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Diffstat (limited to 'intern/cycles/scene/image.cpp')
-rw-r--r--intern/cycles/scene/image.cpp905
1 files changed, 905 insertions, 0 deletions
diff --git a/intern/cycles/scene/image.cpp b/intern/cycles/scene/image.cpp
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+++ b/intern/cycles/scene/image.cpp
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "scene/image.h"
+#include "device/device.h"
+#include "scene/colorspace.h"
+#include "scene/image_oiio.h"
+#include "scene/image_vdb.h"
+#include "scene/scene.h"
+#include "scene/stats.h"
+
+#include "util/foreach.h"
+#include "util/image.h"
+#include "util/image_impl.h"
+#include "util/log.h"
+#include "util/path.h"
+#include "util/progress.h"
+#include "util/task.h"
+#include "util/texture.h"
+#include "util/unique_ptr.h"
+
+#ifdef WITH_OSL
+# include <OSL/oslexec.h>
+#endif
+
+CCL_NAMESPACE_BEGIN
+
+namespace {
+
+/* Some helpers to silence warning in templated function. */
+bool isfinite(uchar /*value*/)
+{
+ return true;
+}
+bool isfinite(half /*value*/)
+{
+ return true;
+}
+bool isfinite(uint16_t /*value*/)
+{
+ return true;
+}
+
+const char *name_from_type(ImageDataType type)
+{
+ switch (type) {
+ case IMAGE_DATA_TYPE_FLOAT4:
+ return "float4";
+ case IMAGE_DATA_TYPE_BYTE4:
+ return "byte4";
+ case IMAGE_DATA_TYPE_HALF4:
+ return "half4";
+ case IMAGE_DATA_TYPE_FLOAT:
+ return "float";
+ case IMAGE_DATA_TYPE_BYTE:
+ return "byte";
+ case IMAGE_DATA_TYPE_HALF:
+ return "half";
+ case IMAGE_DATA_TYPE_USHORT4:
+ return "ushort4";
+ case IMAGE_DATA_TYPE_USHORT:
+ return "ushort";
+ case IMAGE_DATA_TYPE_NANOVDB_FLOAT:
+ return "nanovdb_float";
+ case IMAGE_DATA_TYPE_NANOVDB_FLOAT3:
+ return "nanovdb_float3";
+ case IMAGE_DATA_NUM_TYPES:
+ assert(!"System enumerator type, should never be used");
+ return "";
+ }
+ assert(!"Unhandled image data type");
+ return "";
+}
+
+} // namespace
+
+/* Image Handle */
+
+ImageHandle::ImageHandle() : manager(NULL)
+{
+}
+
+ImageHandle::ImageHandle(const ImageHandle &other)
+ : tile_slots(other.tile_slots), manager(other.manager)
+{
+ /* Increase image user count. */
+ foreach (const int slot, tile_slots) {
+ manager->add_image_user(slot);
+ }
+}
+
+ImageHandle &ImageHandle::operator=(const ImageHandle &other)
+{
+ clear();
+ manager = other.manager;
+ tile_slots = other.tile_slots;
+
+ foreach (const int slot, tile_slots) {
+ manager->add_image_user(slot);
+ }
+
+ return *this;
+}
+
+ImageHandle::~ImageHandle()
+{
+ clear();
+}
+
+void ImageHandle::clear()
+{
+ foreach (const int slot, tile_slots) {
+ manager->remove_image_user(slot);
+ }
+
+ tile_slots.clear();
+ manager = NULL;
+}
+
+bool ImageHandle::empty()
+{
+ return tile_slots.empty();
+}
+
+int ImageHandle::num_tiles()
+{
+ return tile_slots.size();
+}
+
+ImageMetaData ImageHandle::metadata()
+{
+ if (tile_slots.empty()) {
+ return ImageMetaData();
+ }
+
+ ImageManager::Image *img = manager->images[tile_slots.front()];
+ manager->load_image_metadata(img);
+ return img->metadata;
+}
+
+int ImageHandle::svm_slot(const int tile_index) const
+{
+ if (tile_index >= tile_slots.size()) {
+ return -1;
+ }
+
+ if (manager->osl_texture_system) {
+ ImageManager::Image *img = manager->images[tile_slots[tile_index]];
+ if (!img->loader->osl_filepath().empty()) {
+ return -1;
+ }
+ }
+
+ return tile_slots[tile_index];
+}
+
+device_texture *ImageHandle::image_memory(const int tile_index) const
+{
+ if (tile_index >= tile_slots.size()) {
+ return NULL;
+ }
+
+ ImageManager::Image *img = manager->images[tile_slots[tile_index]];
+ return img ? img->mem : NULL;
+}
+
+VDBImageLoader *ImageHandle::vdb_loader(const int tile_index) const
+{
+ if (tile_index >= tile_slots.size()) {
+ return NULL;
+ }
+
+ ImageManager::Image *img = manager->images[tile_slots[tile_index]];
+
+ if (img == NULL) {
+ return NULL;
+ }
+
+ ImageLoader *loader = img->loader;
+
+ if (loader == NULL) {
+ return NULL;
+ }
+
+ if (loader->is_vdb_loader()) {
+ return dynamic_cast<VDBImageLoader *>(loader);
+ }
+
+ return NULL;
+}
+
+bool ImageHandle::operator==(const ImageHandle &other) const
+{
+ return manager == other.manager && tile_slots == other.tile_slots;
+}
+
+/* Image MetaData */
+
+ImageMetaData::ImageMetaData()
+ : channels(0),
+ width(0),
+ height(0),
+ depth(0),
+ byte_size(0),
+ type(IMAGE_DATA_NUM_TYPES),
+ colorspace(u_colorspace_raw),
+ colorspace_file_format(""),
+ use_transform_3d(false),
+ compress_as_srgb(false)
+{
+}
+
+bool ImageMetaData::operator==(const ImageMetaData &other) const
+{
+ return channels == other.channels && width == other.width && height == other.height &&
+ depth == other.depth && use_transform_3d == other.use_transform_3d &&
+ (!use_transform_3d || transform_3d == other.transform_3d) && type == other.type &&
+ colorspace == other.colorspace && compress_as_srgb == other.compress_as_srgb;
+}
+
+bool ImageMetaData::is_float() const
+{
+ return (type == IMAGE_DATA_TYPE_FLOAT || type == IMAGE_DATA_TYPE_FLOAT4 ||
+ type == IMAGE_DATA_TYPE_HALF || type == IMAGE_DATA_TYPE_HALF4);
+}
+
+void ImageMetaData::detect_colorspace()
+{
+ /* Convert used specified color spaces to one we know how to handle. */
+ colorspace = ColorSpaceManager::detect_known_colorspace(
+ colorspace, colorspace_file_format, is_float());
+
+ if (colorspace == u_colorspace_raw) {
+ /* Nothing to do. */
+ }
+ else if (colorspace == u_colorspace_srgb) {
+ /* Keep sRGB colorspace stored as sRGB, to save memory and/or loading time
+ * for the common case of 8bit sRGB images like PNG. */
+ compress_as_srgb = true;
+ }
+ else {
+ /* Always compress non-raw 8bit images as scene linear + sRGB, as a
+ * heuristic to keep memory usage the same without too much data loss
+ * due to quantization in common cases. */
+ compress_as_srgb = (type == IMAGE_DATA_TYPE_BYTE || type == IMAGE_DATA_TYPE_BYTE4);
+
+ /* If colorspace conversion needed, use half instead of short so we can
+ * represent HDR values that might result from conversion. */
+ if (type == IMAGE_DATA_TYPE_USHORT) {
+ type = IMAGE_DATA_TYPE_HALF;
+ }
+ else if (type == IMAGE_DATA_TYPE_USHORT4) {
+ type = IMAGE_DATA_TYPE_HALF4;
+ }
+ }
+}
+
+/* Image Loader */
+
+ImageLoader::ImageLoader()
+{
+}
+
+ustring ImageLoader::osl_filepath() const
+{
+ return ustring();
+}
+
+bool ImageLoader::equals(const ImageLoader *a, const ImageLoader *b)
+{
+ if (a == NULL && b == NULL) {
+ return true;
+ }
+ else {
+ return (a && b && typeid(*a) == typeid(*b) && a->equals(*b));
+ }
+}
+
+bool ImageLoader::is_vdb_loader() const
+{
+ return false;
+}
+
+/* Image Manager */
+
+ImageManager::ImageManager(const DeviceInfo &info)
+{
+ need_update_ = true;
+ osl_texture_system = NULL;
+ animation_frame = 0;
+
+ /* Set image limits */
+ features.has_half_float = info.has_half_images;
+ features.has_nanovdb = info.has_nanovdb;
+}
+
+ImageManager::~ImageManager()
+{
+ for (size_t slot = 0; slot < images.size(); slot++)
+ assert(!images[slot]);
+}
+
+void ImageManager::set_osl_texture_system(void *texture_system)
+{
+ osl_texture_system = texture_system;
+}
+
+bool ImageManager::set_animation_frame_update(int frame)
+{
+ if (frame != animation_frame) {
+ thread_scoped_lock device_lock(images_mutex);
+ animation_frame = frame;
+
+ for (size_t slot = 0; slot < images.size(); slot++) {
+ if (images[slot] && images[slot]->params.animated)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void ImageManager::load_image_metadata(Image *img)
+{
+ if (!img->need_metadata) {
+ return;
+ }
+
+ thread_scoped_lock image_lock(img->mutex);
+ if (!img->need_metadata) {
+ return;
+ }
+
+ ImageMetaData &metadata = img->metadata;
+ metadata = ImageMetaData();
+ metadata.colorspace = img->params.colorspace;
+
+ if (img->loader->load_metadata(features, metadata)) {
+ assert(metadata.type != IMAGE_DATA_NUM_TYPES);
+ }
+ else {
+ metadata.type = IMAGE_DATA_TYPE_BYTE4;
+ }
+
+ metadata.detect_colorspace();
+
+ assert(features.has_half_float ||
+ (metadata.type != IMAGE_DATA_TYPE_HALF4 && metadata.type != IMAGE_DATA_TYPE_HALF));
+ assert(features.has_nanovdb || (metadata.type != IMAGE_DATA_TYPE_NANOVDB_FLOAT ||
+ metadata.type != IMAGE_DATA_TYPE_NANOVDB_FLOAT3));
+
+ img->need_metadata = false;
+}
+
+ImageHandle ImageManager::add_image(const string &filename, const ImageParams &params)
+{
+ const int slot = add_image_slot(new OIIOImageLoader(filename), params, false);
+
+ ImageHandle handle;
+ handle.tile_slots.push_back(slot);
+ handle.manager = this;
+ return handle;
+}
+
+ImageHandle ImageManager::add_image(const string &filename,
+ const ImageParams &params,
+ const array<int> &tiles)
+{
+ ImageHandle handle;
+ handle.manager = this;
+
+ foreach (int tile, tiles) {
+ string tile_filename = filename;
+ if (tile != 0) {
+ string_replace(tile_filename, "<UDIM>", string_printf("%04d", tile));
+ }
+ const int slot = add_image_slot(new OIIOImageLoader(tile_filename), params, false);
+ handle.tile_slots.push_back(slot);
+ }
+
+ return handle;
+}
+
+ImageHandle ImageManager::add_image(ImageLoader *loader,
+ const ImageParams &params,
+ const bool builtin)
+{
+ const int slot = add_image_slot(loader, params, builtin);
+
+ ImageHandle handle;
+ handle.tile_slots.push_back(slot);
+ handle.manager = this;
+ return handle;
+}
+
+int ImageManager::add_image_slot(ImageLoader *loader,
+ const ImageParams &params,
+ const bool builtin)
+{
+ Image *img;
+ size_t slot;
+
+ thread_scoped_lock device_lock(images_mutex);
+
+ /* Find existing image. */
+ for (slot = 0; slot < images.size(); slot++) {
+ img = images[slot];
+ if (img && ImageLoader::equals(img->loader, loader) && img->params == params) {
+ img->users++;
+ delete loader;
+ return slot;
+ }
+ }
+
+ /* Find free slot. */
+ for (slot = 0; slot < images.size(); slot++) {
+ if (!images[slot])
+ break;
+ }
+
+ if (slot == images.size()) {
+ images.resize(images.size() + 1);
+ }
+
+ /* Add new image. */
+ img = new Image();
+ img->params = params;
+ img->loader = loader;
+ img->need_metadata = true;
+ img->need_load = !(osl_texture_system && !img->loader->osl_filepath().empty());
+ img->builtin = builtin;
+ img->users = 1;
+ img->mem = NULL;
+
+ images[slot] = img;
+
+ need_update_ = true;
+
+ return slot;
+}
+
+void ImageManager::add_image_user(int slot)
+{
+ thread_scoped_lock device_lock(images_mutex);
+ Image *image = images[slot];
+ assert(image && image->users >= 1);
+
+ image->users++;
+}
+
+void ImageManager::remove_image_user(int slot)
+{
+ thread_scoped_lock device_lock(images_mutex);
+ Image *image = images[slot];
+ assert(image && image->users >= 1);
+
+ /* decrement user count */
+ image->users--;
+
+ /* don't remove immediately, rather do it all together later on. one of
+ * the reasons for this is that on shader changes we add and remove nodes
+ * that use them, but we do not want to reload the image all the time. */
+ if (image->users == 0)
+ need_update_ = true;
+}
+
+static bool image_associate_alpha(ImageManager::Image *img)
+{
+ /* For typical RGBA images we let OIIO convert to associated alpha,
+ * but some types we want to leave the RGB channels untouched. */
+ return !(ColorSpaceManager::colorspace_is_data(img->params.colorspace) ||
+ img->params.alpha_type == IMAGE_ALPHA_IGNORE ||
+ img->params.alpha_type == IMAGE_ALPHA_CHANNEL_PACKED);
+}
+
+template<TypeDesc::BASETYPE FileFormat, typename StorageType>
+bool ImageManager::file_load_image(Image *img, int texture_limit)
+{
+ /* Ignore empty images. */
+ if (!(img->metadata.channels > 0)) {
+ return false;
+ }
+
+ /* Get metadata. */
+ int width = img->metadata.width;
+ int height = img->metadata.height;
+ int depth = img->metadata.depth;
+ int components = img->metadata.channels;
+
+ /* Read pixels. */
+ vector<StorageType> pixels_storage;
+ StorageType *pixels;
+ const size_t max_size = max(max(width, height), depth);
+ if (max_size == 0) {
+ /* Don't bother with empty images. */
+ return false;
+ }
+
+ /* Allocate memory as needed, may be smaller to resize down. */
+ if (texture_limit > 0 && max_size > texture_limit) {
+ pixels_storage.resize(((size_t)width) * height * depth * 4);
+ pixels = &pixels_storage[0];
+ }
+ else {
+ thread_scoped_lock device_lock(device_mutex);
+ pixels = (StorageType *)img->mem->alloc(width, height, depth);
+ }
+
+ if (pixels == NULL) {
+ /* Could be that we've run out of memory. */
+ return false;
+ }
+
+ const size_t num_pixels = ((size_t)width) * height * depth;
+ img->loader->load_pixels(
+ img->metadata, pixels, num_pixels * components, image_associate_alpha(img));
+
+ /* The kernel can handle 1 and 4 channel images. Anything that is not a single
+ * channel image is converted to RGBA format. */
+ bool is_rgba = (img->metadata.type == IMAGE_DATA_TYPE_FLOAT4 ||
+ img->metadata.type == IMAGE_DATA_TYPE_HALF4 ||
+ img->metadata.type == IMAGE_DATA_TYPE_BYTE4 ||
+ img->metadata.type == IMAGE_DATA_TYPE_USHORT4);
+
+ if (is_rgba) {
+ const StorageType one = util_image_cast_from_float<StorageType>(1.0f);
+
+ if (components == 2) {
+ /* Grayscale + alpha to RGBA. */
+ for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i * 4 + 3] = pixels[i * 2 + 1];
+ pixels[i * 4 + 2] = pixels[i * 2 + 0];
+ pixels[i * 4 + 1] = pixels[i * 2 + 0];
+ pixels[i * 4 + 0] = pixels[i * 2 + 0];
+ }
+ }
+ else if (components == 3) {
+ /* RGB to RGBA. */
+ for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i * 4 + 3] = one;
+ pixels[i * 4 + 2] = pixels[i * 3 + 2];
+ pixels[i * 4 + 1] = pixels[i * 3 + 1];
+ pixels[i * 4 + 0] = pixels[i * 3 + 0];
+ }
+ }
+ else if (components == 1) {
+ /* Grayscale to RGBA. */
+ for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i * 4 + 3] = one;
+ pixels[i * 4 + 2] = pixels[i];
+ pixels[i * 4 + 1] = pixels[i];
+ pixels[i * 4 + 0] = pixels[i];
+ }
+ }
+
+ /* Disable alpha if requested by the user. */
+ if (img->params.alpha_type == IMAGE_ALPHA_IGNORE) {
+ for (size_t i = num_pixels - 1, pixel = 0; pixel < num_pixels; pixel++, i--) {
+ pixels[i * 4 + 3] = one;
+ }
+ }
+
+ if (img->metadata.colorspace != u_colorspace_raw &&
+ img->metadata.colorspace != u_colorspace_srgb) {
+ /* Convert to scene linear. */
+ ColorSpaceManager::to_scene_linear(
+ img->metadata.colorspace, pixels, num_pixels, img->metadata.compress_as_srgb);
+ }
+ }
+
+ /* Make sure we don't have buggy values. */
+ if (FileFormat == TypeDesc::FLOAT) {
+ /* For RGBA buffers we put all channels to 0 if either of them is not
+ * finite. This way we avoid possible artifacts caused by fully changed
+ * hue. */
+ if (is_rgba) {
+ for (size_t i = 0; i < num_pixels; i += 4) {
+ StorageType *pixel = &pixels[i * 4];
+ if (!isfinite(pixel[0]) || !isfinite(pixel[1]) || !isfinite(pixel[2]) ||
+ !isfinite(pixel[3])) {
+ pixel[0] = 0;
+ pixel[1] = 0;
+ pixel[2] = 0;
+ pixel[3] = 0;
+ }
+ }
+ }
+ else {
+ for (size_t i = 0; i < num_pixels; ++i) {
+ StorageType *pixel = &pixels[i];
+ if (!isfinite(pixel[0])) {
+ pixel[0] = 0;
+ }
+ }
+ }
+ }
+
+ /* Scale image down if needed. */
+ if (pixels_storage.size() > 0) {
+ float scale_factor = 1.0f;
+ while (max_size * scale_factor > texture_limit) {
+ scale_factor *= 0.5f;
+ }
+ VLOG(1) << "Scaling image " << img->loader->name() << " by a factor of " << scale_factor
+ << ".";
+ vector<StorageType> scaled_pixels;
+ size_t scaled_width, scaled_height, scaled_depth;
+ util_image_resize_pixels(pixels_storage,
+ width,
+ height,
+ depth,
+ is_rgba ? 4 : 1,
+ scale_factor,
+ &scaled_pixels,
+ &scaled_width,
+ &scaled_height,
+ &scaled_depth);
+
+ StorageType *texture_pixels;
+
+ {
+ thread_scoped_lock device_lock(device_mutex);
+ texture_pixels = (StorageType *)img->mem->alloc(scaled_width, scaled_height, scaled_depth);
+ }
+
+ memcpy(texture_pixels, &scaled_pixels[0], scaled_pixels.size() * sizeof(StorageType));
+ }
+
+ return true;
+}
+
+void ImageManager::device_load_image(Device *device, Scene *scene, int slot, Progress *progress)
+{
+ if (progress->get_cancel()) {
+ return;
+ }
+
+ Image *img = images[slot];
+
+ progress->set_status("Updating Images", "Loading " + img->loader->name());
+
+ const int texture_limit = scene->params.texture_limit;
+
+ load_image_metadata(img);
+ ImageDataType type = img->metadata.type;
+
+ /* Name for debugging. */
+ img->mem_name = string_printf("__tex_image_%s_%03d", name_from_type(type), slot);
+
+ /* Free previous texture in slot. */
+ if (img->mem) {
+ thread_scoped_lock device_lock(device_mutex);
+ delete img->mem;
+ img->mem = NULL;
+ }
+
+ img->mem = new device_texture(
+ device, img->mem_name.c_str(), slot, type, img->params.interpolation, img->params.extension);
+ img->mem->info.use_transform_3d = img->metadata.use_transform_3d;
+ img->mem->info.transform_3d = img->metadata.transform_3d;
+
+ /* Create new texture. */
+ if (type == IMAGE_DATA_TYPE_FLOAT4) {
+ if (!file_load_image<TypeDesc::FLOAT, float>(img, texture_limit)) {
+ /* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
+ float *pixels = (float *)img->mem->alloc(1, 1);
+
+ pixels[0] = TEX_IMAGE_MISSING_R;
+ pixels[1] = TEX_IMAGE_MISSING_G;
+ pixels[2] = TEX_IMAGE_MISSING_B;
+ pixels[3] = TEX_IMAGE_MISSING_A;
+ }
+ }
+ else if (type == IMAGE_DATA_TYPE_FLOAT) {
+ if (!file_load_image<TypeDesc::FLOAT, float>(img, texture_limit)) {
+ /* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
+ float *pixels = (float *)img->mem->alloc(1, 1);
+
+ pixels[0] = TEX_IMAGE_MISSING_R;
+ }
+ }
+ else if (type == IMAGE_DATA_TYPE_BYTE4) {
+ if (!file_load_image<TypeDesc::UINT8, uchar>(img, texture_limit)) {
+ /* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
+ uchar *pixels = (uchar *)img->mem->alloc(1, 1);
+
+ pixels[0] = (TEX_IMAGE_MISSING_R * 255);
+ pixels[1] = (TEX_IMAGE_MISSING_G * 255);
+ pixels[2] = (TEX_IMAGE_MISSING_B * 255);
+ pixels[3] = (TEX_IMAGE_MISSING_A * 255);
+ }
+ }
+ else if (type == IMAGE_DATA_TYPE_BYTE) {
+ if (!file_load_image<TypeDesc::UINT8, uchar>(img, texture_limit)) {
+ /* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
+ uchar *pixels = (uchar *)img->mem->alloc(1, 1);
+
+ pixels[0] = (TEX_IMAGE_MISSING_R * 255);
+ }
+ }
+ else if (type == IMAGE_DATA_TYPE_HALF4) {
+ if (!file_load_image<TypeDesc::HALF, half>(img, texture_limit)) {
+ /* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
+ half *pixels = (half *)img->mem->alloc(1, 1);
+
+ pixels[0] = TEX_IMAGE_MISSING_R;
+ pixels[1] = TEX_IMAGE_MISSING_G;
+ pixels[2] = TEX_IMAGE_MISSING_B;
+ pixels[3] = TEX_IMAGE_MISSING_A;
+ }
+ }
+ else if (type == IMAGE_DATA_TYPE_USHORT) {
+ if (!file_load_image<TypeDesc::USHORT, uint16_t>(img, texture_limit)) {
+ /* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
+ uint16_t *pixels = (uint16_t *)img->mem->alloc(1, 1);
+
+ pixels[0] = (TEX_IMAGE_MISSING_R * 65535);
+ }
+ }
+ else if (type == IMAGE_DATA_TYPE_USHORT4) {
+ if (!file_load_image<TypeDesc::USHORT, uint16_t>(img, texture_limit)) {
+ /* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
+ uint16_t *pixels = (uint16_t *)img->mem->alloc(1, 1);
+
+ pixels[0] = (TEX_IMAGE_MISSING_R * 65535);
+ pixels[1] = (TEX_IMAGE_MISSING_G * 65535);
+ pixels[2] = (TEX_IMAGE_MISSING_B * 65535);
+ pixels[3] = (TEX_IMAGE_MISSING_A * 65535);
+ }
+ }
+ else if (type == IMAGE_DATA_TYPE_HALF) {
+ if (!file_load_image<TypeDesc::HALF, half>(img, texture_limit)) {
+ /* on failure to load, we set a 1x1 pixels pink image */
+ thread_scoped_lock device_lock(device_mutex);
+ half *pixels = (half *)img->mem->alloc(1, 1);
+
+ pixels[0] = TEX_IMAGE_MISSING_R;
+ }
+ }
+#ifdef WITH_NANOVDB
+ else if (type == IMAGE_DATA_TYPE_NANOVDB_FLOAT || type == IMAGE_DATA_TYPE_NANOVDB_FLOAT3) {
+ thread_scoped_lock device_lock(device_mutex);
+ void *pixels = img->mem->alloc(img->metadata.byte_size, 0);
+
+ if (pixels != NULL) {
+ img->loader->load_pixels(img->metadata, pixels, img->metadata.byte_size, false);
+ }
+ }
+#endif
+
+ {
+ thread_scoped_lock device_lock(device_mutex);
+ img->mem->copy_to_device();
+ }
+
+ /* Cleanup memory in image loader. */
+ img->loader->cleanup();
+ img->need_load = false;
+}
+
+void ImageManager::device_free_image(Device *, int slot)
+{
+ Image *img = images[slot];
+ if (img == NULL) {
+ return;
+ }
+
+ if (osl_texture_system) {
+#ifdef WITH_OSL
+ ustring filepath = img->loader->osl_filepath();
+ if (!filepath.empty()) {
+ ((OSL::TextureSystem *)osl_texture_system)->invalidate(filepath);
+ }
+#endif
+ }
+
+ if (img->mem) {
+ thread_scoped_lock device_lock(device_mutex);
+ delete img->mem;
+ }
+
+ delete img->loader;
+ delete img;
+ images[slot] = NULL;
+}
+
+void ImageManager::device_update(Device *device, Scene *scene, Progress &progress)
+{
+ if (!need_update()) {
+ return;
+ }
+
+ scoped_callback_timer timer([scene](double time) {
+ if (scene->update_stats) {
+ scene->update_stats->image.times.add_entry({"device_update", time});
+ }
+ });
+
+ TaskPool pool;
+ for (size_t slot = 0; slot < images.size(); slot++) {
+ Image *img = images[slot];
+ if (img && img->users == 0) {
+ device_free_image(device, slot);
+ }
+ else if (img && img->need_load) {
+ pool.push(
+ function_bind(&ImageManager::device_load_image, this, device, scene, slot, &progress));
+ }
+ }
+
+ pool.wait_work();
+
+ need_update_ = false;
+}
+
+void ImageManager::device_update_slot(Device *device, Scene *scene, int slot, Progress *progress)
+{
+ Image *img = images[slot];
+ assert(img != NULL);
+
+ if (img->users == 0) {
+ device_free_image(device, slot);
+ }
+ else if (img->need_load) {
+ device_load_image(device, scene, slot, progress);
+ }
+}
+
+void ImageManager::device_load_builtin(Device *device, Scene *scene, Progress &progress)
+{
+ /* Load only builtin images, Blender needs this to load evaluated
+ * scene data from depsgraph before it is freed. */
+ if (!need_update()) {
+ return;
+ }
+
+ TaskPool pool;
+ for (size_t slot = 0; slot < images.size(); slot++) {
+ Image *img = images[slot];
+ if (img && img->need_load && img->builtin) {
+ pool.push(
+ function_bind(&ImageManager::device_load_image, this, device, scene, slot, &progress));
+ }
+ }
+
+ pool.wait_work();
+}
+
+void ImageManager::device_free_builtin(Device *device)
+{
+ for (size_t slot = 0; slot < images.size(); slot++) {
+ Image *img = images[slot];
+ if (img && img->builtin) {
+ device_free_image(device, slot);
+ }
+ }
+}
+
+void ImageManager::device_free(Device *device)
+{
+ for (size_t slot = 0; slot < images.size(); slot++) {
+ device_free_image(device, slot);
+ }
+ images.clear();
+}
+
+void ImageManager::collect_statistics(RenderStats *stats)
+{
+ foreach (const Image *image, images) {
+ stats->image.textures.add_entry(
+ NamedSizeEntry(image->loader->name(), image->mem->memory_size()));
+ }
+}
+
+void ImageManager::tag_update()
+{
+ need_update_ = true;
+}
+
+bool ImageManager::need_update() const
+{
+ return need_update_;
+}
+
+CCL_NAMESPACE_END