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Diffstat (limited to 'intern/cycles/scene/camera.cpp')
-rw-r--r--intern/cycles/scene/camera.cpp818
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diff --git a/intern/cycles/scene/camera.cpp b/intern/cycles/scene/camera.cpp
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "scene/camera.h"
+#include "scene/mesh.h"
+#include "scene/object.h"
+#include "scene/scene.h"
+#include "scene/stats.h"
+#include "scene/tables.h"
+
+#include "device/device.h"
+
+#include "util/foreach.h"
+#include "util/function.h"
+#include "util/log.h"
+#include "util/math_cdf.h"
+#include "util/task.h"
+#include "util/time.h"
+#include "util/vector.h"
+
+/* needed for calculating differentials */
+#include "kernel/device/cpu/compat.h"
+#include "kernel/device/cpu/globals.h"
+
+#include "kernel/camera/camera.h"
+
+CCL_NAMESPACE_BEGIN
+
+static float shutter_curve_eval(float x, array<float> &shutter_curve)
+{
+ if (shutter_curve.size() == 0) {
+ return 1.0f;
+ }
+
+ x *= shutter_curve.size();
+ int index = (int)x;
+ float frac = x - index;
+ if (index < shutter_curve.size() - 1) {
+ return lerp(shutter_curve[index], shutter_curve[index + 1], frac);
+ }
+ else {
+ return shutter_curve[shutter_curve.size() - 1];
+ }
+}
+
+NODE_DEFINE(Camera)
+{
+ NodeType *type = NodeType::add("camera", create);
+
+ SOCKET_FLOAT(shuttertime, "Shutter Time", 1.0f);
+
+ static NodeEnum motion_position_enum;
+ motion_position_enum.insert("start", MOTION_POSITION_START);
+ motion_position_enum.insert("center", MOTION_POSITION_CENTER);
+ motion_position_enum.insert("end", MOTION_POSITION_END);
+ SOCKET_ENUM(motion_position, "Motion Position", motion_position_enum, MOTION_POSITION_CENTER);
+
+ static NodeEnum rolling_shutter_type_enum;
+ rolling_shutter_type_enum.insert("none", ROLLING_SHUTTER_NONE);
+ rolling_shutter_type_enum.insert("top", ROLLING_SHUTTER_TOP);
+ SOCKET_ENUM(rolling_shutter_type,
+ "Rolling Shutter Type",
+ rolling_shutter_type_enum,
+ ROLLING_SHUTTER_NONE);
+ SOCKET_FLOAT(rolling_shutter_duration, "Rolling Shutter Duration", 0.1f);
+
+ SOCKET_FLOAT_ARRAY(shutter_curve, "Shutter Curve", array<float>());
+
+ SOCKET_FLOAT(aperturesize, "Aperture Size", 0.0f);
+ SOCKET_FLOAT(focaldistance, "Focal Distance", 10.0f);
+ SOCKET_UINT(blades, "Blades", 0);
+ SOCKET_FLOAT(bladesrotation, "Blades Rotation", 0.0f);
+
+ SOCKET_TRANSFORM(matrix, "Matrix", transform_identity());
+ SOCKET_TRANSFORM_ARRAY(motion, "Motion", array<Transform>());
+
+ SOCKET_FLOAT(aperture_ratio, "Aperture Ratio", 1.0f);
+
+ static NodeEnum type_enum;
+ type_enum.insert("perspective", CAMERA_PERSPECTIVE);
+ type_enum.insert("orthograph", CAMERA_ORTHOGRAPHIC);
+ type_enum.insert("panorama", CAMERA_PANORAMA);
+ SOCKET_ENUM(camera_type, "Type", type_enum, CAMERA_PERSPECTIVE);
+
+ static NodeEnum panorama_type_enum;
+ panorama_type_enum.insert("equirectangular", PANORAMA_EQUIRECTANGULAR);
+ panorama_type_enum.insert("mirrorball", PANORAMA_MIRRORBALL);
+ panorama_type_enum.insert("fisheye_equidistant", PANORAMA_FISHEYE_EQUIDISTANT);
+ panorama_type_enum.insert("fisheye_equisolid", PANORAMA_FISHEYE_EQUISOLID);
+ SOCKET_ENUM(panorama_type, "Panorama Type", panorama_type_enum, PANORAMA_EQUIRECTANGULAR);
+
+ SOCKET_FLOAT(fisheye_fov, "Fisheye FOV", M_PI_F);
+ SOCKET_FLOAT(fisheye_lens, "Fisheye Lens", 10.5f);
+ SOCKET_FLOAT(latitude_min, "Latitude Min", -M_PI_2_F);
+ SOCKET_FLOAT(latitude_max, "Latitude Max", M_PI_2_F);
+ SOCKET_FLOAT(longitude_min, "Longitude Min", -M_PI_F);
+ SOCKET_FLOAT(longitude_max, "Longitude Max", M_PI_F);
+ SOCKET_FLOAT(fov, "FOV", M_PI_4_F);
+ SOCKET_FLOAT(fov_pre, "FOV Pre", M_PI_4_F);
+ SOCKET_FLOAT(fov_post, "FOV Post", M_PI_4_F);
+
+ static NodeEnum stereo_eye_enum;
+ stereo_eye_enum.insert("none", STEREO_NONE);
+ stereo_eye_enum.insert("left", STEREO_LEFT);
+ stereo_eye_enum.insert("right", STEREO_RIGHT);
+ SOCKET_ENUM(stereo_eye, "Stereo Eye", stereo_eye_enum, STEREO_NONE);
+
+ SOCKET_BOOLEAN(use_spherical_stereo, "Use Spherical Stereo", false);
+
+ SOCKET_FLOAT(interocular_distance, "Interocular Distance", 0.065f);
+ SOCKET_FLOAT(convergence_distance, "Convergence Distance", 30.0f * 0.065f);
+
+ SOCKET_BOOLEAN(use_pole_merge, "Use Pole Merge", false);
+ SOCKET_FLOAT(pole_merge_angle_from, "Pole Merge Angle From", 60.0f * M_PI_F / 180.0f);
+ SOCKET_FLOAT(pole_merge_angle_to, "Pole Merge Angle To", 75.0f * M_PI_F / 180.0f);
+
+ SOCKET_FLOAT(sensorwidth, "Sensor Width", 0.036f);
+ SOCKET_FLOAT(sensorheight, "Sensor Height", 0.024f);
+
+ SOCKET_FLOAT(nearclip, "Near Clip", 1e-5f);
+ SOCKET_FLOAT(farclip, "Far Clip", 1e5f);
+
+ SOCKET_FLOAT(viewplane.left, "Viewplane Left", 0);
+ SOCKET_FLOAT(viewplane.right, "Viewplane Right", 0);
+ SOCKET_FLOAT(viewplane.bottom, "Viewplane Bottom", 0);
+ SOCKET_FLOAT(viewplane.top, "Viewplane Top", 0);
+
+ SOCKET_FLOAT(border.left, "Border Left", 0);
+ SOCKET_FLOAT(border.right, "Border Right", 0);
+ SOCKET_FLOAT(border.bottom, "Border Bottom", 0);
+ SOCKET_FLOAT(border.top, "Border Top", 0);
+
+ SOCKET_FLOAT(viewport_camera_border.left, "Viewport Border Left", 0);
+ SOCKET_FLOAT(viewport_camera_border.right, "Viewport Border Right", 0);
+ SOCKET_FLOAT(viewport_camera_border.bottom, "Viewport Border Bottom", 0);
+ SOCKET_FLOAT(viewport_camera_border.top, "Viewport Border Top", 0);
+
+ SOCKET_FLOAT(offscreen_dicing_scale, "Offscreen Dicing Scale", 1.0f);
+
+ SOCKET_INT(full_width, "Full Width", 1024);
+ SOCKET_INT(full_height, "Full Height", 512);
+
+ SOCKET_BOOLEAN(use_perspective_motion, "Use Perspective Motion", false);
+
+ return type;
+}
+
+Camera::Camera() : Node(get_node_type())
+{
+ shutter_table_offset = TABLE_OFFSET_INVALID;
+
+ width = 1024;
+ height = 512;
+
+ use_perspective_motion = false;
+
+ shutter_curve.resize(RAMP_TABLE_SIZE);
+ for (int i = 0; i < shutter_curve.size(); ++i) {
+ shutter_curve[i] = 1.0f;
+ }
+
+ compute_auto_viewplane();
+
+ screentoworld = projection_identity();
+ rastertoworld = projection_identity();
+ ndctoworld = projection_identity();
+ rastertocamera = projection_identity();
+ cameratoworld = transform_identity();
+ worldtoraster = projection_identity();
+
+ full_rastertocamera = projection_identity();
+
+ dx = zero_float3();
+ dy = zero_float3();
+
+ need_device_update = true;
+ need_flags_update = true;
+ previous_need_motion = -1;
+
+ memset((void *)&kernel_camera, 0, sizeof(kernel_camera));
+}
+
+Camera::~Camera()
+{
+}
+
+void Camera::compute_auto_viewplane()
+{
+ if (camera_type == CAMERA_PANORAMA) {
+ viewplane.left = 0.0f;
+ viewplane.right = 1.0f;
+ viewplane.bottom = 0.0f;
+ viewplane.top = 1.0f;
+ }
+ else {
+ float aspect = (float)full_width / (float)full_height;
+ if (full_width >= full_height) {
+ viewplane.left = -aspect;
+ viewplane.right = aspect;
+ viewplane.bottom = -1.0f;
+ viewplane.top = 1.0f;
+ }
+ else {
+ viewplane.left = -1.0f;
+ viewplane.right = 1.0f;
+ viewplane.bottom = -1.0f / aspect;
+ viewplane.top = 1.0f / aspect;
+ }
+ }
+}
+
+void Camera::update(Scene *scene)
+{
+ Scene::MotionType need_motion = scene->need_motion();
+
+ if (previous_need_motion != need_motion) {
+ /* scene's motion model could have been changed since previous device
+ * camera update this could happen for example in case when one render
+ * layer has got motion pass and another not */
+ need_device_update = true;
+ }
+
+ if (!is_modified())
+ return;
+
+ scoped_callback_timer timer([scene](double time) {
+ if (scene->update_stats) {
+ scene->update_stats->camera.times.add_entry({"update", time});
+ }
+ });
+
+ /* Full viewport to camera border in the viewport. */
+ Transform fulltoborder = transform_from_viewplane(viewport_camera_border);
+ Transform bordertofull = transform_inverse(fulltoborder);
+
+ /* NDC to raster. */
+ Transform ndctoraster = transform_scale(width, height, 1.0f) * bordertofull;
+ Transform full_ndctoraster = transform_scale(full_width, full_height, 1.0f) * bordertofull;
+
+ /* Raster to screen. */
+ Transform screentondc = fulltoborder * transform_from_viewplane(viewplane);
+
+ Transform screentoraster = ndctoraster * screentondc;
+ Transform rastertoscreen = transform_inverse(screentoraster);
+ Transform full_screentoraster = full_ndctoraster * screentondc;
+ Transform full_rastertoscreen = transform_inverse(full_screentoraster);
+
+ /* Screen to camera. */
+ ProjectionTransform cameratoscreen;
+ if (camera_type == CAMERA_PERSPECTIVE)
+ cameratoscreen = projection_perspective(fov, nearclip, farclip);
+ else if (camera_type == CAMERA_ORTHOGRAPHIC)
+ cameratoscreen = projection_orthographic(nearclip, farclip);
+ else
+ cameratoscreen = projection_identity();
+
+ ProjectionTransform screentocamera = projection_inverse(cameratoscreen);
+
+ rastertocamera = screentocamera * rastertoscreen;
+ full_rastertocamera = screentocamera * full_rastertoscreen;
+ cameratoraster = screentoraster * cameratoscreen;
+
+ cameratoworld = matrix;
+ screentoworld = cameratoworld * screentocamera;
+ rastertoworld = cameratoworld * rastertocamera;
+ ndctoworld = rastertoworld * ndctoraster;
+
+ /* note we recompose matrices instead of taking inverses of the above, this
+ * is needed to avoid inverting near degenerate matrices that happen due to
+ * precision issues with large scenes */
+ worldtocamera = transform_inverse(matrix);
+ worldtoscreen = cameratoscreen * worldtocamera;
+ worldtondc = screentondc * worldtoscreen;
+ worldtoraster = ndctoraster * worldtondc;
+
+ /* differentials */
+ if (camera_type == CAMERA_ORTHOGRAPHIC) {
+ dx = transform_perspective_direction(&rastertocamera, make_float3(1, 0, 0));
+ dy = transform_perspective_direction(&rastertocamera, make_float3(0, 1, 0));
+ full_dx = transform_perspective_direction(&full_rastertocamera, make_float3(1, 0, 0));
+ full_dy = transform_perspective_direction(&full_rastertocamera, make_float3(0, 1, 0));
+ }
+ else if (camera_type == CAMERA_PERSPECTIVE) {
+ dx = transform_perspective(&rastertocamera, make_float3(1, 0, 0)) -
+ transform_perspective(&rastertocamera, make_float3(0, 0, 0));
+ dy = transform_perspective(&rastertocamera, make_float3(0, 1, 0)) -
+ transform_perspective(&rastertocamera, make_float3(0, 0, 0));
+ full_dx = transform_perspective(&full_rastertocamera, make_float3(1, 0, 0)) -
+ transform_perspective(&full_rastertocamera, make_float3(0, 0, 0));
+ full_dy = transform_perspective(&full_rastertocamera, make_float3(0, 1, 0)) -
+ transform_perspective(&full_rastertocamera, make_float3(0, 0, 0));
+ }
+ else {
+ dx = zero_float3();
+ dy = zero_float3();
+ }
+
+ dx = transform_direction(&cameratoworld, dx);
+ dy = transform_direction(&cameratoworld, dy);
+ full_dx = transform_direction(&cameratoworld, full_dx);
+ full_dy = transform_direction(&cameratoworld, full_dy);
+
+ if (camera_type == CAMERA_PERSPECTIVE) {
+ float3 v = transform_perspective(&full_rastertocamera,
+ make_float3(full_width, full_height, 1.0f));
+ frustum_right_normal = normalize(make_float3(v.z, 0.0f, -v.x));
+ frustum_top_normal = normalize(make_float3(0.0f, v.z, -v.y));
+
+ v = transform_perspective(&full_rastertocamera, make_float3(0.0f, 0.0f, 1.0f));
+ frustum_left_normal = normalize(make_float3(-v.z, 0.0f, v.x));
+ frustum_bottom_normal = normalize(make_float3(0.0f, -v.z, v.y));
+ }
+
+ /* Compute kernel camera data. */
+ KernelCamera *kcam = &kernel_camera;
+
+ /* store matrices */
+ kcam->screentoworld = screentoworld;
+ kcam->rastertoworld = rastertoworld;
+ kcam->rastertocamera = rastertocamera;
+ kcam->cameratoworld = cameratoworld;
+ kcam->worldtocamera = worldtocamera;
+ kcam->worldtoscreen = worldtoscreen;
+ kcam->worldtoraster = worldtoraster;
+ kcam->worldtondc = worldtondc;
+ kcam->ndctoworld = ndctoworld;
+
+ /* camera motion */
+ kcam->num_motion_steps = 0;
+ kcam->have_perspective_motion = 0;
+ kernel_camera_motion.clear();
+
+ /* Test if any of the transforms are actually different. */
+ bool have_motion = false;
+ for (size_t i = 0; i < motion.size(); i++) {
+ have_motion = have_motion || motion[i] != matrix;
+ }
+
+ if (need_motion == Scene::MOTION_PASS) {
+ /* TODO(sergey): Support perspective (zoom, fov) motion. */
+ if (camera_type == CAMERA_PANORAMA) {
+ if (have_motion) {
+ kcam->motion_pass_pre = transform_inverse(motion[0]);
+ kcam->motion_pass_post = transform_inverse(motion[motion.size() - 1]);
+ }
+ else {
+ kcam->motion_pass_pre = kcam->worldtocamera;
+ kcam->motion_pass_post = kcam->worldtocamera;
+ }
+ }
+ else {
+ if (have_motion) {
+ kcam->perspective_pre = cameratoraster * transform_inverse(motion[0]);
+ kcam->perspective_post = cameratoraster * transform_inverse(motion[motion.size() - 1]);
+ }
+ else {
+ kcam->perspective_pre = worldtoraster;
+ kcam->perspective_post = worldtoraster;
+ }
+ }
+ }
+ else if (need_motion == Scene::MOTION_BLUR) {
+ if (have_motion) {
+ kernel_camera_motion.resize(motion.size());
+ transform_motion_decompose(kernel_camera_motion.data(), motion.data(), motion.size());
+ kcam->num_motion_steps = motion.size();
+ }
+
+ /* TODO(sergey): Support other types of camera. */
+ if (use_perspective_motion && camera_type == CAMERA_PERSPECTIVE) {
+ /* TODO(sergey): Move to an utility function and de-duplicate with
+ * calculation above.
+ */
+ ProjectionTransform screentocamera_pre = projection_inverse(
+ projection_perspective(fov_pre, nearclip, farclip));
+ ProjectionTransform screentocamera_post = projection_inverse(
+ projection_perspective(fov_post, nearclip, farclip));
+
+ kcam->perspective_pre = screentocamera_pre * rastertoscreen;
+ kcam->perspective_post = screentocamera_post * rastertoscreen;
+ kcam->have_perspective_motion = 1;
+ }
+ }
+
+ /* depth of field */
+ kcam->aperturesize = aperturesize;
+ kcam->focaldistance = focaldistance;
+ kcam->blades = (blades < 3) ? 0.0f : blades;
+ kcam->bladesrotation = bladesrotation;
+
+ /* motion blur */
+ kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime : -1.0f;
+
+ /* type */
+ kcam->type = camera_type;
+
+ /* anamorphic lens bokeh */
+ kcam->inv_aperture_ratio = 1.0f / aperture_ratio;
+
+ /* panorama */
+ kcam->panorama_type = panorama_type;
+ kcam->fisheye_fov = fisheye_fov;
+ kcam->fisheye_lens = fisheye_lens;
+ kcam->equirectangular_range = make_float4(longitude_min - longitude_max,
+ -longitude_min,
+ latitude_min - latitude_max,
+ -latitude_min + M_PI_2_F);
+
+ switch (stereo_eye) {
+ case STEREO_LEFT:
+ kcam->interocular_offset = -interocular_distance * 0.5f;
+ break;
+ case STEREO_RIGHT:
+ kcam->interocular_offset = interocular_distance * 0.5f;
+ break;
+ case STEREO_NONE:
+ default:
+ kcam->interocular_offset = 0.0f;
+ break;
+ }
+
+ kcam->convergence_distance = convergence_distance;
+ if (use_pole_merge) {
+ kcam->pole_merge_angle_from = pole_merge_angle_from;
+ kcam->pole_merge_angle_to = pole_merge_angle_to;
+ }
+ else {
+ kcam->pole_merge_angle_from = -1.0f;
+ kcam->pole_merge_angle_to = -1.0f;
+ }
+
+ /* sensor size */
+ kcam->sensorwidth = sensorwidth;
+ kcam->sensorheight = sensorheight;
+
+ /* render size */
+ kcam->width = width;
+ kcam->height = height;
+
+ /* store differentials */
+ kcam->dx = float3_to_float4(dx);
+ kcam->dy = float3_to_float4(dy);
+
+ /* clipping */
+ kcam->nearclip = nearclip;
+ kcam->cliplength = (farclip == FLT_MAX) ? FLT_MAX : farclip - nearclip;
+
+ /* Camera in volume. */
+ kcam->is_inside_volume = 0;
+
+ /* Rolling shutter effect */
+ kcam->rolling_shutter_type = rolling_shutter_type;
+ kcam->rolling_shutter_duration = rolling_shutter_duration;
+
+ /* Set further update flags */
+ clear_modified();
+ need_device_update = true;
+ need_flags_update = true;
+ previous_need_motion = need_motion;
+}
+
+void Camera::device_update(Device * /* device */, DeviceScene *dscene, Scene *scene)
+{
+ update(scene);
+
+ if (!need_device_update)
+ return;
+
+ scoped_callback_timer timer([scene](double time) {
+ if (scene->update_stats) {
+ scene->update_stats->camera.times.add_entry({"device_update", time});
+ }
+ });
+
+ scene->lookup_tables->remove_table(&shutter_table_offset);
+ if (kernel_camera.shuttertime != -1.0f) {
+ vector<float> shutter_table;
+ util_cdf_inverted(SHUTTER_TABLE_SIZE,
+ 0.0f,
+ 1.0f,
+ function_bind(shutter_curve_eval, _1, shutter_curve),
+ false,
+ shutter_table);
+ shutter_table_offset = scene->lookup_tables->add_table(dscene, shutter_table);
+ kernel_camera.shutter_table_offset = (int)shutter_table_offset;
+ }
+
+ dscene->data.cam = kernel_camera;
+
+ size_t num_motion_steps = kernel_camera_motion.size();
+ if (num_motion_steps) {
+ DecomposedTransform *camera_motion = dscene->camera_motion.alloc(num_motion_steps);
+ memcpy(camera_motion, kernel_camera_motion.data(), sizeof(*camera_motion) * num_motion_steps);
+ dscene->camera_motion.copy_to_device();
+ }
+ else {
+ dscene->camera_motion.free();
+ }
+}
+
+void Camera::device_update_volume(Device * /*device*/, DeviceScene *dscene, Scene *scene)
+{
+ if (!need_device_update && !need_flags_update) {
+ return;
+ }
+
+ KernelIntegrator *kintegrator = &dscene->data.integrator;
+ if (kintegrator->use_volumes) {
+ KernelCamera *kcam = &dscene->data.cam;
+ BoundBox viewplane_boundbox = viewplane_bounds_get();
+
+ /* Parallel object update, with grain size to avoid too much threading overhead
+ * for individual objects. */
+ static const int OBJECTS_PER_TASK = 32;
+ parallel_for(blocked_range<size_t>(0, scene->objects.size(), OBJECTS_PER_TASK),
+ [&](const blocked_range<size_t> &r) {
+ for (size_t i = r.begin(); i != r.end(); i++) {
+ Object *object = scene->objects[i];
+ if (object->get_geometry()->has_volume &&
+ viewplane_boundbox.intersects(object->bounds)) {
+ /* TODO(sergey): Consider adding more grained check. */
+ VLOG(1) << "Detected camera inside volume.";
+ kcam->is_inside_volume = 1;
+ parallel_for_cancel();
+ break;
+ }
+ }
+ });
+
+ if (!kcam->is_inside_volume) {
+ VLOG(1) << "Camera is outside of the volume.";
+ }
+ }
+
+ need_device_update = false;
+ need_flags_update = false;
+}
+
+void Camera::device_free(Device * /*device*/, DeviceScene *dscene, Scene *scene)
+{
+ scene->lookup_tables->remove_table(&shutter_table_offset);
+ dscene->camera_motion.free();
+}
+
+float3 Camera::transform_raster_to_world(float raster_x, float raster_y)
+{
+ float3 D, P;
+ if (camera_type == CAMERA_PERSPECTIVE) {
+ D = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
+ float3 Pclip = normalize(D);
+ P = zero_float3();
+ /* TODO(sergey): Aperture support? */
+ P = transform_point(&cameratoworld, P);
+ D = normalize(transform_direction(&cameratoworld, D));
+ /* TODO(sergey): Clipping is conditional in kernel, and hence it could
+ * be mistakes in here, currently leading to wrong camera-in-volume
+ * detection.
+ */
+ P += nearclip * D / Pclip.z;
+ }
+ else if (camera_type == CAMERA_ORTHOGRAPHIC) {
+ D = make_float3(0.0f, 0.0f, 1.0f);
+ /* TODO(sergey): Aperture support? */
+ P = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
+ P = transform_point(&cameratoworld, P);
+ D = normalize(transform_direction(&cameratoworld, D));
+ }
+ else {
+ assert(!"unsupported camera type");
+ }
+ return P;
+}
+
+BoundBox Camera::viewplane_bounds_get()
+{
+ /* TODO(sergey): This is all rather stupid, but is there a way to perform
+ * checks we need in a more clear and smart fashion? */
+ BoundBox bounds = BoundBox::empty;
+
+ if (camera_type == CAMERA_PANORAMA) {
+ if (use_spherical_stereo == false) {
+ bounds.grow(make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w), nearclip);
+ }
+ else {
+ float half_eye_distance = interocular_distance * 0.5f;
+
+ bounds.grow(
+ make_float3(cameratoworld.x.w + half_eye_distance, cameratoworld.y.w, cameratoworld.z.w),
+ nearclip);
+
+ bounds.grow(
+ make_float3(cameratoworld.z.w, cameratoworld.y.w + half_eye_distance, cameratoworld.z.w),
+ nearclip);
+
+ bounds.grow(
+ make_float3(cameratoworld.x.w - half_eye_distance, cameratoworld.y.w, cameratoworld.z.w),
+ nearclip);
+
+ bounds.grow(
+ make_float3(cameratoworld.x.w, cameratoworld.y.w - half_eye_distance, cameratoworld.z.w),
+ nearclip);
+ }
+ }
+ else {
+ bounds.grow(transform_raster_to_world(0.0f, 0.0f));
+ bounds.grow(transform_raster_to_world(0.0f, (float)height));
+ bounds.grow(transform_raster_to_world((float)width, (float)height));
+ bounds.grow(transform_raster_to_world((float)width, 0.0f));
+ if (camera_type == CAMERA_PERSPECTIVE) {
+ /* Center point has the most distance in local Z axis,
+ * use it to construct bounding box/
+ */
+ bounds.grow(transform_raster_to_world(0.5f * width, 0.5f * height));
+ }
+ }
+ return bounds;
+}
+
+float Camera::world_to_raster_size(float3 P)
+{
+ float res = 1.0f;
+
+ if (camera_type == CAMERA_ORTHOGRAPHIC) {
+ res = min(len(full_dx), len(full_dy));
+
+ if (offscreen_dicing_scale > 1.0f) {
+ float3 p = transform_point(&worldtocamera, P);
+ float3 v1 = transform_perspective(&full_rastertocamera,
+ make_float3(full_width, full_height, 0.0f));
+ float3 v2 = transform_perspective(&full_rastertocamera, zero_float3());
+
+ /* Create point clamped to frustum */
+ float3 c;
+ c.x = max(v2.x, min(v1.x, p.x));
+ c.y = max(v2.y, min(v1.y, p.y));
+ c.z = max(0.0f, p.z);
+
+ /* Check right side */
+ float f_dist = len(p - c) / sqrtf((v1.x * v1.x + v1.y * v1.y) * 0.5f);
+ if (f_dist < 0.0f) {
+ /* Check left side */
+ f_dist = len(p - c) / sqrtf((v2.x * v2.x + v2.y * v2.y) * 0.5f);
+ }
+ if (f_dist > 0.0f) {
+ res += res * f_dist * (offscreen_dicing_scale - 1.0f);
+ }
+ }
+ }
+ else if (camera_type == CAMERA_PERSPECTIVE) {
+ /* Calculate as if point is directly ahead of the camera. */
+ float3 raster = make_float3(0.5f * full_width, 0.5f * full_height, 0.0f);
+ float3 Pcamera = transform_perspective(&full_rastertocamera, raster);
+
+ /* dDdx */
+ float3 Ddiff = transform_direction(&cameratoworld, Pcamera);
+ float3 dx = len_squared(full_dx) < len_squared(full_dy) ? full_dx : full_dy;
+ float3 dDdx = normalize(Ddiff + dx) - normalize(Ddiff);
+
+ /* dPdx */
+ float dist = len(transform_point(&worldtocamera, P));
+ float3 D = normalize(Ddiff);
+ res = len(dist * dDdx - dot(dist * dDdx, D) * D);
+
+ /* Decent approx distance to frustum
+ * (doesn't handle corners correctly, but not that big of a deal) */
+ float f_dist = 0.0f;
+
+ if (offscreen_dicing_scale > 1.0f) {
+ float3 p = transform_point(&worldtocamera, P);
+
+ /* Distance from the four planes */
+ float r = dot(p, frustum_right_normal);
+ float t = dot(p, frustum_top_normal);
+ float l = dot(p, frustum_left_normal);
+ float b = dot(p, frustum_bottom_normal);
+
+ if (r <= 0.0f && l <= 0.0f && t <= 0.0f && b <= 0.0f) {
+ /* Point is inside frustum */
+ f_dist = 0.0f;
+ }
+ else if (r > 0.0f && l > 0.0f && t > 0.0f && b > 0.0f) {
+ /* Point is behind frustum */
+ f_dist = len(p);
+ }
+ else {
+ /* Point may be behind or off to the side, need to check */
+ float3 along_right = make_float3(-frustum_right_normal.z, 0.0f, frustum_right_normal.x);
+ float3 along_left = make_float3(frustum_left_normal.z, 0.0f, -frustum_left_normal.x);
+ float3 along_top = make_float3(0.0f, -frustum_top_normal.z, frustum_top_normal.y);
+ float3 along_bottom = make_float3(0.0f, frustum_bottom_normal.z, -frustum_bottom_normal.y);
+
+ float dist[] = {r, l, t, b};
+ float3 along[] = {along_right, along_left, along_top, along_bottom};
+
+ bool test_o = false;
+
+ float *d = dist;
+ float3 *a = along;
+ for (int i = 0; i < 4; i++, d++, a++) {
+ /* Test if we should check this side at all */
+ if (*d > 0.0f) {
+ if (dot(p, *a) >= 0.0f) {
+ /* We are in front of the back edge of this side of the frustum */
+ f_dist = max(f_dist, *d);
+ }
+ else {
+ /* Possibly far enough behind the frustum to use distance to origin instead of edge
+ */
+ test_o = true;
+ }
+ }
+ }
+
+ if (test_o) {
+ f_dist = (f_dist > 0) ? min(f_dist, len(p)) : len(p);
+ }
+ }
+
+ if (f_dist > 0.0f) {
+ res += len(dDdx - dot(dDdx, D) * D) * f_dist * (offscreen_dicing_scale - 1.0f);
+ }
+ }
+ }
+ else if (camera_type == CAMERA_PANORAMA) {
+ float3 D = transform_point(&worldtocamera, P);
+ float dist = len(D);
+
+ Ray ray;
+ memset(&ray, 0, sizeof(ray));
+
+ /* Distortion can become so great that the results become meaningless, there
+ * may be a better way to do this, but calculating differentials from the
+ * point directly ahead seems to produce good enough results. */
+#if 0
+ float2 dir = direction_to_panorama(&kernel_camera, kernel_camera_motion.data(), normalize(D));
+ float3 raster = transform_perspective(&full_cameratoraster, make_float3(dir.x, dir.y, 0.0f));
+
+ ray.t = 1.0f;
+ camera_sample_panorama(
+ &kernel_camera, kernel_camera_motion.data(), raster.x, raster.y, 0.0f, 0.0f, &ray);
+ if (ray.t == 0.0f) {
+ /* No differentials, just use from directly ahead. */
+ camera_sample_panorama(&kernel_camera,
+ kernel_camera_motion.data(),
+ 0.5f * full_width,
+ 0.5f * full_height,
+ 0.0f,
+ 0.0f,
+ &ray);
+ }
+#else
+ camera_sample_panorama(&kernel_camera,
+# ifdef __CAMERA_MOTION__
+ kernel_camera_motion.data(),
+# endif
+ 0.5f * full_width,
+ 0.5f * full_height,
+ 0.0f,
+ 0.0f,
+ &ray);
+#endif
+
+ /* TODO: would it help to use more accurate differentials here? */
+ differential3 dP;
+ differential_transfer_compact(&dP, ray.dP, ray.D, ray.dD, ray.D, dist);
+
+ return max(len(dP.dx), len(dP.dy));
+ }
+
+ return res;
+}
+
+bool Camera::use_motion() const
+{
+ return motion.size() > 1;
+}
+
+void Camera::set_screen_size(int width_, int height_)
+{
+ if (width_ != width || height_ != height) {
+ width = width_;
+ height = height_;
+ tag_modified();
+ }
+}
+
+float Camera::motion_time(int step) const
+{
+ return (use_motion()) ? 2.0f * step / (motion.size() - 1) - 1.0f : 0.0f;
+}
+
+int Camera::motion_step(float time) const
+{
+ if (use_motion()) {
+ for (int step = 0; step < motion.size(); step++) {
+ if (time == motion_time(step)) {
+ return step;
+ }
+ }
+ }
+
+ return -1;
+}
+
+CCL_NAMESPACE_END