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Diffstat (limited to 'intern/cycles/subd/subd_dice.h')
-rw-r--r--intern/cycles/subd/subd_dice.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/intern/cycles/subd/subd_dice.h b/intern/cycles/subd/subd_dice.h
deleted file mode 100644
index ee63403d40c..00000000000
--- a/intern/cycles/subd/subd_dice.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __SUBD_DICE_H__
-#define __SUBD_DICE_H__
-
-/* DX11 like EdgeDice implementation, with different tessellation factors for
- * each edge for watertight tessellation, with subpatch remapping to work with
- * DiagSplit. For more algorithm details, see the DiagSplit paper or the
- * ARB_tessellation_shader OpenGL extension, Section 2.X.2. */
-
-#include "util/util_types.h"
-#include "util/util_vector.h"
-
-#include "subd/subd_subpatch.h"
-
-CCL_NAMESPACE_BEGIN
-
-class Camera;
-class Mesh;
-class Patch;
-
-struct SubdParams {
- Mesh *mesh;
- bool ptex;
-
- int test_steps;
- int split_threshold;
- float dicing_rate;
- int max_level;
- Camera *camera;
- Transform objecttoworld;
-
- SubdParams(Mesh *mesh_, bool ptex_ = false)
- {
- mesh = mesh_;
- ptex = ptex_;
-
- test_steps = 3;
- split_threshold = 1;
- dicing_rate = 1.0f;
- max_level = 12;
- camera = NULL;
- }
-};
-
-/* EdgeDice Base */
-
-class EdgeDice {
- public:
- SubdParams params;
- float3 *mesh_P;
- float3 *mesh_N;
- size_t vert_offset;
- size_t tri_offset;
-
- explicit EdgeDice(const SubdParams &params);
-
- void reserve(int num_verts, int num_triangles);
-
- void set_vert(Patch *patch, int index, float2 uv);
- void add_triangle(Patch *patch, int v0, int v1, int v2);
-
- void stitch_triangles(Subpatch &sub, int edge);
-};
-
-/* Quad EdgeDice */
-
-class QuadDice : public EdgeDice {
- public:
- explicit QuadDice(const SubdParams &params);
-
- float3 eval_projected(Subpatch &sub, float u, float v);
-
- float2 map_uv(Subpatch &sub, float u, float v);
- void set_vert(Subpatch &sub, int index, float u, float v);
-
- void add_grid(Subpatch &sub, int Mu, int Mv, int offset);
-
- void set_side(Subpatch &sub, int edge);
-
- float quad_area(const float3 &a, const float3 &b, const float3 &c, const float3 &d);
- float scale_factor(Subpatch &sub, int Mu, int Mv);
-
- void dice(Subpatch &sub);
-};
-
-CCL_NAMESPACE_END
-
-#endif /* __SUBD_DICE_H__ */