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Diffstat (limited to 'intern/cycles/scene/pointcloud.h')
-rw-r--r--intern/cycles/scene/pointcloud.h114
1 files changed, 114 insertions, 0 deletions
diff --git a/intern/cycles/scene/pointcloud.h b/intern/cycles/scene/pointcloud.h
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+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#ifndef __POINTCLOUD_H__
+# define __POINTCLOUD_H__
+
+# include "scene/geometry.h"
+
+CCL_NAMESPACE_BEGIN
+
+class PointCloud : public Geometry {
+ public:
+ NODE_DECLARE
+
+ /* PointCloud Point */
+ struct Point {
+ int index;
+
+ void bounds_grow(const float3 *points, const float *radius, BoundBox &bounds) const;
+ void bounds_grow(const float3 *points,
+ const float *radius,
+ const Transform &aligned_space,
+ BoundBox &bounds) const;
+ void bounds_grow(const float4 &point, BoundBox &bounds) const;
+
+ float4 motion_key(const float3 *points,
+ const float *radius,
+ const float3 *point_steps,
+ size_t num_points,
+ size_t num_steps,
+ float time,
+ size_t p) const;
+ float4 point_for_step(const float3 *points,
+ const float *radius,
+ const float3 *point_steps,
+ size_t num_points,
+ size_t num_steps,
+ size_t step,
+ size_t p) const;
+ };
+
+ NODE_SOCKET_API_ARRAY(array<float3>, points)
+ NODE_SOCKET_API_ARRAY(array<float>, radius)
+ NODE_SOCKET_API_ARRAY(array<int>, shader)
+
+ /* Constructor/Destructor */
+ PointCloud();
+ ~PointCloud();
+
+ /* Geometry */
+ void clear(const bool preserver_shaders = false) override;
+
+ void resize(int numpoints);
+ void reserve(int numpoints);
+ void add_point(float3 loc, float radius, int shader = 0);
+
+ void copy_center_to_motion_step(const int motion_step);
+
+ void compute_bounds() override;
+ void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
+
+ /* Points */
+ Point get_point(int i) const
+ {
+ Point point = {i};
+ return point;
+ }
+
+ size_t num_points() const
+ {
+ return points.size();
+ }
+
+ size_t num_attributes() const
+ {
+ return 1;
+ }
+
+ /* UDIM */
+ void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
+
+ PrimitiveType primitive_type() const override;
+
+ /* BVH */
+ void pack(Scene *scene, float4 *packed_points, uint *packed_shader);
+
+ private:
+ friend class BVH2;
+ friend class BVHBuild;
+ friend class BVHSpatialSplit;
+ friend class DiagSplit;
+ friend class EdgeDice;
+ friend class GeometryManager;
+ friend class ObjectManager;
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __POINTCLOUD_H__ */