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Diffstat (limited to 'intern/decimation/intern/LOD_QuadricEditor.h')
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef NAN_INCLUDED_LOD_QuadricEditor_h
+
+#define NAN_INCLUDED_LOD_QuadricEditor_h
+
+#include "MEM_NonCopyable.h"
+#include "LOD_ManMesh2.h"
+#include "MT_Vector3.h"
+#include "LOD_Quadric.h"
+
+class LOD_ExternNormalEditor;
+
+
+class LOD_QuadricEditor : public MEM_NonCopyable
+{
+
+public :
+
+ // Creation
+ ///////////
+
+ static
+ LOD_QuadricEditor *
+ New(
+ LOD_ManMesh2 &mesh
+ );
+
+ // Property editor interface
+ ////////////////////////////
+
+ void
+ Remove(
+ std::vector<LOD_VertexInd> &sorted_vertices
+ );
+
+ void
+ Update(
+ std::vector<LOD_FaceInd> &sorted_vertices
+ );
+
+
+ std::vector<LOD_Quadric> &
+ Quadrics(
+ ) const {
+ return *m_quadrics;
+ };
+
+
+ // Editor specific methods
+ //////////////////////////
+
+ bool
+ BuildQuadrics(
+ LOD_ExternNormalEditor& normal_editor,
+ bool preserve_boundaries
+ );
+
+
+ void
+ ComputeEdgeCosts(
+ std::vector<LOD_EdgeInd> &edges
+ );
+
+ MT_Vector3
+ TargetVertex(
+ LOD_Edge &e
+ );
+
+ ~LOD_QuadricEditor(
+ ){
+ delete(m_quadrics);
+ };
+
+
+private :
+
+ std::vector<LOD_Quadric> * m_quadrics;
+
+ LOD_ManMesh2 &m_mesh;
+
+private :
+
+ LOD_QuadricEditor(LOD_ManMesh2 &mesh);
+
+
+
+};
+
+#endif