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Diffstat (limited to 'intern/cycles/scene/alembic.cpp')
-rw-r--r--intern/cycles/scene/alembic.cpp1431
1 files changed, 1431 insertions, 0 deletions
diff --git a/intern/cycles/scene/alembic.cpp b/intern/cycles/scene/alembic.cpp
new file mode 100644
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+++ b/intern/cycles/scene/alembic.cpp
@@ -0,0 +1,1431 @@
+/*
+ * Copyright 2011-2018 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "scene/alembic.h"
+
+#include "scene/alembic_read.h"
+#include "scene/camera.h"
+#include "scene/curves.h"
+#include "scene/mesh.h"
+#include "scene/object.h"
+#include "scene/scene.h"
+#include "scene/shader.h"
+
+#include "util/foreach.h"
+#include "util/log.h"
+#include "util/progress.h"
+#include "util/transform.h"
+#include "util/vector.h"
+
+#ifdef WITH_ALEMBIC
+
+using namespace Alembic::AbcGeom;
+
+CCL_NAMESPACE_BEGIN
+
+/* TODO(kevindietrich): motion blur support. */
+
+template<typename SchemaType>
+static vector<FaceSetShaderIndexPair> parse_face_sets_for_shader_assignment(
+ SchemaType &schema, const array<Node *> &used_shaders)
+{
+ vector<FaceSetShaderIndexPair> result;
+
+ std::vector<std::string> face_set_names;
+ schema.getFaceSetNames(face_set_names);
+
+ if (face_set_names.empty()) {
+ return result;
+ }
+
+ for (const std::string &face_set_name : face_set_names) {
+ int shader_index = 0;
+
+ for (Node *node : used_shaders) {
+ if (node->name == face_set_name) {
+ break;
+ }
+
+ ++shader_index;
+ }
+
+ if (shader_index >= used_shaders.size()) {
+ /* use the first shader instead if none was found */
+ shader_index = 0;
+ }
+
+ const Alembic::AbcGeom::IFaceSet face_set = schema.getFaceSet(face_set_name);
+
+ if (!face_set.valid()) {
+ continue;
+ }
+
+ result.push_back({face_set, shader_index});
+ }
+
+ return result;
+}
+
+void CachedData::clear()
+{
+ attributes.clear();
+ curve_first_key.clear();
+ curve_keys.clear();
+ curve_radius.clear();
+ curve_shader.clear();
+ num_ngons.clear();
+ shader.clear();
+ subd_creases_edge.clear();
+ subd_creases_weight.clear();
+ subd_face_corners.clear();
+ subd_num_corners.clear();
+ subd_ptex_offset.clear();
+ subd_smooth.clear();
+ subd_start_corner.clear();
+ transforms.clear();
+ triangles.clear();
+ uv_loops.clear();
+ vertices.clear();
+
+ for (CachedAttribute &attr : attributes) {
+ attr.data.clear();
+ }
+
+ attributes.clear();
+}
+
+CachedData::CachedAttribute &CachedData::add_attribute(const ustring &name,
+ const TimeSampling &time_sampling)
+{
+ for (auto &attr : attributes) {
+ if (attr.name == name) {
+ return attr;
+ }
+ }
+
+ CachedAttribute &attr = attributes.emplace_back();
+ attr.name = name;
+ attr.data.set_time_sampling(time_sampling);
+ return attr;
+}
+
+bool CachedData::is_constant() const
+{
+# define CHECK_IF_CONSTANT(data) \
+ if (!data.is_constant()) { \
+ return false; \
+ }
+
+ CHECK_IF_CONSTANT(curve_first_key)
+ CHECK_IF_CONSTANT(curve_keys)
+ CHECK_IF_CONSTANT(curve_radius)
+ CHECK_IF_CONSTANT(curve_shader)
+ CHECK_IF_CONSTANT(num_ngons)
+ CHECK_IF_CONSTANT(shader)
+ CHECK_IF_CONSTANT(subd_creases_edge)
+ CHECK_IF_CONSTANT(subd_creases_weight)
+ CHECK_IF_CONSTANT(subd_face_corners)
+ CHECK_IF_CONSTANT(subd_num_corners)
+ CHECK_IF_CONSTANT(subd_ptex_offset)
+ CHECK_IF_CONSTANT(subd_smooth)
+ CHECK_IF_CONSTANT(subd_start_corner)
+ CHECK_IF_CONSTANT(transforms)
+ CHECK_IF_CONSTANT(triangles)
+ CHECK_IF_CONSTANT(uv_loops)
+ CHECK_IF_CONSTANT(vertices)
+
+ for (const CachedAttribute &attr : attributes) {
+ if (!attr.data.is_constant()) {
+ return false;
+ }
+ }
+
+ return true;
+
+# undef CHECK_IF_CONSTANT
+}
+
+void CachedData::invalidate_last_loaded_time(bool attributes_only)
+{
+ if (attributes_only) {
+ for (CachedAttribute &attr : attributes) {
+ attr.data.invalidate_last_loaded_time();
+ }
+
+ return;
+ }
+
+ curve_first_key.invalidate_last_loaded_time();
+ curve_keys.invalidate_last_loaded_time();
+ curve_radius.invalidate_last_loaded_time();
+ curve_shader.invalidate_last_loaded_time();
+ num_ngons.invalidate_last_loaded_time();
+ shader.invalidate_last_loaded_time();
+ subd_creases_edge.invalidate_last_loaded_time();
+ subd_creases_weight.invalidate_last_loaded_time();
+ subd_face_corners.invalidate_last_loaded_time();
+ subd_num_corners.invalidate_last_loaded_time();
+ subd_ptex_offset.invalidate_last_loaded_time();
+ subd_smooth.invalidate_last_loaded_time();
+ subd_start_corner.invalidate_last_loaded_time();
+ transforms.invalidate_last_loaded_time();
+ triangles.invalidate_last_loaded_time();
+ uv_loops.invalidate_last_loaded_time();
+ vertices.invalidate_last_loaded_time();
+}
+
+void CachedData::set_time_sampling(TimeSampling time_sampling)
+{
+ curve_first_key.set_time_sampling(time_sampling);
+ curve_keys.set_time_sampling(time_sampling);
+ curve_radius.set_time_sampling(time_sampling);
+ curve_shader.set_time_sampling(time_sampling);
+ num_ngons.set_time_sampling(time_sampling);
+ shader.set_time_sampling(time_sampling);
+ subd_creases_edge.set_time_sampling(time_sampling);
+ subd_creases_weight.set_time_sampling(time_sampling);
+ subd_face_corners.set_time_sampling(time_sampling);
+ subd_num_corners.set_time_sampling(time_sampling);
+ subd_ptex_offset.set_time_sampling(time_sampling);
+ subd_smooth.set_time_sampling(time_sampling);
+ subd_start_corner.set_time_sampling(time_sampling);
+ transforms.set_time_sampling(time_sampling);
+ triangles.set_time_sampling(time_sampling);
+ uv_loops.set_time_sampling(time_sampling);
+ vertices.set_time_sampling(time_sampling);
+
+ for (CachedAttribute &attr : attributes) {
+ attr.data.set_time_sampling(time_sampling);
+ }
+}
+
+size_t CachedData::memory_used() const
+{
+ size_t mem_used = 0;
+
+ mem_used += curve_first_key.memory_used();
+ mem_used += curve_keys.memory_used();
+ mem_used += curve_radius.memory_used();
+ mem_used += curve_shader.memory_used();
+ mem_used += num_ngons.memory_used();
+ mem_used += shader.memory_used();
+ mem_used += subd_creases_edge.memory_used();
+ mem_used += subd_creases_weight.memory_used();
+ mem_used += subd_face_corners.memory_used();
+ mem_used += subd_num_corners.memory_used();
+ mem_used += subd_ptex_offset.memory_used();
+ mem_used += subd_smooth.memory_used();
+ mem_used += subd_start_corner.memory_used();
+ mem_used += transforms.memory_used();
+ mem_used += triangles.memory_used();
+ mem_used += uv_loops.memory_used();
+ mem_used += vertices.memory_used();
+
+ for (const CachedAttribute &attr : attributes) {
+ mem_used += attr.data.memory_used();
+ }
+
+ return mem_used;
+}
+
+static M44d convert_yup_zup(const M44d &mtx, float scale_mult)
+{
+ V3d scale, shear, rotation, translation;
+ extractSHRT(mtx,
+ scale,
+ shear,
+ rotation,
+ translation,
+ true,
+ IMATH_INTERNAL_NAMESPACE::Euler<double>::XZY);
+
+ M44d rot_mat, scale_mat, trans_mat;
+ rot_mat.setEulerAngles(V3d(rotation.x, -rotation.z, rotation.y));
+ scale_mat.setScale(V3d(scale.x, scale.z, scale.y));
+ trans_mat.setTranslation(V3d(translation.x, -translation.z, translation.y));
+
+ M44d temp_mat = scale_mat * rot_mat * trans_mat;
+
+ scale_mat.setScale(static_cast<double>(scale_mult));
+
+ return temp_mat * scale_mat;
+}
+
+static void transform_decompose(
+ const M44d &mat, V3d &scale, V3d &shear, Quatd &rotation, V3d &translation)
+{
+ M44d mat_remainder(mat);
+
+ /* extract scale and shear */
+ Imath::extractAndRemoveScalingAndShear(mat_remainder, scale, shear);
+
+ /* extract translation */
+ translation.x = mat_remainder[3][0];
+ translation.y = mat_remainder[3][1];
+ translation.z = mat_remainder[3][2];
+
+ /* extract rotation */
+ rotation = extractQuat(mat_remainder);
+}
+
+static M44d transform_compose(const V3d &scale,
+ const V3d &shear,
+ const Quatd &rotation,
+ const V3d &translation)
+{
+ M44d scale_mat, shear_mat, rot_mat, trans_mat;
+
+ scale_mat.setScale(scale);
+ shear_mat.setShear(shear);
+ rot_mat = rotation.toMatrix44();
+ trans_mat.setTranslation(translation);
+
+ return scale_mat * shear_mat * rot_mat * trans_mat;
+}
+
+/* get the matrix for the specified time, or return the identity matrix if there is no exact match
+ */
+static M44d get_matrix_for_time(const MatrixSampleMap &samples, chrono_t time)
+{
+ MatrixSampleMap::const_iterator iter = samples.find(time);
+ if (iter != samples.end()) {
+ return iter->second;
+ }
+
+ return M44d();
+}
+
+/* get the matrix for the specified time, or interpolate between samples if there is no exact match
+ */
+static M44d get_interpolated_matrix_for_time(const MatrixSampleMap &samples, chrono_t time)
+{
+ if (samples.empty()) {
+ return M44d();
+ }
+
+ /* see if exact match */
+ MatrixSampleMap::const_iterator iter = samples.find(time);
+ if (iter != samples.end()) {
+ return iter->second;
+ }
+
+ if (samples.size() == 1) {
+ return samples.begin()->second;
+ }
+
+ if (time <= samples.begin()->first) {
+ return samples.begin()->second;
+ }
+
+ if (time >= samples.rbegin()->first) {
+ return samples.rbegin()->second;
+ }
+
+ /* find previous and next time sample to interpolate */
+ chrono_t prev_time = samples.begin()->first;
+ chrono_t next_time = samples.rbegin()->first;
+
+ for (MatrixSampleMap::const_iterator I = samples.begin(); I != samples.end(); ++I) {
+ chrono_t current_time = (*I).first;
+
+ if (current_time > prev_time && current_time <= time) {
+ prev_time = current_time;
+ }
+
+ if (current_time > next_time && current_time >= time) {
+ next_time = current_time;
+ }
+ }
+
+ const M44d prev_mat = get_matrix_for_time(samples, prev_time);
+ const M44d next_mat = get_matrix_for_time(samples, next_time);
+
+ V3d prev_scale, next_scale;
+ V3d prev_shear, next_shear;
+ V3d prev_translation, next_translation;
+ Quatd prev_rotation, next_rotation;
+
+ transform_decompose(prev_mat, prev_scale, prev_shear, prev_rotation, prev_translation);
+ transform_decompose(next_mat, next_scale, next_shear, next_rotation, next_translation);
+
+ chrono_t t = (time - prev_time) / (next_time - prev_time);
+
+ /* Ensure rotation around the shortest angle. */
+ if ((prev_rotation ^ next_rotation) < 0) {
+ next_rotation = -next_rotation;
+ }
+
+ return transform_compose(Imath::lerp(prev_scale, next_scale, t),
+ Imath::lerp(prev_shear, next_shear, t),
+ Imath::slerp(prev_rotation, next_rotation, t),
+ Imath::lerp(prev_translation, next_translation, t));
+}
+
+static void concatenate_xform_samples(const MatrixSampleMap &parent_samples,
+ const MatrixSampleMap &local_samples,
+ MatrixSampleMap &output_samples)
+{
+ set<chrono_t> union_of_samples;
+
+ for (const std::pair<chrono_t, M44d> pair : parent_samples) {
+ union_of_samples.insert(pair.first);
+ }
+
+ for (const std::pair<chrono_t, M44d> pair : local_samples) {
+ union_of_samples.insert(pair.first);
+ }
+
+ foreach (chrono_t time, union_of_samples) {
+ M44d parent_matrix = get_interpolated_matrix_for_time(parent_samples, time);
+ M44d local_matrix = get_interpolated_matrix_for_time(local_samples, time);
+
+ output_samples[time] = local_matrix * parent_matrix;
+ }
+}
+
+static Transform make_transform(const M44d &a, float scale)
+{
+ M44d m = convert_yup_zup(a, scale);
+ Transform trans;
+ for (int j = 0; j < 3; j++) {
+ for (int i = 0; i < 4; i++) {
+ trans[j][i] = static_cast<float>(m[i][j]);
+ }
+ }
+ return trans;
+}
+
+NODE_DEFINE(AlembicObject)
+{
+ NodeType *type = NodeType::add("alembic_object", create);
+
+ SOCKET_STRING(path, "Alembic Path", ustring());
+ SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", Shader::get_node_type());
+
+ SOCKET_BOOLEAN(ignore_subdivision, "Ignore Subdivision", true);
+
+ SOCKET_INT(subd_max_level, "Max Subdivision Level", 1);
+ SOCKET_FLOAT(subd_dicing_rate, "Subdivision Dicing Rate", 1.0f);
+
+ SOCKET_FLOAT(radius_scale, "Radius Scale", 1.0f);
+
+ return type;
+}
+
+AlembicObject::AlembicObject() : Node(get_node_type())
+{
+ schema_type = INVALID;
+}
+
+AlembicObject::~AlembicObject()
+{
+}
+
+void AlembicObject::set_object(Object *object_)
+{
+ object = object_;
+}
+
+Object *AlembicObject::get_object()
+{
+ return object;
+}
+
+bool AlembicObject::has_data_loaded() const
+{
+ return data_loaded;
+}
+
+void AlembicObject::load_data_in_cache(CachedData &cached_data,
+ AlembicProcedural *proc,
+ IPolyMeshSchema &schema,
+ Progress &progress)
+{
+ /* Only load data for the original Geometry. */
+ if (instance_of) {
+ return;
+ }
+
+ cached_data.clear();
+
+ PolyMeshSchemaData data;
+ data.topology_variance = schema.getTopologyVariance();
+ data.time_sampling = schema.getTimeSampling();
+ data.positions = schema.getPositionsProperty();
+ data.face_counts = schema.getFaceCountsProperty();
+ data.face_indices = schema.getFaceIndicesProperty();
+ data.normals = schema.getNormalsParam();
+ data.num_samples = schema.getNumSamples();
+ data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders());
+
+ read_geometry_data(proc, cached_data, data, progress);
+
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ /* Use the schema as the base compound property to also be able to look for top level properties.
+ */
+ read_attributes(
+ proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress);
+
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ cached_data.invalidate_last_loaded_time(true);
+ data_loaded = true;
+}
+
+void AlembicObject::load_data_in_cache(CachedData &cached_data,
+ AlembicProcedural *proc,
+ ISubDSchema &schema,
+ Progress &progress)
+{
+ /* Only load data for the original Geometry. */
+ if (instance_of) {
+ return;
+ }
+
+ cached_data.clear();
+
+ if (this->get_ignore_subdivision()) {
+ PolyMeshSchemaData data;
+ data.topology_variance = schema.getTopologyVariance();
+ data.time_sampling = schema.getTimeSampling();
+ data.positions = schema.getPositionsProperty();
+ data.face_counts = schema.getFaceCountsProperty();
+ data.face_indices = schema.getFaceIndicesProperty();
+ data.num_samples = schema.getNumSamples();
+ data.velocities = schema.getVelocitiesProperty();
+ data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders());
+
+ read_geometry_data(proc, cached_data, data, progress);
+
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ /* Use the schema as the base compound property to also be able to look for top level
+ * properties. */
+ read_attributes(
+ proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress);
+
+ cached_data.invalidate_last_loaded_time(true);
+ data_loaded = true;
+ return;
+ }
+
+ SubDSchemaData data;
+ data.time_sampling = schema.getTimeSampling();
+ data.num_samples = schema.getNumSamples();
+ data.topology_variance = schema.getTopologyVariance();
+ data.face_counts = schema.getFaceCountsProperty();
+ data.face_indices = schema.getFaceIndicesProperty();
+ data.positions = schema.getPositionsProperty();
+ data.face_varying_interpolate_boundary = schema.getFaceVaryingInterpolateBoundaryProperty();
+ data.face_varying_propagate_corners = schema.getFaceVaryingPropagateCornersProperty();
+ data.interpolate_boundary = schema.getInterpolateBoundaryProperty();
+ data.crease_indices = schema.getCreaseIndicesProperty();
+ data.crease_lengths = schema.getCreaseLengthsProperty();
+ data.crease_sharpnesses = schema.getCreaseSharpnessesProperty();
+ data.corner_indices = schema.getCornerIndicesProperty();
+ data.corner_sharpnesses = schema.getCornerSharpnessesProperty();
+ data.holes = schema.getHolesProperty();
+ data.subdivision_scheme = schema.getSubdivisionSchemeProperty();
+ data.velocities = schema.getVelocitiesProperty();
+ data.shader_face_sets = parse_face_sets_for_shader_assignment(schema, get_used_shaders());
+
+ read_geometry_data(proc, cached_data, data, progress);
+
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ /* Use the schema as the base compound property to also be able to look for top level properties.
+ */
+ read_attributes(
+ proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress);
+
+ cached_data.invalidate_last_loaded_time(true);
+ data_loaded = true;
+}
+
+void AlembicObject::load_data_in_cache(CachedData &cached_data,
+ AlembicProcedural *proc,
+ const ICurvesSchema &schema,
+ Progress &progress)
+{
+ /* Only load data for the original Geometry. */
+ if (instance_of) {
+ return;
+ }
+
+ cached_data.clear();
+
+ CurvesSchemaData data;
+ data.positions = schema.getPositionsProperty();
+ data.position_weights = schema.getPositionWeightsProperty();
+ data.normals = schema.getNormalsParam();
+ data.knots = schema.getKnotsProperty();
+ data.orders = schema.getOrdersProperty();
+ data.widths = schema.getWidthsParam();
+ data.velocities = schema.getVelocitiesProperty();
+ data.time_sampling = schema.getTimeSampling();
+ data.topology_variance = schema.getTopologyVariance();
+ data.num_samples = schema.getNumSamples();
+ data.num_vertices = schema.getNumVerticesProperty();
+ data.default_radius = proc->get_default_radius();
+ data.radius_scale = get_radius_scale();
+
+ read_geometry_data(proc, cached_data, data, progress);
+
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ /* Use the schema as the base compound property to also be able to look for top level properties.
+ */
+ read_attributes(
+ proc, cached_data, schema, schema.getUVsParam(), get_requested_attributes(), progress);
+
+ cached_data.invalidate_last_loaded_time(true);
+ data_loaded = true;
+}
+
+void AlembicObject::setup_transform_cache(CachedData &cached_data, float scale)
+{
+ cached_data.transforms.clear();
+ cached_data.transforms.invalidate_last_loaded_time();
+
+ if (scale == 0.0f) {
+ scale = 1.0f;
+ }
+
+ if (xform_time_sampling) {
+ cached_data.transforms.set_time_sampling(*xform_time_sampling);
+ }
+
+ if (xform_samples.size() == 0) {
+ Transform tfm = transform_scale(make_float3(scale));
+ cached_data.transforms.add_data(tfm, 0.0);
+ }
+ else {
+ /* It is possible for a leaf node of the hierarchy to have multiple samples for its transforms
+ * if a sibling has animated transforms. So check if we indeed have animated transformations.
+ */
+ M44d first_matrix = xform_samples.begin()->first;
+ bool has_animation = false;
+ for (const std::pair<chrono_t, M44d> pair : xform_samples) {
+ if (pair.second != first_matrix) {
+ has_animation = true;
+ break;
+ }
+ }
+
+ if (!has_animation) {
+ Transform tfm = make_transform(first_matrix, scale);
+ cached_data.transforms.add_data(tfm, 0.0);
+ }
+ else {
+ for (const std::pair<chrono_t, M44d> pair : xform_samples) {
+ Transform tfm = make_transform(pair.second, scale);
+ cached_data.transforms.add_data(tfm, pair.first);
+ }
+ }
+ }
+}
+
+AttributeRequestSet AlembicObject::get_requested_attributes()
+{
+ AttributeRequestSet requested_attributes;
+
+ Geometry *geometry = object->get_geometry();
+ assert(geometry);
+
+ foreach (Node *node, geometry->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(node);
+
+ foreach (const AttributeRequest &attr, shader->attributes.requests) {
+ if (attr.name != "") {
+ requested_attributes.add(attr.name);
+ }
+ }
+ }
+
+ return requested_attributes;
+}
+
+/* Update existing attributes and remove any attribute not in the cached_data, those attributes
+ * were added by Cycles (e.g. face normals) */
+static void update_attributes(AttributeSet &attributes, CachedData &cached_data, double frame_time)
+{
+ set<Attribute *> cached_attributes;
+
+ for (CachedData::CachedAttribute &attribute : cached_data.attributes) {
+ const CacheLookupResult<array<char>> result = attribute.data.data_for_time(frame_time);
+
+ if (result.has_no_data_for_time()) {
+ continue;
+ }
+
+ Attribute *attr = nullptr;
+ if (attribute.std != ATTR_STD_NONE) {
+ attr = attributes.add(attribute.std, attribute.name);
+ }
+ else {
+ attr = attributes.add(attribute.name, attribute.type_desc, attribute.element);
+ }
+ assert(attr);
+
+ cached_attributes.insert(attr);
+
+ if (!result.has_new_data()) {
+ continue;
+ }
+
+ const ccl::array<char> &attr_data = result.get_data();
+
+ /* weak way of detecting if the topology has changed
+ * todo: reuse code from device_update patch */
+ if (attr->buffer.size() != attr_data.size()) {
+ attr->buffer.resize(attr_data.size());
+ }
+
+ memcpy(attr->data(), attr_data.data(), attr_data.size());
+ attr->modified = true;
+ }
+
+ /* remove any attributes not in cached_attributes */
+ list<Attribute>::iterator it;
+ for (it = attributes.attributes.begin(); it != attributes.attributes.end();) {
+ if (cached_attributes.find(&(*it)) == cached_attributes.end()) {
+ attributes.remove(it++);
+ continue;
+ }
+
+ it++;
+ }
+}
+
+NODE_DEFINE(AlembicProcedural)
+{
+ NodeType *type = NodeType::add("alembic", create);
+
+ SOCKET_STRING(filepath, "Filename", ustring());
+ SOCKET_FLOAT(frame, "Frame", 1.0f);
+ SOCKET_FLOAT(start_frame, "Start Frame", 1.0f);
+ SOCKET_FLOAT(end_frame, "End Frame", 1.0f);
+ SOCKET_FLOAT(frame_rate, "Frame Rate", 24.0f);
+ SOCKET_FLOAT(frame_offset, "Frame Offset", 0.0f);
+ SOCKET_FLOAT(default_radius, "Default Radius", 0.01f);
+ SOCKET_FLOAT(scale, "Scale", 1.0f);
+
+ SOCKET_NODE_ARRAY(objects, "Objects", AlembicObject::get_node_type());
+
+ SOCKET_BOOLEAN(use_prefetch, "Use Prefetch", true);
+ SOCKET_INT(prefetch_cache_size, "Prefetch Cache Size", 4096);
+
+ return type;
+}
+
+AlembicProcedural::AlembicProcedural() : Procedural(get_node_type())
+{
+ objects_loaded = false;
+ scene_ = nullptr;
+}
+
+AlembicProcedural::~AlembicProcedural()
+{
+ ccl::set<Geometry *> geometries_set;
+ ccl::set<Object *> objects_set;
+ ccl::set<AlembicObject *> abc_objects_set;
+
+ foreach (Node *node, objects) {
+ AlembicObject *abc_object = static_cast<AlembicObject *>(node);
+
+ if (abc_object->get_object()) {
+ objects_set.insert(abc_object->get_object());
+
+ if (abc_object->get_object()->get_geometry()) {
+ geometries_set.insert(abc_object->get_object()->get_geometry());
+ }
+ }
+
+ delete_node(abc_object);
+ }
+
+ /* We may delete a Procedural before rendering started, so scene_ can be null. */
+ if (!scene_) {
+ assert(geometries_set.empty());
+ assert(objects_set.empty());
+ return;
+ }
+
+ scene_->delete_nodes(geometries_set, this);
+ scene_->delete_nodes(objects_set, this);
+}
+
+void AlembicProcedural::generate(Scene *scene, Progress &progress)
+{
+ assert(scene_ == nullptr || scene_ == scene);
+ scene_ = scene;
+
+ if (frame < start_frame || frame > end_frame) {
+ clear_modified();
+ return;
+ }
+
+ bool need_shader_updates = false;
+ bool need_data_updates = false;
+
+ foreach (Node *object_node, objects) {
+ AlembicObject *object = static_cast<AlembicObject *>(object_node);
+
+ if (object->is_modified()) {
+ need_data_updates = true;
+ }
+
+ /* Check if the shaders were modified. */
+ if (object->used_shaders_is_modified() && object->get_object() &&
+ object->get_object()->get_geometry()) {
+ Geometry *geometry = object->get_object()->get_geometry();
+ array<Node *> used_shaders = object->get_used_shaders();
+ geometry->set_used_shaders(used_shaders);
+ need_shader_updates = true;
+ }
+
+ /* Check for changes in shaders (e.g. newly requested attributes). */
+ foreach (Node *shader_node, object->get_used_shaders()) {
+ Shader *shader = static_cast<Shader *>(shader_node);
+
+ if (shader->need_update_geometry()) {
+ object->need_shader_update = true;
+ need_shader_updates = true;
+ }
+ }
+ }
+
+ if (!is_modified() && !need_shader_updates && !need_data_updates) {
+ return;
+ }
+
+ if (!archive.valid()) {
+ Alembic::AbcCoreFactory::IFactory factory;
+ factory.setPolicy(Alembic::Abc::ErrorHandler::kQuietNoopPolicy);
+ archive = factory.getArchive(filepath.c_str());
+
+ if (!archive.valid()) {
+ /* avoid potential infinite update loops in viewport synchronization */
+ filepath.clear();
+ clear_modified();
+ return;
+ }
+ }
+
+ if (!objects_loaded || objects_is_modified()) {
+ load_objects(progress);
+ objects_loaded = true;
+ }
+
+ const chrono_t frame_time = (chrono_t)((frame - frame_offset) / frame_rate);
+
+ /* Clear the subdivision caches as the data is stored differently. */
+ for (Node *node : objects) {
+ AlembicObject *object = static_cast<AlembicObject *>(node);
+
+ if (object->schema_type != AlembicObject::SUBD) {
+ continue;
+ }
+
+ if (object->ignore_subdivision_is_modified()) {
+ object->clear_cache();
+ }
+ }
+
+ if (use_prefetch_is_modified()) {
+ if (!use_prefetch) {
+ for (Node *node : objects) {
+ AlembicObject *object = static_cast<AlembicObject *>(node);
+ object->clear_cache();
+ }
+ }
+ }
+
+ if (prefetch_cache_size_is_modified()) {
+ /* Check whether the current memory usage fits in the new requested size,
+ * abort the render if it is any higher. */
+ size_t memory_used = 0ul;
+ for (Node *node : objects) {
+ AlembicObject *object = static_cast<AlembicObject *>(node);
+ memory_used += object->get_cached_data().memory_used();
+ }
+
+ if (memory_used > get_prefetch_cache_size_in_bytes()) {
+ progress.set_error("Error: Alembic Procedural memory limit reached");
+ return;
+ }
+ }
+
+ build_caches(progress);
+
+ foreach (Node *node, objects) {
+ AlembicObject *object = static_cast<AlembicObject *>(node);
+
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ /* skip constant objects */
+ if (object->is_constant() && !object->is_modified() && !object->need_shader_update &&
+ !scale_is_modified()) {
+ continue;
+ }
+
+ if (object->schema_type == AlembicObject::POLY_MESH) {
+ read_mesh(object, frame_time);
+ }
+ else if (object->schema_type == AlembicObject::CURVES) {
+ read_curves(object, frame_time);
+ }
+ else if (object->schema_type == AlembicObject::SUBD) {
+ read_subd(object, frame_time);
+ }
+
+ object->need_shader_update = false;
+ object->clear_modified();
+ }
+
+ clear_modified();
+}
+
+void AlembicProcedural::add_object(AlembicObject *object)
+{
+ objects.push_back_slow(object);
+ tag_objects_modified();
+}
+
+void AlembicProcedural::tag_update(Scene *scene)
+{
+ scene->procedural_manager->tag_update();
+}
+
+AlembicObject *AlembicProcedural::get_or_create_object(const ustring &path)
+{
+ foreach (Node *node, objects) {
+ AlembicObject *object = static_cast<AlembicObject *>(node);
+
+ if (object->get_path() == path) {
+ return object;
+ }
+ }
+
+ AlembicObject *object = create_node<AlembicObject>();
+ object->set_path(path);
+
+ add_object(object);
+
+ return object;
+}
+
+void AlembicProcedural::load_objects(Progress &progress)
+{
+ unordered_map<string, AlembicObject *> object_map;
+
+ foreach (Node *node, objects) {
+ AlembicObject *object = static_cast<AlembicObject *>(node);
+
+ /* only consider newly added objects */
+ if (object->get_object() == nullptr) {
+ object_map.insert({object->get_path().c_str(), object});
+ }
+ }
+
+ IObject root = archive.getTop();
+
+ for (size_t i = 0; i < root.getNumChildren(); ++i) {
+ walk_hierarchy(root, root.getChildHeader(i), {}, object_map, progress);
+ }
+
+ /* Create nodes in the scene. */
+ for (std::pair<string, AlembicObject *> pair : object_map) {
+ AlembicObject *abc_object = pair.second;
+
+ Geometry *geometry = nullptr;
+
+ if (!abc_object->instance_of) {
+ if (abc_object->schema_type == AlembicObject::CURVES) {
+ geometry = scene_->create_node<Hair>();
+ }
+ else if (abc_object->schema_type == AlembicObject::POLY_MESH ||
+ abc_object->schema_type == AlembicObject::SUBD) {
+ geometry = scene_->create_node<Mesh>();
+ }
+ else {
+ continue;
+ }
+
+ geometry->set_owner(this);
+ geometry->name = abc_object->iobject.getName();
+
+ array<Node *> used_shaders = abc_object->get_used_shaders();
+ geometry->set_used_shaders(used_shaders);
+ }
+
+ Object *object = scene_->create_node<Object>();
+ object->set_owner(this);
+ object->set_geometry(geometry);
+ object->name = abc_object->iobject.getName();
+
+ abc_object->set_object(object);
+ }
+
+ /* Share geometries between instances. */
+ foreach (Node *node, objects) {
+ AlembicObject *abc_object = static_cast<AlembicObject *>(node);
+
+ if (abc_object->instance_of) {
+ abc_object->get_object()->set_geometry(
+ abc_object->instance_of->get_object()->get_geometry());
+ abc_object->schema_type = abc_object->instance_of->schema_type;
+ }
+ }
+}
+
+void AlembicProcedural::read_mesh(AlembicObject *abc_object, Abc::chrono_t frame_time)
+{
+ CachedData &cached_data = abc_object->get_cached_data();
+
+ /* update sockets */
+
+ Object *object = abc_object->get_object();
+ cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
+
+ if (object->is_modified()) {
+ object->tag_update(scene_);
+ }
+
+ /* Only update sockets for the original Geometry. */
+ if (abc_object->instance_of) {
+ return;
+ }
+
+ Mesh *mesh = static_cast<Mesh *>(object->get_geometry());
+
+ /* Make sure shader ids are also updated. */
+ if (mesh->used_shaders_is_modified()) {
+ mesh->tag_shader_modified();
+ }
+
+ cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket());
+
+ cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_shader_socket());
+
+ array<int3> *triangle_data = cached_data.triangles.data_for_time(frame_time).get_data_or_null();
+ if (triangle_data) {
+ array<int> triangles;
+ array<bool> smooth;
+
+ triangles.reserve(triangle_data->size() * 3);
+ smooth.reserve(triangle_data->size());
+
+ for (size_t i = 0; i < triangle_data->size(); ++i) {
+ int3 tri = (*triangle_data)[i];
+ triangles.push_back_reserved(tri.x);
+ triangles.push_back_reserved(tri.y);
+ triangles.push_back_reserved(tri.z);
+ smooth.push_back_reserved(1);
+ }
+
+ mesh->set_triangles(triangles);
+ mesh->set_smooth(smooth);
+ }
+
+ /* update attributes */
+
+ update_attributes(mesh->attributes, cached_data, frame_time);
+
+ if (mesh->is_modified()) {
+ bool need_rebuild = mesh->triangles_is_modified();
+ mesh->tag_update(scene_, need_rebuild);
+ }
+}
+
+void AlembicProcedural::read_subd(AlembicObject *abc_object, Abc::chrono_t frame_time)
+{
+ if (abc_object->get_ignore_subdivision()) {
+ read_mesh(abc_object, frame_time);
+ return;
+ }
+
+ CachedData &cached_data = abc_object->get_cached_data();
+
+ /* Update sockets. */
+
+ Object *object = abc_object->get_object();
+ cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
+
+ if (object->is_modified()) {
+ object->tag_update(scene_);
+ }
+
+ /* Only update sockets for the original Geometry. */
+ if (abc_object->instance_of) {
+ return;
+ }
+
+ if (abc_object->subd_max_level_is_modified() || abc_object->subd_dicing_rate_is_modified()) {
+ /* need to reset the current data is something changed */
+ cached_data.invalidate_last_loaded_time();
+ }
+
+ Mesh *mesh = static_cast<Mesh *>(object->get_geometry());
+
+ /* Make sure shader ids are also updated. */
+ if (mesh->used_shaders_is_modified()) {
+ mesh->tag_shader_modified();
+ }
+
+ /* Cycles overwrites the original triangles when computing displacement, so we always have to
+ * repass the data if something is animated (vertices most likely) to avoid buffer overflows. */
+ if (!cached_data.is_constant()) {
+ cached_data.invalidate_last_loaded_time();
+
+ /* remove previous triangles, if any */
+ array<int> triangles;
+ mesh->set_triangles(triangles);
+ }
+
+ mesh->clear_non_sockets();
+
+ /* Alembic is OpenSubDiv compliant, there is no option to set another subdivision type. */
+ mesh->set_subdivision_type(Mesh::SubdivisionType::SUBDIVISION_CATMULL_CLARK);
+ mesh->set_subd_max_level(abc_object->get_subd_max_level());
+ mesh->set_subd_dicing_rate(abc_object->get_subd_dicing_rate());
+
+ cached_data.vertices.copy_to_socket(frame_time, mesh, mesh->get_verts_socket());
+
+ /* cached_data.shader is also used for subd_shader */
+ cached_data.shader.copy_to_socket(frame_time, mesh, mesh->get_subd_shader_socket());
+
+ cached_data.subd_start_corner.copy_to_socket(
+ frame_time, mesh, mesh->get_subd_start_corner_socket());
+
+ cached_data.subd_num_corners.copy_to_socket(
+ frame_time, mesh, mesh->get_subd_num_corners_socket());
+
+ cached_data.subd_smooth.copy_to_socket(frame_time, mesh, mesh->get_subd_smooth_socket());
+
+ cached_data.subd_ptex_offset.copy_to_socket(
+ frame_time, mesh, mesh->get_subd_ptex_offset_socket());
+
+ cached_data.subd_face_corners.copy_to_socket(
+ frame_time, mesh, mesh->get_subd_face_corners_socket());
+
+ cached_data.num_ngons.copy_to_socket(frame_time, mesh, mesh->get_num_ngons_socket());
+
+ cached_data.subd_creases_edge.copy_to_socket(
+ frame_time, mesh, mesh->get_subd_creases_edge_socket());
+
+ cached_data.subd_creases_weight.copy_to_socket(
+ frame_time, mesh, mesh->get_subd_creases_weight_socket());
+
+ mesh->set_num_subd_faces(mesh->get_subd_shader().size());
+
+ /* Update attributes. */
+
+ update_attributes(mesh->subd_attributes, cached_data, frame_time);
+
+ if (mesh->is_modified()) {
+ bool need_rebuild = (mesh->triangles_is_modified()) ||
+ (mesh->subd_num_corners_is_modified()) ||
+ (mesh->subd_shader_is_modified()) || (mesh->subd_smooth_is_modified()) ||
+ (mesh->subd_ptex_offset_is_modified()) ||
+ (mesh->subd_start_corner_is_modified()) ||
+ (mesh->subd_face_corners_is_modified());
+
+ mesh->tag_update(scene_, need_rebuild);
+ }
+}
+
+void AlembicProcedural::read_curves(AlembicObject *abc_object, Abc::chrono_t frame_time)
+{
+ CachedData &cached_data = abc_object->get_cached_data();
+
+ /* update sockets */
+
+ Object *object = abc_object->get_object();
+ cached_data.transforms.copy_to_socket(frame_time, object, object->get_tfm_socket());
+
+ if (object->is_modified()) {
+ object->tag_update(scene_);
+ }
+
+ /* Only update sockets for the original Geometry. */
+ if (abc_object->instance_of) {
+ return;
+ }
+
+ Hair *hair = static_cast<Hair *>(object->get_geometry());
+
+ /* Make sure shader ids are also updated. */
+ if (hair->used_shaders_is_modified()) {
+ hair->tag_curve_shader_modified();
+ }
+
+ cached_data.curve_keys.copy_to_socket(frame_time, hair, hair->get_curve_keys_socket());
+
+ cached_data.curve_radius.copy_to_socket(frame_time, hair, hair->get_curve_radius_socket());
+
+ cached_data.curve_shader.copy_to_socket(frame_time, hair, hair->get_curve_shader_socket());
+
+ cached_data.curve_first_key.copy_to_socket(frame_time, hair, hair->get_curve_first_key_socket());
+
+ /* update attributes */
+
+ update_attributes(hair->attributes, cached_data, frame_time);
+
+ const bool rebuild = (hair->curve_keys_is_modified() || hair->curve_radius_is_modified());
+ hair->tag_update(scene_, rebuild);
+}
+
+void AlembicProcedural::walk_hierarchy(
+ IObject parent,
+ const ObjectHeader &header,
+ MatrixSamplesData matrix_samples_data,
+ const unordered_map<std::string, AlembicObject *> &object_map,
+ Progress &progress)
+{
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ IObject next_object;
+
+ MatrixSampleMap concatenated_xform_samples;
+
+ if (IXform::matches(header)) {
+ IXform xform(parent, header.getName());
+
+ IXformSchema &xs = xform.getSchema();
+
+ if (xs.getNumOps() > 0) {
+ TimeSamplingPtr ts = xs.getTimeSampling();
+ MatrixSampleMap local_xform_samples;
+
+ MatrixSampleMap *temp_xform_samples = nullptr;
+ if (matrix_samples_data.samples == nullptr) {
+ /* If there is no parent transforms, fill the map directly. */
+ temp_xform_samples = &concatenated_xform_samples;
+ }
+ else {
+ /* use a temporary map */
+ temp_xform_samples = &local_xform_samples;
+ }
+
+ for (size_t i = 0; i < xs.getNumSamples(); ++i) {
+ chrono_t sample_time = ts->getSampleTime(index_t(i));
+ XformSample sample = xs.getValue(ISampleSelector(sample_time));
+ temp_xform_samples->insert({sample_time, sample.getMatrix()});
+ }
+
+ if (matrix_samples_data.samples != nullptr) {
+ concatenate_xform_samples(
+ *matrix_samples_data.samples, local_xform_samples, concatenated_xform_samples);
+ }
+
+ matrix_samples_data.samples = &concatenated_xform_samples;
+ matrix_samples_data.time_sampling = ts;
+ }
+
+ next_object = xform;
+ }
+ else if (ISubD::matches(header)) {
+ ISubD subd(parent, header.getName());
+
+ unordered_map<std::string, AlembicObject *>::const_iterator iter;
+ iter = object_map.find(subd.getFullName());
+
+ if (iter != object_map.end()) {
+ AlembicObject *abc_object = iter->second;
+ abc_object->iobject = subd;
+ abc_object->schema_type = AlembicObject::SUBD;
+
+ if (matrix_samples_data.samples) {
+ abc_object->xform_samples = *matrix_samples_data.samples;
+ abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
+ }
+ }
+
+ next_object = subd;
+ }
+ else if (IPolyMesh::matches(header)) {
+ IPolyMesh mesh(parent, header.getName());
+
+ unordered_map<std::string, AlembicObject *>::const_iterator iter;
+ iter = object_map.find(mesh.getFullName());
+
+ if (iter != object_map.end()) {
+ AlembicObject *abc_object = iter->second;
+ abc_object->iobject = mesh;
+ abc_object->schema_type = AlembicObject::POLY_MESH;
+
+ if (matrix_samples_data.samples) {
+ abc_object->xform_samples = *matrix_samples_data.samples;
+ abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
+ }
+ }
+
+ next_object = mesh;
+ }
+ else if (ICurves::matches(header)) {
+ ICurves curves(parent, header.getName());
+
+ unordered_map<std::string, AlembicObject *>::const_iterator iter;
+ iter = object_map.find(curves.getFullName());
+
+ if (iter != object_map.end()) {
+ AlembicObject *abc_object = iter->second;
+ abc_object->iobject = curves;
+ abc_object->schema_type = AlembicObject::CURVES;
+
+ if (matrix_samples_data.samples) {
+ abc_object->xform_samples = *matrix_samples_data.samples;
+ abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
+ }
+ }
+
+ next_object = curves;
+ }
+ else if (IFaceSet::matches(header)) {
+ // ignore the face set, it will be read along with the data
+ }
+ else if (IPoints::matches(header)) {
+ // unsupported for now
+ }
+ else if (INuPatch::matches(header)) {
+ // unsupported for now
+ }
+ else {
+ next_object = parent.getChild(header.getName());
+
+ if (next_object.isInstanceRoot()) {
+ unordered_map<std::string, AlembicObject *>::const_iterator iter;
+
+ /* Was this object asked to be rendered? */
+ iter = object_map.find(next_object.getFullName());
+
+ if (iter != object_map.end()) {
+ AlembicObject *abc_object = iter->second;
+
+ /* Only try to render an instance if the original object is also rendered. */
+ iter = object_map.find(next_object.instanceSourcePath());
+
+ if (iter != object_map.end()) {
+ abc_object->iobject = next_object;
+ abc_object->instance_of = iter->second;
+
+ if (matrix_samples_data.samples) {
+ abc_object->xform_samples = *matrix_samples_data.samples;
+ abc_object->xform_time_sampling = matrix_samples_data.time_sampling;
+ }
+ }
+ }
+ }
+ }
+
+ if (next_object.valid()) {
+ for (size_t i = 0; i < next_object.getNumChildren(); ++i) {
+ walk_hierarchy(
+ next_object, next_object.getChildHeader(i), matrix_samples_data, object_map, progress);
+ }
+ }
+}
+
+void AlembicProcedural::build_caches(Progress &progress)
+{
+ size_t memory_used = 0;
+
+ for (Node *node : objects) {
+ AlembicObject *object = static_cast<AlembicObject *>(node);
+
+ if (progress.get_cancel()) {
+ return;
+ }
+
+ if (object->schema_type == AlembicObject::POLY_MESH) {
+ if (!object->has_data_loaded()) {
+ IPolyMesh polymesh(object->iobject, Alembic::Abc::kWrapExisting);
+ IPolyMeshSchema schema = polymesh.getSchema();
+ object->load_data_in_cache(object->get_cached_data(), this, schema, progress);
+ }
+ else if (object->need_shader_update) {
+ IPolyMesh polymesh(object->iobject, Alembic::Abc::kWrapExisting);
+ IPolyMeshSchema schema = polymesh.getSchema();
+ read_attributes(this,
+ object->get_cached_data(),
+ schema,
+ schema.getUVsParam(),
+ object->get_requested_attributes(),
+ progress);
+ }
+ }
+ else if (object->schema_type == AlembicObject::CURVES) {
+ if (!object->has_data_loaded() || default_radius_is_modified() ||
+ object->radius_scale_is_modified()) {
+ ICurves curves(object->iobject, Alembic::Abc::kWrapExisting);
+ ICurvesSchema schema = curves.getSchema();
+ object->load_data_in_cache(object->get_cached_data(), this, schema, progress);
+ }
+ }
+ else if (object->schema_type == AlembicObject::SUBD) {
+ if (!object->has_data_loaded()) {
+ ISubD subd_mesh(object->iobject, Alembic::Abc::kWrapExisting);
+ ISubDSchema schema = subd_mesh.getSchema();
+ object->load_data_in_cache(object->get_cached_data(), this, schema, progress);
+ }
+ else if (object->need_shader_update) {
+ ISubD subd_mesh(object->iobject, Alembic::Abc::kWrapExisting);
+ ISubDSchema schema = subd_mesh.getSchema();
+ read_attributes(this,
+ object->get_cached_data(),
+ schema,
+ schema.getUVsParam(),
+ object->get_requested_attributes(),
+ progress);
+ }
+ }
+
+ if (scale_is_modified() || object->get_cached_data().transforms.size() == 0) {
+ object->setup_transform_cache(object->get_cached_data(), scale);
+ }
+
+ memory_used += object->get_cached_data().memory_used();
+
+ if (use_prefetch) {
+ if (memory_used > get_prefetch_cache_size_in_bytes()) {
+ progress.set_error("Error: Alembic Procedural memory limit reached");
+ return;
+ }
+ }
+ }
+
+ VLOG(1) << "AlembicProcedural memory usage : " << string_human_readable_size(memory_used);
+}
+
+CCL_NAMESPACE_END
+
+#endif