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Diffstat (limited to 'intern/cycles/util/projection.h')
-rw-r--r--intern/cycles/util/projection.h217
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diff --git a/intern/cycles/util/projection.h b/intern/cycles/util/projection.h
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+/*
+ * Copyright 2011-2018 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_PROJECTION_H__
+#define __UTIL_PROJECTION_H__
+
+#include "util/transform.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* 4x4 projection matrix, perspective or orthographic. */
+
+typedef struct ProjectionTransform {
+ float4 x, y, z, w; /* rows */
+
+#ifndef __KERNEL_GPU__
+ ProjectionTransform()
+ {
+ }
+
+ explicit ProjectionTransform(const Transform &tfm)
+ : x(tfm.x), y(tfm.y), z(tfm.z), w(make_float4(0.0f, 0.0f, 0.0f, 1.0f))
+ {
+ }
+#endif
+} ProjectionTransform;
+
+typedef struct PerspectiveMotionTransform {
+ ProjectionTransform pre;
+ ProjectionTransform post;
+} PerspectiveMotionTransform;
+
+/* Functions */
+
+ccl_device_inline float3 transform_perspective(ccl_private const ProjectionTransform *t,
+ const float3 a)
+{
+ float4 b = make_float4(a.x, a.y, a.z, 1.0f);
+ float3 c = make_float3(dot(t->x, b), dot(t->y, b), dot(t->z, b));
+ float w = dot(t->w, b);
+
+ return (w != 0.0f) ? c / w : zero_float3();
+}
+
+ccl_device_inline float3 transform_perspective_direction(ccl_private const ProjectionTransform *t,
+ const float3 a)
+{
+ float3 c = make_float3(a.x * t->x.x + a.y * t->x.y + a.z * t->x.z,
+ a.x * t->y.x + a.y * t->y.y + a.z * t->y.z,
+ a.x * t->z.x + a.y * t->z.y + a.z * t->z.z);
+
+ return c;
+}
+
+#ifndef __KERNEL_GPU__
+
+ccl_device_inline Transform projection_to_transform(const ProjectionTransform &a)
+{
+ Transform tfm = {a.x, a.y, a.z};
+ return tfm;
+}
+
+ccl_device_inline ProjectionTransform projection_transpose(const ProjectionTransform &a)
+{
+ ProjectionTransform t;
+
+ t.x.x = a.x.x;
+ t.x.y = a.y.x;
+ t.x.z = a.z.x;
+ t.x.w = a.w.x;
+ t.y.x = a.x.y;
+ t.y.y = a.y.y;
+ t.y.z = a.z.y;
+ t.y.w = a.w.y;
+ t.z.x = a.x.z;
+ t.z.y = a.y.z;
+ t.z.z = a.z.z;
+ t.z.w = a.w.z;
+ t.w.x = a.x.w;
+ t.w.y = a.y.w;
+ t.w.z = a.z.w;
+ t.w.w = a.w.w;
+
+ return t;
+}
+
+ProjectionTransform projection_inverse(const ProjectionTransform &a);
+
+ccl_device_inline ProjectionTransform make_projection(float a,
+ float b,
+ float c,
+ float d,
+ float e,
+ float f,
+ float g,
+ float h,
+ float i,
+ float j,
+ float k,
+ float l,
+ float m,
+ float n,
+ float o,
+ float p)
+{
+ ProjectionTransform t;
+
+ t.x.x = a;
+ t.x.y = b;
+ t.x.z = c;
+ t.x.w = d;
+ t.y.x = e;
+ t.y.y = f;
+ t.y.z = g;
+ t.y.w = h;
+ t.z.x = i;
+ t.z.y = j;
+ t.z.z = k;
+ t.z.w = l;
+ t.w.x = m;
+ t.w.y = n;
+ t.w.z = o;
+ t.w.w = p;
+
+ return t;
+}
+ccl_device_inline ProjectionTransform projection_identity()
+{
+ return make_projection(1.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 1.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 1.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 1.0f);
+}
+
+ccl_device_inline ProjectionTransform operator*(const ProjectionTransform &a,
+ const ProjectionTransform &b)
+{
+ ProjectionTransform c = projection_transpose(b);
+ ProjectionTransform t;
+
+ t.x = make_float4(dot(a.x, c.x), dot(a.x, c.y), dot(a.x, c.z), dot(a.x, c.w));
+ t.y = make_float4(dot(a.y, c.x), dot(a.y, c.y), dot(a.y, c.z), dot(a.y, c.w));
+ t.z = make_float4(dot(a.z, c.x), dot(a.z, c.y), dot(a.z, c.z), dot(a.z, c.w));
+ t.w = make_float4(dot(a.w, c.x), dot(a.w, c.y), dot(a.w, c.z), dot(a.w, c.w));
+
+ return t;
+}
+
+ccl_device_inline ProjectionTransform operator*(const ProjectionTransform &a, const Transform &b)
+{
+ return a * ProjectionTransform(b);
+}
+
+ccl_device_inline ProjectionTransform operator*(const Transform &a, const ProjectionTransform &b)
+{
+ return ProjectionTransform(a) * b;
+}
+
+ccl_device_inline void print_projection(const char *label, const ProjectionTransform &t)
+{
+ print_float4(label, t.x);
+ print_float4(label, t.y);
+ print_float4(label, t.z);
+ print_float4(label, t.w);
+ printf("\n");
+}
+
+ccl_device_inline ProjectionTransform projection_perspective(float fov, float n, float f)
+{
+ ProjectionTransform persp = make_projection(
+ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, f / (f - n), -f * n / (f - n), 0, 0, 1, 0);
+
+ float inv_angle = 1.0f / tanf(0.5f * fov);
+
+ Transform scale = transform_scale(inv_angle, inv_angle, 1);
+
+ return scale * persp;
+}
+
+ccl_device_inline ProjectionTransform projection_orthographic(float znear, float zfar)
+{
+ Transform t = transform_scale(1.0f, 1.0f, 1.0f / (zfar - znear)) *
+ transform_translate(0.0f, 0.0f, -znear);
+
+ return ProjectionTransform(t);
+}
+
+#endif /* __KERNEL_GPU__ */
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_PROJECTION_H__ */