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Diffstat (limited to 'intern/cycles/scene/constant_fold.cpp')
-rw-r--r--intern/cycles/scene/constant_fold.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/intern/cycles/scene/constant_fold.cpp b/intern/cycles/scene/constant_fold.cpp
index 46ffbe9043a..4bce5661f9b 100644
--- a/intern/cycles/scene/constant_fold.cpp
+++ b/intern/cycles/scene/constant_fold.cpp
@@ -30,8 +30,8 @@ bool ConstantFolder::all_inputs_constant() const
void ConstantFolder::make_constant(float value) const
{
- VLOG(3) << "Folding " << node->name << "::" << output->name() << " to constant (" << value
- << ").";
+ VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to constant (" << value
+ << ").";
foreach (ShaderInput *sock, output->links) {
sock->set(value);
@@ -43,7 +43,8 @@ void ConstantFolder::make_constant(float value) const
void ConstantFolder::make_constant(float3 value) const
{
- VLOG(3) << "Folding " << node->name << "::" << output->name() << " to constant " << value << ".";
+ VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to constant " << value
+ << ".";
foreach (ShaderInput *sock, output->links) {
sock->set(value);
@@ -99,8 +100,8 @@ void ConstantFolder::bypass(ShaderOutput *new_output) const
{
assert(new_output);
- VLOG(3) << "Folding " << node->name << "::" << output->name() << " to socket "
- << new_output->parent->name << "::" << new_output->name() << ".";
+ VLOG_DEBUG << "Folding " << node->name << "::" << output->name() << " to socket "
+ << new_output->parent->name << "::" << new_output->name() << ".";
/* Remove all outgoing links from socket and connect them to new_output instead.
* The graph->relink method affects node inputs, so it's not safe to use in constant
@@ -118,7 +119,7 @@ void ConstantFolder::discard() const
{
assert(output->type() == SocketType::CLOSURE);
- VLOG(3) << "Discarding closure " << node->name << ".";
+ VLOG_DEBUG << "Discarding closure " << node->name << ".";
graph->disconnect(output);
}