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Diffstat (limited to 'intern/cycles/scene/pointcloud.cpp')
-rw-r--r--intern/cycles/scene/pointcloud.cpp304
1 files changed, 304 insertions, 0 deletions
diff --git a/intern/cycles/scene/pointcloud.cpp b/intern/cycles/scene/pointcloud.cpp
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+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "bvh/bvh.h"
+
+#include "scene/pointcloud.h"
+#include "scene/scene.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* PointCloud Point */
+
+void PointCloud::Point::bounds_grow(const float3 *points,
+ const float *radius,
+ BoundBox &bounds) const
+{
+ bounds.grow(points[index], radius[index]);
+}
+
+void PointCloud::Point::bounds_grow(const float3 *points,
+ const float *radius,
+ const Transform &aligned_space,
+ BoundBox &bounds) const
+{
+ float3 P = transform_point(&aligned_space, points[index]);
+ bounds.grow(P, radius[index]);
+}
+
+void PointCloud::Point::bounds_grow(const float4 &point, BoundBox &bounds) const
+{
+ bounds.grow(float4_to_float3(point), point.w);
+}
+
+float4 PointCloud::Point::motion_key(const float3 *points,
+ const float *radius,
+ const float3 *point_steps,
+ size_t num_points,
+ size_t num_steps,
+ float time,
+ size_t p) const
+{
+ /* Figure out which steps we need to fetch and their
+ * interpolation factor. */
+ const size_t max_step = num_steps - 1;
+ const size_t step = min((int)(time * max_step), max_step - 1);
+ const float t = time * max_step - step;
+ /* Fetch vertex coordinates. */
+ const float4 curr_key = point_for_step(
+ points, radius, point_steps, num_points, num_steps, step, p);
+ const float4 next_key = point_for_step(
+ points, radius, point_steps, num_points, num_steps, step + 1, p);
+ /* Interpolate between steps. */
+ return (1.0f - t) * curr_key + t * next_key;
+}
+
+float4 PointCloud::Point::point_for_step(const float3 *points,
+ const float *radius,
+ const float3 *point_steps,
+ size_t num_points,
+ size_t num_steps,
+ size_t step,
+ size_t p) const
+{
+ const size_t center_step = ((num_steps - 1) / 2);
+ if (step == center_step) {
+ /* Center step: regular key location. */
+ return make_float4(points[p].x, points[p].y, points[p].z, radius[p]);
+ }
+ else {
+ /* Center step is not stored in this array. */
+ if (step > center_step) {
+ step--;
+ }
+ const size_t offset = step * num_points;
+ return make_float4(point_steps[offset + p].x,
+ point_steps[offset + p].y,
+ point_steps[offset + p].z,
+ radius[offset + p]);
+ }
+}
+
+/* PointCloud */
+
+NODE_DEFINE(PointCloud)
+{
+ NodeType *type = NodeType::add(
+ "pointcloud", create, NodeType::NONE, Geometry::get_node_base_type());
+
+ SOCKET_POINT_ARRAY(points, "Points", array<float3>());
+ SOCKET_FLOAT_ARRAY(radius, "Radius", array<float>());
+ SOCKET_INT_ARRAY(shader, "Shader", array<int>());
+
+ return type;
+}
+
+PointCloud::PointCloud() : Geometry(node_type, Geometry::POINTCLOUD)
+{
+}
+
+PointCloud::~PointCloud()
+{
+}
+
+void PointCloud::resize(int numpoints)
+{
+ points.resize(numpoints);
+ radius.resize(numpoints);
+ shader.resize(numpoints);
+ attributes.resize();
+
+ tag_points_modified();
+ tag_radius_modified();
+ tag_shader_modified();
+}
+
+void PointCloud::reserve(int numpoints)
+{
+ points.reserve(numpoints);
+ radius.reserve(numpoints);
+ shader.reserve(numpoints);
+ attributes.resize(true);
+}
+
+void PointCloud::clear(const bool preserve_shaders)
+{
+ Geometry::clear(preserve_shaders);
+
+ points.clear();
+ radius.clear();
+ shader.clear();
+ attributes.clear();
+
+ tag_points_modified();
+ tag_radius_modified();
+ tag_shader_modified();
+}
+
+void PointCloud::add_point(float3 co, float r, int shader_index)
+{
+ points.push_back_reserved(co);
+ radius.push_back_reserved(r);
+ shader.push_back_reserved(shader_index);
+
+ tag_points_modified();
+ tag_radius_modified();
+ tag_shader_modified();
+}
+
+void PointCloud::copy_center_to_motion_step(const int motion_step)
+{
+ Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (attr_mP) {
+ float3 *points_data = points.data();
+ size_t numpoints = points.size();
+ memcpy(
+ attr_mP->data_float3() + motion_step * numpoints, points_data, sizeof(float3) * numpoints);
+ }
+}
+
+void PointCloud::get_uv_tiles(ustring map, unordered_set<int> &tiles)
+{
+ Attribute *attr;
+
+ if (map.empty()) {
+ attr = attributes.find(ATTR_STD_UV);
+ }
+ else {
+ attr = attributes.find(map);
+ }
+
+ if (attr) {
+ attr->get_uv_tiles(this, ATTR_PRIM_GEOMETRY, tiles);
+ }
+}
+
+void PointCloud::compute_bounds()
+{
+ BoundBox bnds = BoundBox::empty;
+ size_t numpoints = points.size();
+
+ if (numpoints > 0) {
+ for (size_t i = 0; i < numpoints; i++) {
+ bnds.grow(points[i], radius[i]);
+ }
+
+ Attribute *attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (use_motion_blur && attr) {
+ size_t steps_size = points.size() * (motion_steps - 1);
+ float3 *point_steps = attr->data_float3();
+
+ for (size_t i = 0; i < steps_size; i++)
+ bnds.grow(point_steps[i]);
+ }
+
+ if (!bnds.valid()) {
+ bnds = BoundBox::empty;
+
+ /* skip nan or inf coordinates */
+ for (size_t i = 0; i < numpoints; i++)
+ bnds.grow_safe(points[i], radius[i]);
+
+ if (use_motion_blur && attr) {
+ size_t steps_size = points.size() * (motion_steps - 1);
+ float3 *point_steps = attr->data_float3();
+
+ for (size_t i = 0; i < steps_size; i++)
+ bnds.grow_safe(point_steps[i]);
+ }
+ }
+ }
+
+ if (!bnds.valid()) {
+ /* empty mesh */
+ bnds.grow(make_float3(0.0f, 0.0f, 0.0f));
+ }
+
+ bounds = bnds;
+}
+
+void PointCloud::apply_transform(const Transform &tfm, const bool apply_to_motion)
+{
+ /* compute uniform scale */
+ float3 c0 = transform_get_column(&tfm, 0);
+ float3 c1 = transform_get_column(&tfm, 1);
+ float3 c2 = transform_get_column(&tfm, 2);
+ float scalar = powf(fabsf(dot(cross(c0, c1), c2)), 1.0f / 3.0f);
+
+ /* apply transform to curve keys */
+ for (size_t i = 0; i < points.size(); i++) {
+ float3 co = transform_point(&tfm, points[i]);
+ float r = radius[i] * scalar;
+
+ /* scale for curve radius is only correct for uniform scale
+ */
+ points[i] = co;
+ radius[i] = r;
+ }
+
+ if (apply_to_motion) {
+ Attribute *attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if (attr) {
+ /* apply transform to motion curve keys */
+ size_t steps_size = points.size() * (motion_steps - 1);
+ float4 *point_steps = attr->data_float4();
+
+ for (size_t i = 0; i < steps_size; i++) {
+ float3 co = transform_point(&tfm, float4_to_float3(point_steps[i]));
+ float radius = point_steps[i].w * scalar;
+
+ /* scale for curve radius is only correct for uniform
+ * scale */
+ point_steps[i] = float3_to_float4(co);
+ point_steps[i].w = radius;
+ }
+ }
+ }
+}
+
+void PointCloud::pack(Scene *scene, float4 *packed_points, uint *packed_shader)
+{
+ size_t numpoints = points.size();
+ float3 *points_data = points.data();
+ float *radius_data = radius.data();
+ int *shader_data = shader.data();
+
+ for (size_t i = 0; i < numpoints; i++) {
+ packed_points[i] = make_float4(
+ points_data[i].x, points_data[i].y, points_data[i].z, radius_data[i]);
+ }
+
+ uint shader_id = 0;
+ uint last_shader = -1;
+ for (size_t i = 0; i < numpoints; i++) {
+ if (last_shader != shader_data[i]) {
+ last_shader = shader_data[i];
+ Shader *shader = (last_shader < used_shaders.size()) ?
+ static_cast<Shader *>(used_shaders[last_shader]) :
+ scene->default_surface;
+ shader_id = scene->shader_manager->get_shader_id(shader);
+ }
+ packed_shader[i] = shader_id;
+ }
+}
+
+PrimitiveType PointCloud::primitive_type() const
+{
+ return has_motion_blur() ? PRIMITIVE_MOTION_POINT : PRIMITIVE_POINT;
+}
+
+CCL_NAMESPACE_END