__unused__",
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 4db20338744..c59a5d97df5 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -148,8 +148,6 @@ void Scene::device_update(Device *device_, Progress& progress)
* - Film needs light manager to run for use_light_visibility
* - Lookup tables are done a second time to handle film tables
*/
-
- image_manager->set_pack_images(device->info.pack_images);
progress.set_status("Updating Shaders");
shader_manager->device_update(device, &dscene, this, progress);
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 4c2c4f5fcc3..0194327f567 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -121,13 +121,6 @@ public:
vector<device_vector<uchar>* > tex_byte_image;
vector<device_vector<half>* > tex_half_image;
- /* opencl images */
- device_vector<float4> tex_image_float4_packed;
- device_vector<uchar4> tex_image_byte4_packed;
- device_vector<float> tex_image_float_packed;
- device_vector<uchar> tex_image_byte_packed;
- device_vector<uint4> tex_image_packed_info;
-
KernelData data;
};