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Diffstat (limited to 'intern/cycles/util/util_math_float4.h')
-rw-r--r-- | intern/cycles/util/util_math_float4.h | 536 |
1 files changed, 0 insertions, 536 deletions
diff --git a/intern/cycles/util/util_math_float4.h b/intern/cycles/util/util_math_float4.h deleted file mode 100644 index f30a78cfc69..00000000000 --- a/intern/cycles/util/util_math_float4.h +++ /dev/null @@ -1,536 +0,0 @@ -/* - * Copyright 2011-2017 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __UTIL_MATH_FLOAT4_H__ -#define __UTIL_MATH_FLOAT4_H__ - -#ifndef __UTIL_MATH_H__ -# error "Do not include this file directly, include util_types.h instead." -#endif - -CCL_NAMESPACE_BEGIN - -/******************************************************************************* - * Declaration. - */ - -ccl_device_inline float4 operator-(const float4 &a); -ccl_device_inline float4 operator*(const float4 &a, const float4 &b); -ccl_device_inline float4 operator*(const float4 &a, float f); -ccl_device_inline float4 operator*(float f, const float4 &a); -ccl_device_inline float4 operator/(const float4 &a, float f); -ccl_device_inline float4 operator/(const float4 &a, const float4 &b); -ccl_device_inline float4 operator+(const float4 &a, const float f); -ccl_device_inline float4 operator+(const float4 &a, const float4 &b); -ccl_device_inline float4 operator-(const float4 &a, const float f); -ccl_device_inline float4 operator-(const float4 &a, const float4 &b); -ccl_device_inline float4 operator+=(float4 &a, const float4 &b); -ccl_device_inline float4 operator*=(float4 &a, const float4 &b); -ccl_device_inline float4 operator*=(float4 &a, float f); -ccl_device_inline float4 operator/=(float4 &a, float f); - -ccl_device_inline int4 operator<(const float4 &a, const float4 &b); -ccl_device_inline int4 operator>=(const float4 &a, const float4 &b); -ccl_device_inline int4 operator<=(const float4 &a, const float4 &b); -ccl_device_inline bool operator==(const float4 &a, const float4 &b); - -ccl_device_inline float distance(const float4 &a, const float4 &b); -ccl_device_inline float dot(const float4 &a, const float4 &b); -ccl_device_inline float len_squared(const float4 &a); -ccl_device_inline float4 rcp(const float4 &a); -ccl_device_inline float4 sqrt(const float4 &a); -ccl_device_inline float4 sqr(const float4 &a); -ccl_device_inline float4 cross(const float4 &a, const float4 &b); -ccl_device_inline bool is_zero(const float4 &a); -ccl_device_inline float average(const float4 &a); -ccl_device_inline float len(const float4 &a); -ccl_device_inline float4 normalize(const float4 &a); -ccl_device_inline float4 safe_normalize(const float4 &a); -ccl_device_inline float4 min(const float4 &a, const float4 &b); -ccl_device_inline float4 max(const float4 &a, const float4 &b); -ccl_device_inline float4 clamp(const float4 &a, const float4 &mn, const float4 &mx); -ccl_device_inline float4 fabs(const float4 &a); -ccl_device_inline float4 floor(const float4 &a); -ccl_device_inline float4 mix(const float4 &a, const float4 &b, float t); - -ccl_device_inline float4 safe_divide_float4_float(const float4 a, const float b); - -#ifdef __KERNEL_SSE__ -template<size_t index_0, size_t index_1, size_t index_2, size_t index_3> -__forceinline const float4 shuffle(const float4 &b); -template<size_t index_0, size_t index_1, size_t index_2, size_t index_3> -__forceinline const float4 shuffle(const float4 &a, const float4 &b); - -template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4 &b); - -template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4 &a, const float4 &b); -template<> __forceinline const float4 shuffle<2, 3, 2, 3>(const float4 &a, const float4 &b); - -# ifdef __KERNEL_SSE3__ -template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4 &b); -template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4 &b); -# endif -#endif /* __KERNEL_SSE__ */ - -#ifndef __KERNEL_GPU__ -ccl_device_inline float4 select(const int4 &mask, const float4 &a, const float4 &b); -ccl_device_inline float4 reduce_min(const float4 &a); -ccl_device_inline float4 reduce_max(const float4 &a); -ccl_device_inline float4 reduce_add(const float4 &a); -#endif /* !__KERNEL_GPU__ */ - -/******************************************************************************* - * Definition. - */ - -ccl_device_inline float4 zero_float4() -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_setzero_ps()); -#else - return make_float4(0.0f, 0.0f, 0.0f, 0.0f); -#endif -} - -ccl_device_inline float4 one_float4() -{ - return make_float4(1.0f, 1.0f, 1.0f, 1.0f); -} - -ccl_device_inline float4 operator-(const float4 &a) -{ -#ifdef __KERNEL_SSE__ - __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); - return float4(_mm_xor_ps(a.m128, mask)); -#else - return make_float4(-a.x, -a.y, -a.z, -a.w); -#endif -} - -ccl_device_inline float4 operator*(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_mul_ps(a.m128, b.m128)); -#else - return make_float4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); -#endif -} - -ccl_device_inline float4 operator*(const float4 &a, float f) -{ -#if defined(__KERNEL_SSE__) - return a * make_float4(f); -#else - return make_float4(a.x * f, a.y * f, a.z * f, a.w * f); -#endif -} - -ccl_device_inline float4 operator*(float f, const float4 &a) -{ - return a * f; -} - -ccl_device_inline float4 operator/(const float4 &a, float f) -{ - return a * (1.0f / f); -} - -ccl_device_inline float4 operator/(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_div_ps(a.m128, b.m128)); -#else - return make_float4(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); -#endif -} - -ccl_device_inline float4 operator+(const float4 &a, const float f) -{ - return a + make_float4(f, f, f, f); -} - -ccl_device_inline float4 operator+(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_add_ps(a.m128, b.m128)); -#else - return make_float4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); -#endif -} - -ccl_device_inline float4 operator-(const float4 &a, const float f) -{ - return a - make_float4(f, f, f, f); -} - -ccl_device_inline float4 operator-(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_sub_ps(a.m128, b.m128)); -#else - return make_float4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); -#endif -} - -ccl_device_inline float4 operator+=(float4 &a, const float4 &b) -{ - return a = a + b; -} - -ccl_device_inline float4 operator-=(float4 &a, const float4 &b) -{ - return a = a - b; -} - -ccl_device_inline float4 operator*=(float4 &a, const float4 &b) -{ - return a = a * b; -} - -ccl_device_inline float4 operator*=(float4 &a, float f) -{ - return a = a * f; -} - -ccl_device_inline float4 operator/=(float4 &a, float f) -{ - return a = a / f; -} - -ccl_device_inline int4 operator<(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return int4(_mm_castps_si128(_mm_cmplt_ps(a.m128, b.m128))); -#else - return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w); -#endif -} - -ccl_device_inline int4 operator>=(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return int4(_mm_castps_si128(_mm_cmpge_ps(a.m128, b.m128))); -#else - return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w); -#endif -} - -ccl_device_inline int4 operator<=(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return int4(_mm_castps_si128(_mm_cmple_ps(a.m128, b.m128))); -#else - return make_int4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w); -#endif -} - -ccl_device_inline bool operator==(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 15) == 15; -#else - return (a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w); -#endif -} - -ccl_device_inline float distance(const float4 &a, const float4 &b) -{ - return len(a - b); -} - -ccl_device_inline float dot(const float4 &a, const float4 &b) -{ -#if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__) -# if defined(__KERNEL_NEON__) - __m128 t = vmulq_f32(a, b); - return vaddvq_f32(t); -# else - return _mm_cvtss_f32(_mm_dp_ps(a, b, 0xFF)); -# endif -#else - return (a.x * b.x + a.y * b.y) + (a.z * b.z + a.w * b.w); -#endif -} - -ccl_device_inline float len_squared(const float4 &a) -{ - return dot(a, a); -} - -ccl_device_inline float4 rcp(const float4 &a) -{ -#ifdef __KERNEL_SSE__ - /* Don't use _mm_rcp_ps due to poor precision. */ - return float4(_mm_div_ps(_mm_set_ps1(1.0f), a.m128)); -#else - return make_float4(1.0f / a.x, 1.0f / a.y, 1.0f / a.z, 1.0f / a.w); -#endif -} - -ccl_device_inline float4 sqrt(const float4 &a) -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_sqrt_ps(a.m128)); -#else - return make_float4(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z), sqrtf(a.w)); -#endif -} - -ccl_device_inline float4 sqr(const float4 &a) -{ - return a * a; -} - -ccl_device_inline float4 cross(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return (shuffle<1, 2, 0, 0>(a) * shuffle<2, 0, 1, 0>(b)) - - (shuffle<2, 0, 1, 0>(a) * shuffle<1, 2, 0, 0>(b)); -#else - return make_float4(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x, 0.0f); -#endif -} - -ccl_device_inline bool is_zero(const float4 &a) -{ -#ifdef __KERNEL_SSE__ - return a == make_float4(0.0f); -#else - return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f); -#endif -} - -ccl_device_inline float4 reduce_add(const float4 &a) -{ -#if defined(__KERNEL_SSE__) -# if defined(__KERNEL_NEON__) - return float4(vdupq_n_f32(vaddvq_f32(a))); -# elif defined(__KERNEL_SSE3__) - float4 h(_mm_hadd_ps(a.m128, a.m128)); - return float4(_mm_hadd_ps(h.m128, h.m128)); -# else - float4 h(shuffle<1, 0, 3, 2>(a) + a); - return shuffle<2, 3, 0, 1>(h) + h; -# endif -#else - float sum = (a.x + a.y) + (a.z + a.w); - return make_float4(sum, sum, sum, sum); -#endif -} - -ccl_device_inline float average(const float4 &a) -{ - return reduce_add(a).x * 0.25f; -} - -ccl_device_inline float len(const float4 &a) -{ - return sqrtf(dot(a, a)); -} - -ccl_device_inline float4 normalize(const float4 &a) -{ - return a / len(a); -} - -ccl_device_inline float4 safe_normalize(const float4 &a) -{ - float t = len(a); - return (t != 0.0f) ? a / t : a; -} - -ccl_device_inline float4 min(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_min_ps(a.m128, b.m128)); -#else - return make_float4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w)); -#endif -} - -ccl_device_inline float4 max(const float4 &a, const float4 &b) -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_max_ps(a.m128, b.m128)); -#else - return make_float4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)); -#endif -} - -ccl_device_inline float4 clamp(const float4 &a, const float4 &mn, const float4 &mx) -{ - return min(max(a, mn), mx); -} - -ccl_device_inline float4 fabs(const float4 &a) -{ -#if defined(__KERNEL_SSE__) -# if defined(__KERNEL_NEON__) - return float4(vabsq_f32(a)); -# else - return float4(_mm_and_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff)))); -# endif -#else - return make_float4(fabsf(a.x), fabsf(a.y), fabsf(a.z), fabsf(a.w)); -#endif -} - -ccl_device_inline float4 floor(const float4 &a) -{ -#ifdef __KERNEL_SSE__ - return float4(_mm_floor_ps(a)); -#else - return make_float4(floorf(a.x), floorf(a.y), floorf(a.z), floorf(a.w)); -#endif -} - -ccl_device_inline float4 mix(const float4 &a, const float4 &b, float t) -{ - return a + t * (b - a); -} - -#ifdef __KERNEL_SSE__ -template<size_t index_0, size_t index_1, size_t index_2, size_t index_3> -__forceinline const float4 shuffle(const float4 &b) -{ -# if defined(__KERNEL_NEON__) - return float4(shuffle_neon<__m128, index_0, index_1, index_2, index_3>(b.m128)); -# else - return float4(_mm_castsi128_ps( - _mm_shuffle_epi32(_mm_castps_si128(b), _MM_SHUFFLE(index_3, index_2, index_1, index_0)))); -# endif -} - -template<size_t index_0, size_t index_1, size_t index_2, size_t index_3> -__forceinline const float4 shuffle(const float4 &a, const float4 &b) -{ -# if defined(__KERNEL_NEON__) - return float4(shuffle_neon<__m128, index_0, index_1, index_2, index_3>(a.m128, b.m128)); -# else - return float4(_mm_shuffle_ps(a.m128, b.m128, _MM_SHUFFLE(index_3, index_2, index_1, index_0))); -# endif -} - -template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4 &b) -{ - return float4(_mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(b)))); -} - -template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4 &a, const float4 &b) -{ - return float4(_mm_movelh_ps(a.m128, b.m128)); -} - -template<> __forceinline const float4 shuffle<2, 3, 2, 3>(const float4 &a, const float4 &b) -{ - return float4(_mm_movehl_ps(b.m128, a.m128)); -} - -# ifdef __KERNEL_SSE3__ -template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4 &b) -{ - return float4(_mm_moveldup_ps(b)); -} - -template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4 &b) -{ - return float4(_mm_movehdup_ps(b)); -} -# endif /* __KERNEL_SSE3__ */ -#endif /* __KERNEL_SSE__ */ - -#ifndef __KERNEL_GPU__ -ccl_device_inline float4 select(const int4 &mask, const float4 &a, const float4 &b) -{ -# ifdef __KERNEL_SSE__ - return float4(_mm_blendv_ps(b.m128, a.m128, _mm_castsi128_ps(mask.m128))); -# else - return make_float4( - (mask.x) ? a.x : b.x, (mask.y) ? a.y : b.y, (mask.z) ? a.z : b.z, (mask.w) ? a.w : b.w); -# endif -} - -ccl_device_inline float4 mask(const int4 &mask, const float4 &a) -{ - /* Replace elements of x with zero where mask isn't set. */ - return select(mask, a, make_float4(0.0f)); -} - -ccl_device_inline float4 reduce_min(const float4 &a) -{ -# if defined(__KERNEL_SSE__) -# if defined(__KERNEL_NEON__) - return float4(vdupq_n_f32(vminvq_f32(a))); -# else - float4 h = min(shuffle<1, 0, 3, 2>(a), a); - return min(shuffle<2, 3, 0, 1>(h), h); -# endif -# else - return make_float4(min(min(a.x, a.y), min(a.z, a.w))); -# endif -} - -ccl_device_inline float4 reduce_max(const float4 &a) -{ -# if defined(__KERNEL_SSE__) -# if defined(__KERNEL_NEON__) - return float4(vdupq_n_f32(vmaxvq_f32(a))); -# else - float4 h = max(shuffle<1, 0, 3, 2>(a), a); - return max(shuffle<2, 3, 0, 1>(h), h); -# endif -# else - return make_float4(max(max(a.x, a.y), max(a.z, a.w))); -# endif -} - -ccl_device_inline float4 load_float4(ccl_private const float *v) -{ -# ifdef __KERNEL_SSE__ - return float4(_mm_loadu_ps(v)); -# else - return make_float4(v[0], v[1], v[2], v[3]); -# endif -} - -#endif /* !__KERNEL_GPU__ */ - -ccl_device_inline float4 safe_divide_float4_float(const float4 a, const float b) -{ - return (b != 0.0f) ? a / b : zero_float4(); -} - -ccl_device_inline bool isfinite4_safe(float4 v) -{ - return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z) && isfinite_safe(v.w); -} - -ccl_device_inline float4 ensure_finite4(float4 v) -{ - if (!isfinite_safe(v.x)) - v.x = 0.0f; - if (!isfinite_safe(v.y)) - v.y = 0.0f; - if (!isfinite_safe(v.z)) - v.z = 0.0f; - if (!isfinite_safe(v.w)) - v.w = 0.0f; - return v; -} - -CCL_NAMESPACE_END - -#endif /* __UTIL_MATH_FLOAT4_H__ */ |