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Diffstat (limited to 'intern/cycles/util/util_half.h')
-rw-r--r-- | intern/cycles/util/util_half.h | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/intern/cycles/util/util_half.h b/intern/cycles/util/util_half.h deleted file mode 100644 index 0db5acd319a..00000000000 --- a/intern/cycles/util/util_half.h +++ /dev/null @@ -1,169 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __UTIL_HALF_H__ -#define __UTIL_HALF_H__ - -#include "util/util_math.h" -#include "util/util_types.h" - -#if !defined(__KERNEL_GPU__) && defined(__KERNEL_SSE2__) -# include "util/util_simd.h" -#endif - -CCL_NAMESPACE_BEGIN - -/* Half Floats */ - -/* CUDA has its own half data type, no need to define then */ -#if !defined(__KERNEL_CUDA__) && !defined(__KERNEL_HIP__) -/* Implementing this as a class rather than a typedef so that the compiler can tell it apart from - * unsigned shorts. */ -class half { - public: - half() : v(0) - { - } - half(const unsigned short &i) : v(i) - { - } - operator unsigned short() - { - return v; - } - half &operator=(const unsigned short &i) - { - v = i; - return *this; - } - - private: - unsigned short v; -}; -#endif - -struct half4 { - half x, y, z, w; -}; - -/* Conversion to/from half float for image textures - * - * Simplified float to half for fast sampling on processor without a native - * instruction, and eliminating any NaN and inf values. */ - -ccl_device_inline half float_to_half_image(float f) -{ -#if defined(__KERNEL_CUDA__) || defined(__KERNEL_HIP__) - return __float2half(f); -#else - const uint u = __float_as_uint(f); - /* Sign bit, shifted to its position. */ - uint sign_bit = u & 0x80000000; - sign_bit >>= 16; - /* Exponent. */ - uint exponent_bits = u & 0x7f800000; - /* Non-sign bits. */ - uint value_bits = u & 0x7fffffff; - value_bits >>= 13; /* Align mantissa on MSB. */ - value_bits -= 0x1c000; /* Adjust bias. */ - /* Flush-to-zero. */ - value_bits = (exponent_bits < 0x38800000) ? 0 : value_bits; - /* Clamp-to-max. */ - value_bits = (exponent_bits > 0x47000000) ? 0x7bff : value_bits; - /* Denormals-as-zero. */ - value_bits = (exponent_bits == 0 ? 0 : value_bits); - /* Re-insert sign bit and return. */ - return (value_bits | sign_bit); -#endif -} - -ccl_device_inline float half_to_float_image(half h) -{ -#if defined(__KERNEL_CUDA__) || defined(__KERNEL_HIP__) - return __half2float(h); -#else - const int x = ((h & 0x8000) << 16) | (((h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); - return __int_as_float(x); -#endif -} - -ccl_device_inline float4 half4_to_float4_image(const half4 h) -{ - /* Unable to use because it gives different results half_to_float_image, can we - * modify float_to_half_image so the conversion results are identical? */ -#if 0 /* defined(__KERNEL_AVX2__) */ - /* CPU: AVX. */ - __m128i x = _mm_castpd_si128(_mm_load_sd((const double *)&h)); - return float4(_mm_cvtph_ps(x)); -#endif - - const float4 f = make_float4(half_to_float_image(h.x), - half_to_float_image(h.y), - half_to_float_image(h.z), - half_to_float_image(h.w)); - return f; -} - -/* Conversion to half float texture for display. - * - * Simplified float to half for fast display texture conversion on processors - * without a native instruction. Assumes no negative, no NaN, no inf, and sets - * denormal to 0. */ - -ccl_device_inline half float_to_half_display(const float f) -{ -#if defined(__KERNEL_CUDA__) || defined(__KERNEL_HIP__) - return __float2half(f); -#else - const int x = __float_as_int((f > 0.0f) ? ((f < 65504.0f) ? f : 65504.0f) : 0.0f); - const int absolute = x & 0x7FFFFFFF; - const int Z = absolute + 0xC8000000; - const int result = (absolute < 0x38800000) ? 0 : Z; - const int rshift = (result >> 13); - return (rshift & 0x7FFF); -#endif -} - -ccl_device_inline half4 float4_to_half4_display(const float4 f) -{ -#ifdef __KERNEL_SSE2__ - /* CPU: SSE and AVX. */ - ssef x = min(max(load4f(f), 0.0f), 65504.0f); -# ifdef __KERNEL_AVX2__ - ssei rpack = _mm_cvtps_ph(x, 0); -# else - ssei absolute = cast(x) & 0x7FFFFFFF; - ssei Z = absolute + 0xC8000000; - ssei result = andnot(absolute < 0x38800000, Z); - ssei rshift = (result >> 13) & 0x7FFF; - ssei rpack = _mm_packs_epi32(rshift, rshift); -# endif - half4 h; - _mm_storel_pi((__m64 *)&h, _mm_castsi128_ps(rpack)); - return h; -#else - /* GPU and scalar fallback. */ - const half4 h = {float_to_half_display(f.x), - float_to_half_display(f.y), - float_to_half_display(f.z), - float_to_half_display(f.w)}; - return h; -#endif -} - -CCL_NAMESPACE_END - -#endif /* __UTIL_HALF_H__ */ |