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Diffstat (limited to 'intern/cycles/session/buffers.cpp')
-rw-r--r--intern/cycles/session/buffers.cpp384
1 files changed, 384 insertions, 0 deletions
diff --git a/intern/cycles/session/buffers.cpp b/intern/cycles/session/buffers.cpp
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+++ b/intern/cycles/session/buffers.cpp
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+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+
+#include "device/device.h"
+#include "session/buffers.h"
+
+#include "util/foreach.h"
+#include "util/hash.h"
+#include "util/math.h"
+#include "util/time.h"
+#include "util/types.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* --------------------------------------------------------------------
+ * Convert part information to an index of `BufferParams::pass_offset_`.
+ */
+
+static int pass_type_mode_to_index(PassType pass_type, PassMode mode)
+{
+ int index = static_cast<int>(pass_type) * 2;
+
+ if (mode == PassMode::DENOISED) {
+ ++index;
+ }
+
+ return index;
+}
+
+static int pass_to_index(const BufferPass &pass)
+{
+ return pass_type_mode_to_index(pass.type, pass.mode);
+}
+
+/* --------------------------------------------------------------------
+ * Buffer pass.
+ */
+
+NODE_DEFINE(BufferPass)
+{
+ NodeType *type = NodeType::add("buffer_pass", create);
+
+ const NodeEnum *pass_type_enum = Pass::get_type_enum();
+ const NodeEnum *pass_mode_enum = Pass::get_mode_enum();
+
+ SOCKET_ENUM(type, "Type", *pass_type_enum, PASS_COMBINED);
+ SOCKET_ENUM(mode, "Mode", *pass_mode_enum, static_cast<int>(PassMode::DENOISED));
+ SOCKET_STRING(name, "Name", ustring());
+ SOCKET_BOOLEAN(include_albedo, "Include Albedo", false);
+
+ SOCKET_INT(offset, "Offset", -1);
+
+ return type;
+}
+
+BufferPass::BufferPass() : Node(get_node_type())
+{
+}
+
+BufferPass::BufferPass(const Pass *scene_pass)
+ : Node(get_node_type()),
+ type(scene_pass->get_type()),
+ mode(scene_pass->get_mode()),
+ name(scene_pass->get_name()),
+ include_albedo(scene_pass->get_include_albedo())
+{
+}
+
+PassInfo BufferPass::get_info() const
+{
+ return Pass::get_info(type, include_albedo);
+}
+
+/* --------------------------------------------------------------------
+ * Buffer Params.
+ */
+
+NODE_DEFINE(BufferParams)
+{
+ NodeType *type = NodeType::add("buffer_params", create);
+
+ SOCKET_INT(width, "Width", 0);
+ SOCKET_INT(height, "Height", 0);
+
+ SOCKET_INT(window_x, "Window X", 0);
+ SOCKET_INT(window_y, "Window Y", 0);
+ SOCKET_INT(window_width, "Window Width", 0);
+ SOCKET_INT(window_height, "Window Height", 0);
+
+ SOCKET_INT(full_x, "Full X", 0);
+ SOCKET_INT(full_y, "Full Y", 0);
+ SOCKET_INT(full_width, "Full Width", 0);
+ SOCKET_INT(full_height, "Full Height", 0);
+
+ SOCKET_STRING(layer, "Layer", ustring());
+ SOCKET_STRING(view, "View", ustring());
+ SOCKET_INT(samples, "Samples", 0);
+ SOCKET_FLOAT(exposure, "Exposure", 1.0f);
+ SOCKET_BOOLEAN(use_approximate_shadow_catcher, "Use Approximate Shadow Catcher", false);
+ SOCKET_BOOLEAN(use_transparent_background, "Transparent Background", false);
+
+ /* Notes:
+ * - Skip passes since they do not follow typical container socket definition.
+ * Might look into covering those as a socket in the future.
+ *
+ * - Skip offset, stride, and pass stride since those can be delivered from the passes and
+ * rest of the sockets. */
+
+ return type;
+}
+
+BufferParams::BufferParams() : Node(get_node_type())
+{
+ reset_pass_offset();
+}
+
+void BufferParams::update_passes()
+{
+ update_offset_stride();
+ reset_pass_offset();
+
+ pass_stride = 0;
+ for (const BufferPass &pass : passes) {
+ if (pass.offset != PASS_UNUSED) {
+ const int index = pass_to_index(pass);
+ if (pass_offset_[index] == PASS_UNUSED) {
+ pass_offset_[index] = pass_stride;
+ }
+
+ pass_stride += pass.get_info().num_components;
+ }
+ }
+}
+
+void BufferParams::update_passes(const vector<Pass *> &scene_passes)
+{
+ passes.clear();
+
+ pass_stride = 0;
+ for (const Pass *scene_pass : scene_passes) {
+ BufferPass buffer_pass(scene_pass);
+
+ if (scene_pass->is_written()) {
+ buffer_pass.offset = pass_stride;
+ pass_stride += scene_pass->get_info().num_components;
+ }
+ else {
+ buffer_pass.offset = PASS_UNUSED;
+ }
+
+ passes.emplace_back(std::move(buffer_pass));
+ }
+
+ update_passes();
+}
+
+void BufferParams::reset_pass_offset()
+{
+ for (int i = 0; i < kNumPassOffsets; ++i) {
+ pass_offset_[i] = PASS_UNUSED;
+ }
+}
+
+int BufferParams::get_pass_offset(PassType pass_type, PassMode mode) const
+{
+ if (pass_type == PASS_NONE || pass_type == PASS_UNUSED) {
+ return PASS_UNUSED;
+ }
+
+ const int index = pass_type_mode_to_index(pass_type, mode);
+ return pass_offset_[index];
+}
+
+const BufferPass *BufferParams::find_pass(string_view name) const
+{
+ for (const BufferPass &pass : passes) {
+ if (pass.name == name) {
+ return &pass;
+ }
+ }
+
+ return nullptr;
+}
+
+const BufferPass *BufferParams::find_pass(PassType type, PassMode mode) const
+{
+ for (const BufferPass &pass : passes) {
+ if (pass.type == type && pass.mode == mode) {
+ return &pass;
+ }
+ }
+
+ return nullptr;
+}
+
+const BufferPass *BufferParams::get_actual_display_pass(PassType type, PassMode mode) const
+{
+ const BufferPass *pass = find_pass(type, mode);
+ return get_actual_display_pass(pass);
+}
+
+const BufferPass *BufferParams::get_actual_display_pass(const BufferPass *pass) const
+{
+ if (!pass) {
+ return nullptr;
+ }
+
+ if (pass->type == PASS_COMBINED) {
+ const BufferPass *shadow_catcher_matte_pass = find_pass(PASS_SHADOW_CATCHER_MATTE, pass->mode);
+ if (shadow_catcher_matte_pass) {
+ pass = shadow_catcher_matte_pass;
+ }
+ }
+
+ return pass;
+}
+
+void BufferParams::update_offset_stride()
+{
+ offset = -(full_x + full_y * width);
+ stride = width;
+}
+
+bool BufferParams::modified(const BufferParams &other) const
+{
+ if (width != other.width || height != other.height) {
+ return true;
+ }
+
+ if (full_x != other.full_x || full_y != other.full_y || full_width != other.full_width ||
+ full_height != other.full_height) {
+ return true;
+ }
+
+ if (window_x != other.window_x || window_y != other.window_y ||
+ window_width != other.window_width || window_height != other.window_height) {
+ return true;
+ }
+
+ if (offset != other.offset || stride != other.stride || pass_stride != other.pass_stride) {
+ return true;
+ }
+
+ if (layer != other.layer || view != other.view) {
+ return true;
+ }
+
+ if (exposure != other.exposure ||
+ use_approximate_shadow_catcher != other.use_approximate_shadow_catcher ||
+ use_transparent_background != other.use_transparent_background) {
+ return true;
+ }
+
+ return !(passes == other.passes);
+}
+
+/* --------------------------------------------------------------------
+ * Render Buffers.
+ */
+
+RenderBuffers::RenderBuffers(Device *device) : buffer(device, "RenderBuffers", MEM_READ_WRITE)
+{
+}
+
+RenderBuffers::~RenderBuffers()
+{
+ buffer.free();
+}
+
+void RenderBuffers::reset(const BufferParams &params_)
+{
+ DCHECK(params_.pass_stride != -1);
+
+ params = params_;
+
+ /* re-allocate buffer */
+ buffer.alloc(params.width * params.pass_stride, params.height);
+}
+
+void RenderBuffers::zero()
+{
+ buffer.zero_to_device();
+}
+
+bool RenderBuffers::copy_from_device()
+{
+ DCHECK(params.pass_stride != -1);
+
+ if (!buffer.device_pointer)
+ return false;
+
+ buffer.copy_from_device(0, params.width * params.pass_stride, params.height);
+
+ return true;
+}
+
+void RenderBuffers::copy_to_device()
+{
+ buffer.copy_to_device();
+}
+
+void render_buffers_host_copy_denoised(RenderBuffers *dst,
+ const BufferParams &dst_params,
+ const RenderBuffers *src,
+ const BufferParams &src_params,
+ const size_t src_offset)
+{
+ DCHECK_EQ(dst_params.width, src_params.width);
+ /* TODO(sergey): More sanity checks to avoid buffer overrun. */
+
+ /* Create a map of pass offsets to be copied.
+ * Assume offsets are different to allow copying passes between buffers with different set of
+ * passes. */
+
+ struct {
+ int dst_offset;
+ int src_offset;
+ } pass_offsets[PASS_NUM];
+
+ int num_passes = 0;
+
+ for (int i = 0; i < PASS_NUM; ++i) {
+ const PassType pass_type = static_cast<PassType>(i);
+
+ const int dst_pass_offset = dst_params.get_pass_offset(pass_type, PassMode::DENOISED);
+ if (dst_pass_offset == PASS_UNUSED) {
+ continue;
+ }
+
+ const int src_pass_offset = src_params.get_pass_offset(pass_type, PassMode::DENOISED);
+ if (src_pass_offset == PASS_UNUSED) {
+ continue;
+ }
+
+ pass_offsets[num_passes].dst_offset = dst_pass_offset;
+ pass_offsets[num_passes].src_offset = src_pass_offset;
+ ++num_passes;
+ }
+
+ /* Copy passes. */
+ /* TODO(sergey): Make it more reusable, allowing implement copy of noisy passes. */
+
+ const int64_t dst_width = dst_params.width;
+ const int64_t dst_height = dst_params.height;
+ const int64_t dst_pass_stride = dst_params.pass_stride;
+ const int64_t dst_num_pixels = dst_width * dst_height;
+
+ const int64_t src_pass_stride = src_params.pass_stride;
+ const int64_t src_offset_in_floats = src_offset * src_pass_stride;
+
+ const float *src_pixel = src->buffer.data() + src_offset_in_floats;
+ float *dst_pixel = dst->buffer.data();
+
+ for (int i = 0; i < dst_num_pixels;
+ ++i, src_pixel += src_pass_stride, dst_pixel += dst_pass_stride) {
+ for (int pass_offset_idx = 0; pass_offset_idx < num_passes; ++pass_offset_idx) {
+ const int dst_pass_offset = pass_offsets[pass_offset_idx].dst_offset;
+ const int src_pass_offset = pass_offsets[pass_offset_idx].src_offset;
+
+ /* TODO(sergey): Support non-RGBA passes. */
+ dst_pixel[dst_pass_offset + 0] = src_pixel[src_pass_offset + 0];
+ dst_pixel[dst_pass_offset + 1] = src_pixel[src_pass_offset + 1];
+ dst_pixel[dst_pass_offset + 2] = src_pixel[src_pass_offset + 2];
+ dst_pixel[dst_pass_offset + 3] = src_pixel[src_pass_offset + 3];
+ }
+ }
+}
+
+CCL_NAMESPACE_END