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Diffstat (limited to 'intern/cycles/scene/background.h')
-rw-r--r--intern/cycles/scene/background.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/intern/cycles/scene/background.h b/intern/cycles/scene/background.h
new file mode 100644
index 00000000000..31f15d09749
--- /dev/null
+++ b/intern/cycles/scene/background.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __BACKGROUND_H__
+#define __BACKGROUND_H__
+
+#include "graph/node.h"
+
+#include "util/types.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Device;
+class DeviceScene;
+class Scene;
+class Shader;
+
+class Background : public Node {
+ public:
+ NODE_DECLARE
+
+ NODE_SOCKET_API(bool, use_shader)
+
+ NODE_SOCKET_API(uint, visibility)
+ NODE_SOCKET_API(Shader *, shader)
+
+ NODE_SOCKET_API(bool, transparent)
+ NODE_SOCKET_API(bool, transparent_glass)
+ NODE_SOCKET_API(float, transparent_roughness_threshold)
+
+ NODE_SOCKET_API(float, volume_step_size)
+
+ Background();
+ ~Background();
+
+ void device_update(Device *device, DeviceScene *dscene, Scene *scene);
+ void device_free(Device *device, DeviceScene *dscene);
+
+ void tag_update(Scene *scene);
+
+ Shader *get_shader(const Scene *scene);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __BACKGROUND_H__ */