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Diffstat (limited to 'intern/cycles/scene/pointcloud.h')
-rw-r--r-- | intern/cycles/scene/pointcloud.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/intern/cycles/scene/pointcloud.h b/intern/cycles/scene/pointcloud.h new file mode 100644 index 00000000000..08987ee6c44 --- /dev/null +++ b/intern/cycles/scene/pointcloud.h @@ -0,0 +1,114 @@ +/* + * Copyright 2011-2020 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#ifndef __POINTCLOUD_H__ +# define __POINTCLOUD_H__ + +# include "scene/geometry.h" + +CCL_NAMESPACE_BEGIN + +class PointCloud : public Geometry { + public: + NODE_DECLARE + + /* PointCloud Point */ + struct Point { + int index; + + void bounds_grow(const float3 *points, const float *radius, BoundBox &bounds) const; + void bounds_grow(const float3 *points, + const float *radius, + const Transform &aligned_space, + BoundBox &bounds) const; + void bounds_grow(const float4 &point, BoundBox &bounds) const; + + float4 motion_key(const float3 *points, + const float *radius, + const float3 *point_steps, + size_t num_points, + size_t num_steps, + float time, + size_t p) const; + float4 point_for_step(const float3 *points, + const float *radius, + const float3 *point_steps, + size_t num_points, + size_t num_steps, + size_t step, + size_t p) const; + }; + + NODE_SOCKET_API_ARRAY(array<float3>, points) + NODE_SOCKET_API_ARRAY(array<float>, radius) + NODE_SOCKET_API_ARRAY(array<int>, shader) + + /* Constructor/Destructor */ + PointCloud(); + ~PointCloud(); + + /* Geometry */ + void clear(const bool preserver_shaders = false) override; + + void resize(int numpoints); + void reserve(int numpoints); + void add_point(float3 loc, float radius, int shader = 0); + + void copy_center_to_motion_step(const int motion_step); + + void compute_bounds() override; + void apply_transform(const Transform &tfm, const bool apply_to_motion) override; + + /* Points */ + Point get_point(int i) const + { + Point point = {i}; + return point; + } + + size_t num_points() const + { + return points.size(); + } + + size_t num_attributes() const + { + return 1; + } + + /* UDIM */ + void get_uv_tiles(ustring map, unordered_set<int> &tiles) override; + + PrimitiveType primitive_type() const override; + + /* BVH */ + void pack(Scene *scene, float4 *packed_points, uint *packed_shader); + + private: + friend class BVH2; + friend class BVHBuild; + friend class BVHSpatialSplit; + friend class DiagSplit; + friend class EdgeDice; + friend class GeometryManager; + friend class ObjectManager; +}; + +CCL_NAMESPACE_END + +#endif /* __POINTCLOUD_H__ */ |